Hard to catch, but a drop pod hit you: https://i.imgur.com/dQq86Sv.png
Hard to catch, but a drop pod hit you: https://i.imgur.com/dQq86Sv.png
Are you aware that biolab spawn icons can sometimes appear at the center of the map screen?
Have seen this a few times, but haven't looked into a fix yet.
Halberd SE and Halberd-H SE no longer require the ownership of the original Halberd.
To clarify:
They do retain the cert line working in parallel though?
That's correct. If you unlock attachments on the SE version, they'll translate to the original version, and vice versa.
Lots of good bug fixes and adjustments. Whatβs the target for pushing them live? Next week?
Everything here, excluding the Thumper, we're targeting for next week. Thumper we're targeting for a June release.
Is the bug with the MAX Shield also in work? Ask for a friend!
MAX shield should work on Live currently, except against indirect explosives like C4 and Proximity Mines. (Just checked again, and this seems to be the case.) Getting it to work with indirect explosives again is an issue we still need to resolve.
Do the fixes to the halberd se also fix the gravity on the MBT one?
That should be fixed in this PTS update as well, I'll add it to the notes.
Any way you guys could add an option to Join Combat for it to not send us on other continents? It's very frustrating when i wait 30mins in queue, get to a new continent, hit join combat and have it try to send me back to the off continent
With the updates to Join Combat, it should do this only as a last resort, instead of the buggy state it's in on Live. But we won't know if we fixed all the issues until we see it under large scale circumstances.
Still no fix for Infils on low or engagement radar. What a nice welcome for all the new players especially in the air with a INVERTED engagement radar.
Some bugs take longer than others to fix. The two you mentioned are actively being worked on.
We've released the new Thumper heavy grenade launcher to PTS.
The Thumper is a Heavy Weapon available as a primary weapon option for the Heavy Assault class.
By default this six round grenade launcher lobs anti-infantry fragmentation rounds with moderate damage. Two alternate ammunition types are available:
This weapon is a work in progress, so statistics and visual elements may change before hitting Live.
So a full mag will drain 60 percent ability energy and 300 shield?
It does impact damage as well. When it gets to PTS, players can tool around with it and test the damage out.
Justin is an absolute joy (and also has a ton on his plate, it's seriously impressive how much he's been killing it since I left) so please be sure to give him a warm welcome :)
Never take away her tag.
Good summary, thanks for putting it together.
Holds six rounds, with jamming and incendiary add ons.
"Jamming" is "Disruptor" in PS2. It'll do a small scramble, mostly cosmetic, 10% max energy drain, 50 shield health drain, one-shot most deployables, and overall deal less damage than fragmentation rounds. Unlike PlanetSide 1, it does nothing to vehicles, and doesn't disable implants.