Planetside

Planetside Dev Tracker




10 May

Comment

Originally posted by ReltorTR

in the outfit collection, using c:resolve=member_online_status shows every character in the outfit as being offline, including those that are online.

This should be fixed. We did reset the service that controls online/offline status yesterday and things seemed to improve. I tested a few queries with some outfits on Miller and did get results. Example:

https://census.daybreakgames.com/get/ps2:v2/outfit?outfit_id=37512998641489954&c:resolve=member_online_status

 

Please let me know if you are still having issues.

Comment

Originally posted by Fretek

A global issue is that some kills are missing from the killboards, for me it's around 5-10% recently. I think everyone is affected? Recursion shows them, so the stream must be working.

Some players are shows as offline since a long time dispite playing, for example: StrmNOR shown as last online over 3 months ago, while he was playing yesterday last time.

Well that is frightening. We will have to do some testing here as unfortunately this sounds like an issue with the game itself and not necessarily the data. What you're saying is that you get 10 kills in game (for example):

  • The API stream (Recursion) shows 10 kills
  • The in-game kill feed shows less than 10
  • Do you know if you get 10 kills for that weapon (in the weapon stats)?
  • Are you getting 10 kills towards ribbons/medals?

I will test this today on live (don't shoot me), so no worries if you cannot reproduce.

 

As for players showing up as not having played in months, that should be fixed now. I see StrmNOR playing as of 9 May (UTC): http://census.daybreakgames.com/get/ps2:v2/character?character_id=5428010917254213105

Comment

Originally posted by ExplodingFist

Putting the 'Team' or the current faction in the websocket API feed is also missing since the NSO faction was introduced. Currently you can't tell if a human killing a robot, a robot killing a human, or a robot killing a robot is a team kill/death, or a legit kill/death.

Today Kill vs Team Kill is determined by doing a regular lookup on the API on the character ID (provided in the websocket stream) to get the faction, and if the faction is the same between the attacker and the victim, it's a team kill, otherwise it's not. That logic is broken now for all real-time tracking apps. A robot could go around farming their own team and it would show up as a kill streak.

Great Question.

 

First - I though the "Death" event included the "attacker_loadout_id" and "loadout_id"? You can use that to determine the faction and class of both the attacker and defender and avoid the character lookup. If that information isn't provided let me know and I can add it.

 

But that does not fix the underlying issue with NSO, as you will still see things like "NSO Heavy Assault" killing "VS Infiltrator". We will need to add some additional data points to the feed to indicate what faction the "NSO Heavy Assault" was fighting for.

Comment

Originally posted by xPaffDaddyx

Ingame I have stats for the wyrm, or at least kills are displayed. With stats you mean accuracy etc.? I can send a picture later when I'm at home again

Thanks for the detailed explanation

Ingame I have stats for the wyrm

You're right. When I said "in-game" I was looking at a replicated copy. It looks like the replicated copy was incorrect. We have since synchronized that copy and things look better. The links that I posted above that returned no data are now returning the right values.

 

I hesitate to say this - but I think this particular problem is fixed - it will probably take some time for Fisu to update his end though.

Comment

Originally posted by xPaffDaddyx

Name: PaffDaddyTR

Problem: Ingame I have around 1400 kills with the new ESF weapon the Wyrm. On stat pages I have zero and on killboards it shows as a "magic weapon" and don't show up in the weapon list. Weapons List

Killboard see 324 as an example

Edit: Other Example for this is the Kindred for me(Weapon ID 6005049) Ingame i have a few kills with it but the API does return a zero to me http://census.daybreakgames.com/json/get/ps2/character?name.first_lower=paffdaddytr&c:join=characters_weapon_stat_by_faction%5Einject_at:itemstats%5Elist:1%5Ehide:character_id%27last_save%27last_save_date

OK Let's start with the Wyrm.

The TR version of the Wyrm is defined here. That looks correct. http://census.daybreakgames.com/get/ps2:v2/item?item_id=6006063

The number of kills you have with that weapon can be found here. http://census.daybreakgames.com/get/ps2:v2/characters_weapon_stat_by_faction?character_id=5428130184536795569&item_id=6006063&stat_name=weapon_kills

That does not return any data. That is not good. I also checked your in-game stats and there is no dat...

Read more

09 May

Hi folks,

I know there are several ongoing issues with our stats API and I'd like to do some deeper investigation. If you are having a particular issue with your character please let me know in this thread or send me a PM. Please be sure to include your character's name or unique ID.

Here are a few things that I know aren't working properly:

... Read more External link →
Comment

Originally posted by xPaffDaddyx

sorry this is the way I have to find out.

That's strange because I did a post 1 month ago and DBGPaul replied that they know and are aware

That appears to be a separate issue. We fixed the "Online Status" and "Friends" services about 12 hours ago.

Missing API data is... not good... I will look into this too.

Comment

Originally posted by Fretek

whenever the game needed a little extra TLC

Speaking of, and without knowing if you still are on these things, but just these 2 problems we talked about half a year ago are back again:

https://www.reddit.com/r/Planetside/comments/8xbt4r/whats_wrong_with_the_api/e234lt8/?context=3

Thanks for letting me know, and sorry this is the way I have to find out. It looks like this was resolved at some point and then the "fix" got clobbered by the DX11 merge. Getting some folks to take a look now.

Comment
    /u/Wrel on Reddit - Thread - Direct

Found the issue with this. It'll be fixed in the next update.

Comment

Originally posted by TrooperNoH4x

CANNOT DOWNVOTE ENOUGH

You'll embrace it soon enough, don't worry~

Comment

Thank you for making sure that the Planetside2 community had an internal voice at Daybreak, and thank you for pulling all of us ex-team members in whenever the game needed a little extra TLC.

o7


08 May

Comment

Originally posted by Roxxlyy

nyah ~

You know, like... "Nya~"

Comment

Gonna miss you a lot Roxxy, but you're gonna do amazing wherever you go. Just remember to inject catgirl lore in your next job as well. <3

Comment
    /u/Wrel on Reddit - Thread - Direct

This issue is resolved in the upcoming hotfix.


07 May

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by s3x2

Can you also fix Join Combat trying to send you to an entirely different continent when the one you're on has several perfectly good fights? It's particularly annoying when you had to go through a long queue to get in, since not paying attention can result in you leaving in the middle of an alert with no way of coming back quickly.

That's something we're currently investigating as well.

Comment
    /u/Wrel on Reddit - Thread - Direct

Those changes have not yet gone Live, as noted in the patch notes. On another note, we're currently working on the bug where Join Combat will sometimes fail to send players to a combat area when the timer hits zero. That should be in the next update, alongside fixes to the spawn system, beacons, and not the Dalton.