Planetside

Planetside Dev Tracker




06 Jun

Post
    /u/Wrel on Reddit - Thread - Direct

Forum notes here: https://forums.daybreakgames.com/ps2/index.php?threads/pc-game-update-june-6-2019.251940/

PC servers will be taken offline on Thursday, June 6, 2019 at 6:00AM PT for maintenance. Downtime is expected to last up to 3 hours.

Misc. Changes, Fixes, and Additions

  • Players using Join Combat to travel to a new continent (like in the event that they are leaving a locked continent) will now spawn at the Warpgate, instead of being dropped from orbit without a drop pod. Eventually we'll want to resolve the issue with ch...
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Post
    RPG_Wrel on Forums - Thread - Direct
PC servers will be taken offline on Thursday, June 6, 2019 at 6:00AM PT for maintenance. Downtime is expected to last up to 3 hours. Misc. Changes, Fixes, and Additions
  • Players using Join Combat to travel to a new continent (like in the event that they are leaving a locked continent) will now spawn at the Warpgate, instead of being dropped from orbit without a drop pod. Eventually we'll want to resolve the issue with characters not being mounted correctly, but this is an interim solution until then.
  • Cloaked players and objects are now visible on low and very low settings. A separate client-only update will be coming out later in the day with a separate tuning pass on these visuals.
  • 3D HUD icons now snap to the correct side of the screen. This was especially noticeable while trying to track aircraft behind you.
  • Fixed an issue where continents could get stuck in a st...
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05 Jun

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by JudokaNC

I typically run Open squads in my platoons, and don't limit it to Outfit only (although the majority of players come in from my outfit).

It really isn't what I would call "Outfit Hosted" as opposed to "Outfit Only" if you have the "Outfit" box checked. If I check that box, the only other checkbox available is "Friends".
So short of being "Outfit & Friends Only" in your squad, there is no good way to keep lead in the outfit if I disconnect.

I prefer running Open squads where we can have new players join to run with our squads in our Platoon to help them learn and see coordinated play, but I would much prefer knowing if I disconnect that lead would go to highest rank in my outfit in the platoon until I reconnect. That way I know lead will get handed back when I reconnect and my squad/platoon won't become a zombie or get usurped by another player.

My mistake. We started on the Outfit hosted feature a long time ago, but never finished it due to various issues. This is a feature I thought had gone Live back when we did our big squad revamp, buuuuuut it did not.

Comment
    /u/Wrel on Reddit - Thread - Direct

Can there please be a new feature that gives squad lead to either an outfit member, friend, or highest ranked player if the current squad lead crashes or logs out?

If your squad is outfit hosted (it's a checkbox you can select in the squad pane,) it passes lead to other outfit members when one is disconnected. Beyond that, when we get some free time maybe we can look into exactly what the auto-sorting system is for passing leader.

EDIT: Welp, I feel dumb. Outfit hosted was a feature we started development on, but never finished.

Comment
    /u/Wrel on Reddit - Thread - Direct

This is fixed on PC and will make its way to PS4 with the DX11 build.

Comment
    /u/Wrel on Reddit - Thread - Direct

Various shaders are bugged with the introduction of DX11, and some bugged prior to that. Example being that some infantry weapons and cosmetics use the vehicle shader, these weapons don't play nicely with the cloak shader. Currently, the same is going for the shield shader when it's applied to some of your weapons.

At any rate, the bug is in the process of being fixed (both the shield and cloak shaders have tasks in for them.)

I do agree in general though. If we had more shader options, and more flexible options for screen effects, we could message a lot of the first person effects better.


04 Jun

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by Vindicore

Fixed how? Still able to spawn there if you died in it, or from outside of it (I hope not)?

I would be happy if hard spawns were no longer an option but soft spawns (Sunderers, Beacons, etc) remained. Much harder to hold on but perhaps enough to keep the fight going for a bit if you really wanted to do so.

From the unreleased patch notes of the next update.

Cut off regions now only disable defender hardspawns in that region, and remaining spawns are placed on a priority 2 cooldown time. Spawning into a cut off region from afar can now only be done via squad tools.

Dev Note: Previously, attackers couldn't maintain an attack on a cutoff region as it was most spawns to that region for both sides. This change should help fights in these areas more naturally draw to a close.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by BillyFromOuterSpace

Last November in 24x7's Discord we were told that Construction would be getting looked into by Drew and that he was aware of builders concerns - this included taking another look at structures, walls, repair values, modules etc. Drew was adamant this would be a thing and to be patient. Not long after the instant action podcast released a segment where Drew talks about it. Nick Silva also told everyone during a Dev Stream we would be getting a Construction Facelift after the "December" period where Drew got to look into it.

Time passed and as we begin discussing it in Discord around January - Drew said some REALLY unprofessional things to not only myself and others in Discord's gen chat but to my members in private messages as well. Stuff that would get you a vacation or a word with the boss in any other industry. This time again we were assured Construction Facelift was still a thing.

So here we are now...nearly 7 months later and still no Construction Facelift. If ...

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In December, we tried to open up some time for personal projects. Drew had some construction tasks he wanted to look into, but very little time was left for personal projects given our heavy workload, so many of us couldn't get to them. I can't speak to what Drew discussed with you, but there are no plans for taking another sweeping pass at construction at this time.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by BillyFromOuterSpace

Limbo?

u/Wrel It's been nearly 7 months since we were promised a Construction Facelift from the Devs via Discord, Dev Stream, Podcast etc. DBG has avoided the question multiple times when asked on the stream when you would follow through with said promises.

How about giving us all here some insight as to why Construction has been ignored? I could just start posting Drew's Discord comments and/or private messages he sent to people in my outfit via Discord...which besides being a PR nightmare for DBG won't solve anything.

Construction got its facelift already, not sure what you’re on about.

Comment
    /u/Wrel on Reddit - Thread - Direct

Looks like you're in a region that's cut off. Currently, most spawns are disabled there. This is getting fixed in the next update though.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by karadinx

)Pop % not Pop#

Severe underpop (10% vs 60%/30%) has also been causing spawn lockout. From what I understand it’s because they are keeping people from being “farmed” or something.

That's incorrect.

Comment

A BSOD will almost always be caused by something running in kernel mode. It is extremely rare to have something in the user space cause a BSOD. Like all other Windows applications, Planetside2 runs in the user space. I would not expect any application developer to be able to help you with a kernel issue.

 

With that being said, we can do some additional troubleshooting. If the problem is only happening with Planetside2, I suspect the problem is with BattleEye. BattleEye has several pieces, but one of them is a driver (that runs in Kernel mode) that starts when Planetside2 starts.

As others have mentioned in this thread, I recommend the ...

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Comment

Originally posted by radar711

I had to roll my windows update back to the 1803 build to stop it. Seems the 1903 build has broken battleye

I didn't want to respond to OP until I heard back from BattleEye. This is indeed the issue. They are working on a fix for this today.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by LordMcze

/u/Wrel

Might be important information for you guys since OP found a way to fix the bug. Possibly a step in replicating it.

Thanks for looking out, I'll add it to the bug report.