Planetside

Planetside Dev Tracker




09 May


07 May

Comment

Originally posted by uzzi38

I believe u/db_zant is the guy to summon for this kind of thing?

You are correct, I am indeed the guy. I just got this working and it's making it's way to internal testing as we speak.


03 May

Comment

Fingers alone get my 10/10. We just need to combine this change with another to add grief when damaging yourself and we will have the NC playing much better as a team in no time.


06 Apr

Comment

Originally posted by unit220

/u/db_zant I’m not sure if this exactly falls under your spectrum as UI Guy, but could we help this guy out?

It was a little out of my purview, but I was actually able to get this done! Thanks for bringing it to my attention. It should be out in an update either tomorrow or early next week.

Tagging OP /u/CaptaPraelium. Hoping this improves your experience!


28 Mar


08 Feb


25 Jan


08 Jan


29 Nov

Comment

Originally posted by Atemu12

It has an underscore either at the beginning or the end, can't remember though.

Let's just try it, the worst that could happen is that we poke a stranger: /u/Sherman_ /u/_Sherman

Your on to me!

Bill answered the question pretty well already. Likely possible but it would definitely have to become a targeted feature with code and ui support. I'll mention it and see if there in interest.


16 Nov

Comment

Originally posted by CrossXFire45

Hey from the console underworld

So I really just wanted to mention a couple small things that haven't been addressed for almost the entire time the PS4 version has been live.

1) For /u/db_zant , On the PS4 version, we still dont have any UI display for passenger names in our vehicles, something PC has had forever. Any chance this could be added? Consider this one on top of my christmas wish list.

2) There are a few bugs that I'd only like to make the devs aware of. Yes Yes the issue tracker still works I know, but things there just get buried on the pile of unfixed stuff and never get addressed. (at least for what I submit).

Just take a quick look ok? Even if you see them and never get to them that will be enough for me.(These are all for the PS4 Version)

-The loadout screens(for vehicle/infantry/air) will go back to the loadout of your last pulled vehicle/infantry loadout any time you change something from any other...

Read more

I actually just started up PS4 development this week. There are a lot of changes and enhancements we want to make, so I'd say there's a good chance your Christmas wish gets granted sooner or later.

Comment

Originally posted by [deleted]

Welcome Zant, players are hungry for any UI additions so your help is very appreciated.

Thanks for the warm welcome! The team has been telling me this since I joined, so feel free to let me know any specifics and I'll try to get them added to my ever-growing list of tasks.

Comment

Originally posted by TIVman5

Thanks for the reply, I'll remain hopeful!

No problem! It's still my first month working on the UI, so I still have a lot to learn and can't really estimate what it takes to do certain things - but my goal remains improving the experience for everyone.

Comment

Originally posted by -Baobo-

Will we ever be able to see who is speaking when in any menu screens?

There is no way currently to see the name of a speaker if you are dead, kind of a big problem.

I have to investigate the feasibility of the task further, but this is something we want to add and are working toward.

Comment

Originally posted by TIVman5

Thanks for doing this devs.

Now that you have a "UI guy," is there a possibility that we will get a more scaleable UI for higher resolution monitors (so we can have a readable map and directive progress up at the same time)?

UI Guy here - this sounds like it would be quite the undertaking, but not an unfeasible one. Simply put, a lot of the UI elements in the game weren't made to scale to modern screen resolutions. But, we have been addressing issues with ultra-wide monintors as well as revamping some of the UI. It's definitely in the realm of possibility.


27 Sep


15 Sep

Comment

FYI, we have cancelled the playtest today and will reschedule for next week. Sorry for the late notice. We are looking to get a crashing fix in prior to the test.


23 Aug

Comment

Originally posted by octiceps

The launcher automatically closes when the game starts.

I guess this is a question though - is anyone seeing the launcher not close down shortly after the game starts?


21 Aug

Comment

Originally posted by Mepps_

We're working on Connery specifically, if that's where you are seeing the issue. We should have it resolved shortly.

Connery is back up now.

Comment

We're working on Connery specifically, if that's where you are seeing the issue. We should have it resolved shortly.


18 Aug

Comment

Originally posted by Goldeneman1

So how about a 5~10 minute count down timer that warns all players to pack up and leave before the continent gets annihilated by said faction.

Remember this is all in development and there's a lot of room for change :)

Like the timer that counts down to the end of the alert?