RAM Pressure

RAM Pressure Dev Tracker




08 Mar

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Feb

Post
    Nesquik on Steam - Thread - Direct
Hello everyone! We want you to be aware of all the upcoming changes and innovations, therefore, we are pleased to introduce you to the “In Upcoming Updates” cycle.

  1. Equipment Levels
    In the past, the variety of equipment was limited to a slight variation in parameters. With the introduction of unique skills, the equipment has become more original.
    Thus, we have the opportunity to make the rotation of weapons differently. At the moment, this is implemented using the "resource" system. We have been watching your feedback for a long time, and we see that it causes a lot of negativity and reluctance to pay for items that will later disappear forever. This problem is mainly solved by the equipment level system, which replaces the “Resource” system.

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    Weapons and body armor w...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Feb

Post
    Nesquik on Steam - Thread - Direct
Developers and administration congratulate all RAM Pressure players on Defender of the Fatherland Day!

In honor of this holiday, we have prepared a special code for you: FEBRUARY23
The code includes: Protective Modules "Elite", Weapon Modules "Elite", Supply crate x3, Labware x300, Special weapons, Special body armor, $30,000.
Validity: until March 3.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Feb

Post
    Nesquik on Steam - Thread - Direct
  1. Fixed a bug when the animation freezes when healing
  2. Optimization of city maps
  3. Minor bug fixes on maps
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Jan

Post
    Nesquik on Steam - Thread - Direct
  1. Fixed a bug where interactive objects could detect fighters
  2. Fixed a bug where killing interactive objects counted as killing an enemy
  3. Fixed a bug when specific skills worked on interactive objects, fighters received an additional action
  4. Fixed a bug where a lot of interactive objects appeared on the desert map
  5. The colour of the icon of interactive objects has been changed to yellow
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Jan

Post
    Nesquik on Steam - Thread - Direct
  1. New system of squad strength for rating mode and PvP+. We will be grateful if you try out the new selection system and share the results
  2. New mode - Protection of the object. This mode has a higher launch chance and is launched randomly with the help of the contract "Clearing the Area" job on Hard and Expert difficulty
  3. For players who received the old rewards (Season 1) of the Battle Pass at the start of Season 3, the rewards have been reset (while retaining the received rewards) in order to correctly receive the new rewards
  4. Interactive objects have been added to the maps near the artifact - these are objects that can be destroyed and receive area damage using various adverse effects
  5. The "Scramble" contract now only starts with an entire squad
  6. Now, weapons from the Battle Pass will be added to containers and special offers after 56 days (before 28)
  7. Weapons from the Battle Pass will ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Jan

Post
    Nesquik on Steam - Thread - Direct
We have to admit that our experiment with turning off payments using in-game currency was not a success. Practice has shown that the project will not survive on the sales of Battle Passes alone. Therefore we're enabling purchases using in-game currency, but we have also significantly changed the amount of in-game currency in purchase bundles.

Now all developers' efforts are directed towards creating a clan mechanic, which will provide players with more activities and awards. We're also working on removing ""the Resource"", which will be accompanied by the introduction of new game mechanics in the near future.

Patch Notes 12/01/2022
  • Returned the ability to make in-game purchases. Adjusted the price and size of the received currency
  • A new map is available in the European setting
  • Fixed some interface freezes
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Dec

Post
Dear players, on behalf of the entire RAM Pressure Team, we wish you a Happy New Year! Good luck in all your matters and new victories in 2022!

We've prepared a New Year gift code for you: NY-2022.

The code includes: Protective Modules "Elite", Weapon Modules "Elite", Supply crate x3, Labware x300, Special weapons, Special body armor, $30,000.
Validity: until February 1, 2022.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Dec

Post
    Nesquik on Steam - Thread - Direct
We've disabled the ability to buy ingame currency for money. Despite the fact that the game economy was calculated so that the purchase of ingame currency didn't give an advantage in the gameplay and there was no direct opportunity to buy top weapons and equipment for real money, many players wrote negative reviews about the feeling of Pay-2-Win and the shortage ingame currency, forcing you to buy it for real money. We decided to react to your feedback and conduct an experiment: completely remove the ability to buy ingame currency. Now you can only earn it in the game! The only paid option in the game at the moment is the premium part of the Battle Pass. We also significantly reduced the cost of repairing equipment in order to remove the feeling of a severe shortage of ingame currency.

We also plan to rework the equipment system and remove the "Resource" characteristic from items in one of the next updates. This change will allow you to use the received items indefinitely, inc... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Nov

Post
    Nesquik on Steam - Thread - Direct
  1. Fixed a bug when an enemy in heavy and energy armor could be attacked with a knife
  2. Fixed freeze when miss from using a knife
  3. Fixed a bug when the class of bots in battle was displayed incorrect
  4. Fixed bug with not loading the map
  5. Minor bug fixes on maps
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Nov

Post
    Nesquik on Steam - Thread - Direct
  1. Fixed a bug with incorrect display of the Battle Pass level. After the update you'll see your real level
  2. Fixed a bug with incorrect accrual of SPIKE points after the last update