RAM Pressure

RAM Pressure Dev Tracker




12 Oct

Post
    Nesquik on Steam - Thread - Direct
  • Added clan chat
  • A more detailed display of the operator's parameters in battle has been implemented. You can find them out by going to the detailed window of the operative
  • Now, if the opponent left the battle at the time of loading, the battle will end when you finish loading the map (previously you had to wait for a timeout)
  • Now, interactive objects do not affect Killer instinct and Survival instinct
  • Now, when hit with a knife, the Second Wind skill is no longer activated
  • Now, passive skills that give bonuses for action now also work on interactive objects
  • Coma no longer appears when killing with a knife
  • Minor GUI fixes
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Sep

Post
    Nesquik on Steam - Thread - Direct
  1. A new system for improving SPIKE characteristics. There are no more calculations within the match for the distribution of points. The bonuses of the parameters themselves have not changed.
    The Operator receives SPIKE points when they gain a new rank:
    • +1 to all stats automatically (same as now)
    • +4 free points for distribution
    You can improve the desired parameter by pressing “+”. You cannot improve the same parameter two times in a row. Pumped-up operatives will have their SPIKE characteristics reset to their original values, and free points will be added in return for improvement
  2. Added a discount for some camouflages. Camouflages for which the discount is available will change every 28 days, along with the Battle Pass
  3. Now, when aiming at targets that are not selected for the shot, they will be translucent, and when HP dies, the bar disappears with a slight delay
  4. Added the abili...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Aug

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Nesquik on Steam - Thread - Direct
  1. Added the "To battle" button. Now, there is no need to look for contracts on the global map. The following modes have been moved: PVE, COOP, PVP, 2x2, Clan PvE, PvP+. After selecting the way, it will be displayed under the button and when you click on the button, you will go to the mission preparation screen
  2. A new PvP mode has been added. These are 1v1 fights on a scaled-down map for faster combat. We will be glad if you leave a review on the new card
  3. A shop for elite operatives has been added. The price for hiring operatives in the store is higher than usual. Some players will get this feature with the next store update.
  4. Added skins for weapons. In the future, unique skins for certain types of weapons will be added
  5. Added the ability to select a unique avatar for operatives. Players who previously purchased the Battle Pass will receive Operator Avatars based on their Account avatars
  6. Added the ability to...
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02 Aug

Post
    Nesquik on Steam - Thread - Direct
  1. The debuff camera at the start of the turn is disabled, except for moving and panic shots. The effects are shown as text above the fighter at the start of the turn and hang until they appear in the camera's field of view for 3 seconds.
  2. Fixed a problem with the equipment window freezing before the battle, stopping working in rare cases
  3. Increased hit chance for interactive objects to 80-90%
  4. Fixed a bug where the “Volley” skill did not always work when aiming at the maximum distance
  5. Fixed a bug where the turn order was not determined randomly in co-op battles
  6. Fixed a bug with broken equipment that appeared when starting a contract in cases where the broken equipment was in a different squad than in the selected one
  7. Fixed the “Hit the weak harder!” skill of the Spark weapon. It no longer regenerates ammo on a miss
  8. Animation fixes that should fix some stutters
  9. ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Jul

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Nesquik on Steam - Thread - Direct
  1. Now the run of the operatives begins with the 4th cell. Previously began with 2 AP
  2. Fixed the stop of the game after applying the skill of "short bursts" at heavy infantry
  3. Optimization XRAY (display of operatives through objects). Now the weapon will not be displayed
  4. Optimization of residual silhouettes (when performing unmasking actions)
  5. Optimization of smoke and poison effects
  6. Client optimization
  7. Minor GUI fixes
  8. Minor bug fixes on maps

24 Jun

Post
    Nesquik on Steam - Thread - Direct
  1. New[sun9-59.userapi.com] HP bar
  2. Client Optimization
  3. Added change of camouflage of fighters. Camouflage is bought one time per account
  4. Added change of the name of the fighters
  5. New maps are available in Mexican and port settings
  6. Contracts with the “Protection of the object” mode are available for players
  7. Fixed a bug with the battle freezing after reloading a weapon
  8. Fixed a bug when there was no match in the co-op, and in PvE modes, an inscription about the found enemy appeared
  9. Fixed a bug with an incorrect display of activity po...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 May

Post
    Nesquik on Steam - Thread - Direct
General
  1. Update time of specials in the store was reduced from 24 to 3 hours
  2. The bug was fixed. When an alien died, it was impossible to occupy its location in the current turn
  3. The bug was fixed. When the player in the area of the barrel explosion could move only 1 AP and did not get the negative effects
  4. Small fixes for GUI
  5. Small bug fixes on maps

    Clan system
  6. The ability to create a clan was added
  7. New building of the base is "Defensive outline" and it's available only in the clan
  8. Clan default level is 1 and it can be upgraded to the maximum level of 60
  9. Clan level directly depends on the "Defensive outline" building. Through the development of that building the clan raises its level.
    [expand type=details]
    The number of players in the clan is limited ( 5 by default) and increasing with the clan level.
    An increase in clan level unlocking the acc...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Mar

Post

General

  1. Complete rebalancing of weapons and armor items of the "Ensign" and "Major" ranks. Base stats have been leveled out and lowered by a slight average of 10%
  2. Removed the "Resource" characteristic from equipment items. Equipment items can now be repaired without restrictions
  3. Equipment items have received the "Disassemble" function. When disassembling an item, you get parts according to the item's type and rank. For example, by dismantling the "Major" rank assault rifle, you will receive the "Major" rank assault rifle details. When disassembling items below the rank "Ensign" and "Major", you will mostly get trash (for sale), but there is a chance to reach parts of a higher rank
  4. Equipment items now have a level-up function. By increasing the level of an item, you will spend money and details. In return, you will receive an increase in the random stat of the item's base parameter. The maximum equipment level is 12. At level 12, the thing ...
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Post
    Nesquik on Steam - Thread - Direct
General
  1. Complete rebalancing of weapons and armor items of the "Ensign" and "Major" ranks. Base stats have been leveled out and lowered by a slight average of 10%
  2. Removed the "Resource" characteristic from equipment items. Equipment items can now be repaired without restrictions
  3. Equipment items have received the "Disassemble" function. When disassembling an item, you get parts according to the item's type and rank. For example, by dismantling the "Major" rank assault rifle, you will receive the "Major" rank assault rifle details.
    When disassembling items below the rank "Ensign" and "Major", you will mostly get trash (for sale), but there is a chance to reach parts of a higher rank
  4. Equipment items now have a level-up function. By increasing the level of an item, you will spend money and details. In return, you will receive an increase in the random stat of the item's base parameter. The maximum equipment level is 12. At leve...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Jan

Post
    Nesquik on Steam - Thread - Direct
  1. New system of squad strength for rating mode and PvP+. We will be grateful if you try out the new selection system and share the results
  2. New mode - Protection of the object. This mode has a higher launch chance and is launched randomly with the help of the contract "Clearing the Area" job on Hard and Expert difficulty
  3. For players who received the old rewards (Season 1) of the Battle Pass at the start of Season 3, the rewards have been reset (while retaining the received rewards) in order to correctly receive the new rewards
  4. Interactive objects have been added to the maps near the artifact - these are objects that can be destroyed and receive area damage using various adverse effects
  5. The "Scramble" contract now only starts with an entire squad
  6. Now, weapons from the Battle Pass will be added to containers and special offers after 56 days (before 28)
  7. Weapons from the Battle Pass will ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Jan

Post
    Nesquik on Steam - Thread - Direct
We have to admit that our experiment with turning off payments using in-game currency was not a success. Practice has shown that the project will not survive on the sales of Battle Passes alone. Therefore we're enabling purchases using in-game currency, but we have also significantly changed the amount of in-game currency in purchase bundles.

Now all developers' efforts are directed towards creating a clan mechanic, which will provide players with more activities and awards. We're also working on removing ""the Resource"", which will be accompanied by the introduction of new game mechanics in the near future.

Patch Notes 12/01/2022
  • Returned the ability to make in-game purchases. Adjusted the price and size of the received currency
  • A new map is available in the European setting
  • Fixed some interface freezes