RAM Pressure

RAM Pressure Dev Tracker




02 Dec


12 Nov

Post
Good news!

RAM Pressure Early Access has been launched! Early Access client at the moment can only be downloaded from the official website of the game. At STEAM the Early Access would be launched a little later. This is due to the fact that the game client needs to be adapted for STEAM, and we didn't want to postpone the launch.

For us the Early Access is a period when the game development is not finished yet, and you could influence how the project will develop. We tried to launch the game for you as soon as possible. Please remember, that the game is still an early Beta, it has a lot of defects and bugs, and the optimization is still far from ideal. However, we hope you will not be disappointed. We'll continue to polish the game and add content during the Early Access and keep you posted.

Thank you for your support and patience!

With respect,
yours RAM Pressure development team
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/1590261853023233552]here[/url].

30 Oct

Post
Good news!

Private Beta period is coming to an end and we are preparing to open the game servers for the Early Access. At the moment, we are testing a large patch with changes and bug fixes which was made during Private Beta. Within the next few days, Private Beta accounts would be disconnected. And after a short time a new server will be launched, on which we'll send you an invitation to participate in the Early Access. Also, if you preordered one of the Early Access Packs on our website, we'll send you additional invitations for your friends and codes for receiving resources and operatives included in your packs.

N.B. Please note, that the game will need to be completely reinstalled by downloading from a new link from email with an invitation to Early Access.

Thank you for your support and participation!

With respect,
yours RAM Pressure development team.
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/1593638916845833207]here[/url].

13 Sep

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First of all, we would like to thank everyone who took part in the first wave of the Private Beta. We received a huge amount of useful feedback, new ideas, bug reports and game statistics. Despite the fact that we were not able to answer all your emails with suggestions, our game designers read them, studied, thought over and accepted a tangible part of the proposed. Thanks for your feedback!

One of the biggest changes: we made a decision about a large rebalance of classes, which we'll carry out gradually during the Private Beta and the Early Access, making changes to classes' skills, starting with three basic ones. We'll also try to release a video in the coming weeks, telling about the class system, leveling up and features of the combat system.

Now we are already conducting internal testing of a large update. And after we are ready to release it for users, we'll send out invitations to the second wave of Private Beta and publish the news. Invitations would be rece... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/3629261603710304985]here[/url].

16 Aug

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Good news, Everyone!
We did it, finally! Private Beta has been launched. Not all players are invited at the moment, the first wave of emails has been sent. We'll send out e-mail with invitations gradually, in several iterations. While we are sending out invitations to the email among those who purchased one of the Early Access packs. Next we will look at the load on the servers.

Private Beta will take from one to several weeks. Then we'll either start the second wave of Beta, or immediately launch the Early Access.

The game is not in the condition as we would like. Content is being added, additional animations are added and configured, side quests are added, work is underway on character appearance tuning, fixing bugs, optimizing, etc.

For the time of Beta we disabled some classes of operatives and opened only a small part of the storyline missions. But we decided that the sooner we get the first feedback from our real users, the more time and opportunit... Read more

03 Jul

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We are pleased to announce that the preparation of the game for Private Beta at the finish line. Debugging is in full swing and the last internal tests are conducted. However, we again made a lot of improvements on the results of the latest tests, so we couldn't launch Private Beta and Early Access in the 2nd quarter, as promised. The launch of Early Access is postponed to the 3rd quarter, details below.


We ask you to understand and forgive, and we hope that you wouldn't be disappointed with the result.


We took into account your feedback on the last gameplay video and in the near future we plan to record a certain amount of materials dedicated to leveling up characters, class systems, weapons and class synergy. In the meantime, our artists have prepared for you the next calendar in the form of desktop wallpaper with w... Read more

24 May

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Good news, Everyone!

We did it, finally. We present to your attention the demo gameplay video from the Alpha build.

https://youtu.be/vjVqp5MLZUU
It turned out a little later than planned, but better late than never :) We wanted to wait for the new motion capture animations to be implemented into the game, but in the end we still decided to record the video as it is, because we had promised gameplay video long ago.

At the moment, the game has successfully passed all iterations of Alpha Tests and now we are preparing for Private Beta Test and the Early Access. We are planni... Read more

30 Apr

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Good news, Everyone!

We are pleased to announce that at the moment we are completing the second (and the last) iteration of Alpha Tests. The changes made to the game based on the first iteration gave their results, our Team is satisfied with how the core gameplay looks like. And we start preparing the game for Private Beta, where, as promised earlier, we'll invite players who have acquired the Early Access till the end of I quarter of 2019.

We understand that most of all (except for release of the game of course) you expect the official game video from us from the first tests. We plan to publish it in the beginning or at the middle of May. At the moment, we are still polishing all the technical details of the gameplay that make it difficult to show the game in all its glory.

Please treat with understanding and as a bonus ... Read more

01 Mar

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We are completing the preparation of the game for the next wave of private tests. As a result of the work on the bugs according to the results of the January tests, the game has undergone a lot of positive changes. Here are the most important ones:

  • Operatives would have faces and hairstyles (it was previously planned that the faces of all characters will cover helmets, masks, bandanas, gas masks, etc.).

  • We finally decided that it's necessary to make it possible to pass the story campaign with and without PvP missions. In this regard, the number of story missions in the release version of the game will be significantly increased, and the passage of PvP missions and side quests would only provide additional experience for leveling up and speed up the accumulation of intelligence data needed to open ...
Read more

29 Jan

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We are pleased to announce that in January we've finished the first iteration of Closed Alpha Tests. Of course, as a result, we decided to improve a lot of things and we plunged into fixes. At the same time, we continue to fill the locations with content, working on animations, sound and storyline missions.

Yes, we deliberately do not post videos from early tests, because we have prepared a lot of visual improvements and we really want to show you the game in the most polished condition. Please, forgive us for this. Soon we will show you everything!

And our artists have prepared new wallpapers for you. Desktop wallpapers are available for download in 3 resolutions:

1680x1050... Read more

30 Dec

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Happy New Year and thank you for supporting our project! We appreciate your attention and would try not to disappoint you. Accept our best wishes for the New Year and a small gift from our team - wallpaper with weapons from the game with calendar for January 2019 :)




Desktop wallpapers are available for download in 3 resolutions:
1680x1050[rampressure.game]
1920x1080[rampressure.game]
... Read more

26 Oct

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We noticed that we hadn't shown the girls yet. Fixing this fact.
Here is one of the early sketches of the appearance of female character.

18 Oct

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Check out this RAM Pressure video from the tests of the environment destruction system. Here you could see the demonstration of game physics system. We check how grenades spread houses to pieces. It seems, it turned out just what we need!

RAM Pressure Video - Demolishing Tests

08 Oct

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It's been a few weeks since we announced RAM Pressure and published the trailer. We've got some good feedback from you! Thank you so much!
Here we have some fresh art for you.


20 Sep

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We can now announce our tactical story-driven multiplayer game RAM Pressure combining the turn-based combat of XCOM with a deep, well-grounded sci-fi setting. RAM Pressure is going to the Early Access at 2019 Q1. Pre-order now to get awesome Early Adopter's Pack! http://rampressure.game