RAM Pressure

RAM Pressure Dev Tracker




11 May


10 May

Post
    Nesquik on Steam - Thread - Direct
  • Added "unmasking actions" mechanism. Now, when taking actions that can cause damage to your operatives, an enemy that is out of the range of detection/visibility of your fighters will be displayed in a red silhouette until the end of your next turn
  • Added new mission loading screens that will tell you about the objects and alien technologies that you'll meet in the story campaign (including the unpublished continuation of the story, the missions of which are currently in testing)
  • Added new PvP contract Liquidation temporarily to the map. The matchmaking in it is carried out according to the strength of the squad (as in PvP+), but at the same time there are no additional enemies as mobs (as in PvP+), and victories/defeats don't affect the Rating and don't lead to the possible death of operatives (as in rating PvP)
  • Added ammo to the Syndicate shop
  • Changed the price of grenades in the Syndicate shop
    ...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/3105772592538097389]here[/url].

27 Apr

Post
    Nesquik on Steam - Thread - Direct
  1. Added chat. It includes:
    • All story dialogues
    • The messages accompanying the installation of a mark on the map for an ally in COOP mode
    • Messages from other players

      Keyboard shortcuts:
    • Open/close input field - Enter
    • Open input field for a message to an allied squad - LShift
    • Open the quick messages panel - hold Enter
    • Open Quick Command Panel - LCtrl
  2. Integrated new animations of reversals when aiming
  3. Now when switching to the turn based stage of the battle, the player who lost the right to the first turn will be given an extra turn with one AP for each fighter and half the time of a normal turn, but he cannot shoot, just move
  4. Increased HP of mercenaries depending on the influence of secondary characteristics "Strength"
  5. Changes in skills:
    • Physical trainin...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/3085505125832769993]here[/url].

02 Apr

Post
    Nesquik on Steam - Thread - Direct
  1. Added information to the cooperative mission about the current wave of enemies
  2. Removed the ability to capture an artifact in the cooperative mission
  3. HP and armor were added to the bots in the cooperative mission. Initially, test bots got into the mode, now there are those that were planned for the mode
  4. Changed the reward for victory for the cooperative mission (from $750 to $1000)
  5. Changed conditions for victory in a cooperative mission. Now when an ally dies, the player remains to watch the battle. If the player watches the battle to the end, and the ally wins, then both will receive victory. In all other cases - defeat.
  6. The sniper's skill "Recon shot" now has a 20% penalty to shooting accuracy
  7. The sniper's skill "Recon overwatch" now has a 40% penalty to shooting accuracy
  8. Change in the behavior of bots. Now they take cover more often
  9. Fixed a bug due to which...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/3031460028350713221]here[/url].

29 Mar

Post
    Nesquik on Steam - Thread - Direct
  1. Added Cooperative mode. This is a test version of the mode, while interaction between allies (chat, short messages) hasn't yet been implemented, you cannot invite a friend (a random partner is chosen). Nevertheless, we invite everyone to take part in the playtests and we'll gladly take your comments into consideration as we continue to work on improving the mode. In the next updates we'll improve co-op, add the ability to invite friends (instead of playing with random allies) and add communication between allies, etc.
  2. Now if a player repeatedly closes the game during the loading of PvP battles in order to avoid a battle with a specific enemy without getting a formal defeat, he will get a temporary ban to participate in PvP battles
  3. Updated tips in the tutorial mission
  4. Changes to the fighter control interface:
    • More visible highlighting of the current fighter
    • More visible fighter path
    • ...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/3034837093436718541]here[/url].

02 Mar

Post
    Nesquik on Steam - Thread - Direct
  1. Fixed "Battle not found" bug when one of the players in PvP leaves in the loading stage
  2. Fixed "Battle not found" bug for new PvE contracts
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/3067485653887494429]here[/url].

26 Feb

Post
    Nesquik on Steam - Thread - Direct
  1. Added a new subclass Medic
  2. Added new PvE mode Capture the artifact in survival mode. Your fighter needs to scan an artifact within 5 turns to win a mission, while reinforcements are constantly arriving at the enemy, and killing of all opponents in the current wave of reinforcements doesn't complete the mission. Temporary contracts (missions) with this mode will appear on the map, among others.
  3. Improved AI for bots
  4. Improved application stability, detected and fixed a memory leak that appeared in one of the previous updates
  5. Fixed a bug with desynchronization with the server, due to which fighters sometimes couldn't be controlled until the end of the battle
  6. Now, at the beginning of the turn, if the fighters have a negative effect that deals damage (for example, poisoning), the camera will be centered on these fighters at the beginning of the turn
  7. Now the operatives selected in specific squa...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/3067485653873290125]here[/url].

22 Jan

Post
    Nesquik on Steam - Thread - Direct
Good News, Everyone!

New update released. We've been working on it for the last 2 months, putting aside all other plans. And we think it's worth it! But let's get straight to the point.

Major changes:
  1. The game now has bases and the first modules available for construction. Very briefly:
    • Headquarters. As the level of the Headquarters increases, new contracts begin to appear on the map, and the reward for winning PvP battles also increases. Also, the Headquarters limits the maximum level of other base modules.
    • Science Center. Provides the ability to conduct research. The higher the level, the faster the research goes and the more of them available.
    • Hangar. Allows you to create squad templates. We've been receiving requests from players for a long time to make it possible to create several squads with a different composition of fighters and choose ready-made templates before...
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08 Dec

Post
    Nesquik on Steam - Thread - Direct
  1. Fixed freezes of the game and operatives on the map. However, we may not have found and fixed all possible causes. If you come across something similar, please don't hesitate to send us a bug report using Ctrl + Alt + B in the game right in the place where you encountered the problem
  2. Fixed a bug due to which the game crashed when a wall exploded
  3. Fixed a bug with the "Explosion Scanner" skill, now it doesn't cause the stun effect
  4. Fixed a bug due to which after the battle ended by timeout, the rating decreased
  5. Fixed a bug due to which the door frame collapsed when opening a door
  6. Included Underground Base map

  7. Correction of mistakes in localization
  8. Minor bug fixes on maps
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/2931244154888837568]here[/url].

27 Nov

Post
    Nesquik on Steam - Thread - Direct
  1. When passing the tutorial "Retreat" button is removed from the game menu
  2. Fixed a bug when the intro video wasn't shown in STEAM version
  3. Fixed a bug where in some cases when restarting the tutorial, operatives were injured
  4. Added "Advanced" body armor to the market
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/2931243521156733157]here[/url].
Post
    Nesquik on Steam - Thread - Direct
  1. When passing the tutorial "Retreat" button is removed from the game menu
  2. Fixed a bug when the intro video wasn't shown in STEAM version
  3. Fixed a bug where in some cases when restarting the tutorial, operatives were injured
  4. Added "Advanced" body armor to the market