: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/3105772592541122898]here[/url].
- Added "unmasking actions" mechanism. Now, when taking actions that can cause damage to your operatives, an enemy that is out of the range of detection/visibility of your fighters will be displayed in a red silhouette until the end of your next turn
- Added new mission loading screens that will tell you about the objects and alien technologies that you'll meet in the story campaign (including the unpublished continuation of the story, the missions of which are currently in testing)
- Added new PvP contract Liquidation temporarily to the map. The matchmaking in it is carried out according to the strength of the squad (as in PvP+), but at the same time there are no additional enemies as mobs (as in PvP+), and victories/defeats don't affect the Rating and don't lead to the possible death of operatives (as in rating PvP)
- Added ammo to the Syndicate shop
- Changed the price of grenades in the Syndicate shop
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