RAM Pressure

RAM Pressure Dev Tracker




27 Nov

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/2931243521156667845]here[/url].

26 Nov

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Good News, Everyone!

There are two of them.
First, we released the Day 1 Patch. It solves most of the critical issues that users reported to us the first day after the game was released in the Early Access on STEAM. Such as: the inability to re-enter the game if you interrupt it on the 1st mission; game freezes; freezes of characters, etc. The patch also includes some functional updates and improvements that we managed to prepare in advance. The full Patch Notes you can read ... Read more

24 Nov

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Good news, Everyone!

RAM Pressure Early Access is now available on STEAM.

The current version is fully playable. However, the game has not yet implemented all the features that we've planned. We plan to add new functionality to the game and want to get feedback from players as early as possible in order to make the game better together.

We're really counting on your support and will do our best to bring the game to release as soon as possible and fix any possible shortcomings. In the meantime, we are getting ready to collect feedback and create a day 1 patch 🙂

Thank you for being with us!

Your RAM Pressure Development Team

04 Nov

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Good news, Everyone!

We invite all our players to try out how PvP battles (battles with other players) have changed in the latest RAM Pressure update. With the last update from 04/11/2020, we seem to have solved the problem of the matchmaking, due to which newcomers often found themselves in battle with high level and highly equipped players with almost no chance for winning. We also fixed the EMP shots for the grenade launcher, they no longer stun with a 100% chance.

We haven't published big news about changes in the game and the roadmap for a long time, limiting ourselves to the Patch Notes of the current updates. Over the past two months, development has focused mainly on improving gameplay, fixing balance bugs and optimizing. Below are the main visible changes that have occurred in the game since the beginning of September:

  1. Fixed balance and matchmaking in PvP, including grenades effects and grenade launcher shots which no longer have a 100% cha...
Read more

31 Oct

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Good news, Everyone!

The 1st season of rating battles has ended in RAM Pressure. It dragged on a bit, but now we are ready to sum it up, distribute rewards and start the next season, taking into account the experience gained and bug reports. During the season, we've changed a lot in PvP, matchmaking, and balance. We also introduced the survival mode in which you can play while waiting for the matchmaking for PvP, etc. However, the flaws remained, and we'll try to fix these moments in the next update, at the very start of the new season. First of all, we are talking about the algorithm for selecting the enemy and fixing the chances of the effect from EMP shots for the grenade launcher, as well as a few more improvements that we are already testing. We'll talk about them in more detail later.

As a reward for participating in the rating, we've introduced a new in-game currency - Syndicate Credits. If you completed the story campaign by completing the 6th mission and the ... Read more

22 Aug

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Good news, Everyone!

We haven't published big news about changes in the game and the roadmap for a long time, limiting ourselves to the Patch Notes of the current updates. Meanwhile, the game has accumulated a huge amount of changes. And the game is rapidly approaching a state in which we won't be ashamed to complete the Early Access and go into release.

For those our players who don't follow the Patch Notes, we've collected the most important things that have happened to the game since the May Update:

  • There is reset option for upgrade points for characters, as well as (optionally) reset option for previously issued subclasses for old characters. You can redistribute skills and subclasses for the operatives who were leveled up on the CBT and at the beginning of the Early Access.
  • Choosing a subclass from 2 random ones when leveling up a character instead of forcing random assignment.
  • Ratings and rating ba...
Read more

25 May

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Good news, everyone!

The Early Access continues, and over the past month we've made great strides towards the release. Among the most important, in our opinion, recent updates, in addition to optimization, bug fixes, improvements to maps and visual aspects, which we are constantly working on, we would like to highlight the following features:

  • Completely new formula for the weapon damage and armor performance. The armor has become noticeably stronger, the calculation of damage has become clearer. It also gave us the opportunity to greatly increase the accuracy of weapons. The gameplay has become much more interesting, there is a place for more diverse tactics.

  • New weapons degradation and repair system. Weapons no longer lose accuracy in the course of the degradation, and the use of a repair kit during repair gives an additional +10% accuracy to weapon and a chance to dodge to armor. Instead of losing accuracy, items now hav...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/2223035354902478837]here[/url].

17 Mar

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Good news, Everyone!

We invite you to have a look how the game has changed in recent weeks. In late February and early March we released several serious cumulative updates (and we plan to continue in March). It makes no sense to list the entire list of changes, you could read it on our {LINK REMOVED}Discord channel or on Reddit. In short, we've done the following:

1. Optimized graphics (not completely, of course, but you could already play comfortably), added new lighting and shadows

2. Opened several new missions which continue the story campaign, as well as several new PvP maps... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/3847702772446529129]here[/url].

11 Feb

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Dear friends!

We promised to keep you updated on the game development, but the last time we published the news more than a month ago. Let us fix it! A list of what has already hit the game server production, you could see in the patch notes for updates in {LINK REMOVED}our Discord channel. Today, therefore, we've decided once again to share what is now directly in the work and run internal tests, our plans and further steps.

The main news: over the past couple of months, we've accumulated quite a lot of unpublished changes, before publishing which we had to conduct a lot of tests, preparatory work, bug fixes and the like. This for the most part occupied the bulk of published updates. That's why in February we plan to make cumulatively accumulated changes and open access to the game without invitations and Early Access Packs.

We understand that the game is still raw, and this is not a r... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/1693852890356872571]here[/url].

30 Dec

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Dear friends! Over the last month the game has seen many changes. Weapons and skills were completely rebalanced, new maps were introduced and previously disabled classes were opened, a huge number of technical flaws and bugs were fixed, and graphics optimization began. Detailed PatchNotes for each version could be found in our {LINK REMOVED}Discord channel.

But the most interesting we have reserved for the New Year!😉

In the latest update this year we've included a new PvP+ mode, where besides two players, bots also attack both opponents. It's an experimental mode, we just started testing it. Therefore, we'll be very grateful if, when you see a bug, you send us a report from the game by pressing Ctrl + Alt + B. Screenshot will be attached to the message automatically. So far, ordinary mercenaries act as bots, but in the future we plan to replace enemies in this mode with aliens and robots. Soon... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/1688218948694504597]here[/url].

02 Dec

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    Nesquik on Steam - Thread - Direct
First of all, we would like to thank everyone who is already participating in the Early Access of the game and sends us bug reports, ideas for developing the project, wishes for the balance and just your opinions. Thank you, this is very valuable! And although we don't have time to respond to all feedback, we read every post, every letter and take them into account.

We tell you what we plan to do next:

1. The first technical patches are already behind, the game has become more stable. However, we are aware that this is still an early beta and there are still a lot of imperfections and bugs in it. Therefore, their fixes, as well as optimization for us is a priority for the entire period of the Early Access. We plan to update the game about once every 1-2 weeks for the completion of any little things, bug fixes and gradual optimization of graphics. Until the Early Access to STEAM is launched, we publish patchnotes on Discord game channel ... Read more