RAM Pressure

RAM Pressure Dev Tracker




27 Nov

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Nov

Post
    Nesquik on Steam - Thread - Direct
    Battle Pass
  1. The Battle Pass system is a series of daily and weekly challenges, by completing which players will earn Battle Pass experience and will be able to receive the special rewards.
    The Battle Pass is divided into paid and free parts and is created as content that is beneficial for all players at all stages of the game. The paid part of the Battle Pass contains unique rewards such as avatars and new weapons.
    You can only get new weapons in the Battle Pass. After completing the Battle Pass, new weapons can be obtained from containers and the Syndicate shop.
    The Battle Pass will last exactly 28 days and will be updated along with the new season. At the end of the Battle Pass, all gained experience will be reset, and the rewards will be updated.

    Changes to skills and mechanics
  2. Combat Effect Changes
    The following combat effects no longer update the time of duration on the target when triggered again:
    • Disorien...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Oct

Post
    Nesquik on Steam - Thread - Direct
  1. Implemented indication of skills that require 2 AP
  2. When a skill is selected in the battle, an indication of skills that cannot be used after using the selected skill has been implemented (for example, it ends your turn, or there are not enough AP left after it)
  3. Fixed freezing of a fighter when re-healing
  4. Fixed a bug, due to which after using the "Reanimation" skill, HP was restored, but the wound effect didn't disappear
  5. Fixed a bug, due to which the skill "Good position" didn't work when taking full cover
  6. Disabled checking the strength of squads during matchmaking in 2x2 mode. Now, during matchmaking in this mode, the strength of allied squads is not taken into account
  7. Content optimization
  8. Minor GUI fixes
  9. Minor bug fixes on maps
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Oct

Post
    Nesquik on Steam - Thread - Direct
2 weeks have passed since the release on STEAM. The flight is normal. We read all (literally all) user reviews and watched all the streams that were released after the release of the game that we could find. Thank you very much for your support and feedback, we appreciate it! We agree with many remarks about the game, some mechanics (for example, such as a penalty to the accuracy of sniper rifles at close range, the need to manually open ammo boxes that drop out in loot, etc.) were incomprehensible to most new players through our fault. We have tried to improve these moments and are confident that this will make the gaming experience more pleasant for both new players and our regular audience.


Patch Notes 01/10/2021
  1. We noticed that many players find it difficult to associate information about the fighters displayed in the top left corner of the screen with specific fighters on the map. Now in battle near a fighter's HP bar, the icon of his base class a...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Sep

Post
Good News, Everyone!

Early Access has ended and the game has been released. Thank you so much for your support and feedback during Early Access.

Over the past year, the game has completely changed and acquired a finished look. With your help, we were able to bring it to its current state, and we really like the result. We believe the game has survived its first childhood illnesses and is ready to experience an open world.



However, for us this doesn't mean that the work on it is completed. We still have many plans to improve the project. And we'll implement them in the form of regular free updates.

An approximate list of the nearest planned improvements:

  • Character customization
  • 3 additional Elite Operative Classes (Hacker, Flamethrower, Leader)
    ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Nesquik on Steam - Thread - Direct
  1. Improved knife functionality. Now the enemy can be attacked at a distance, and the distance is limited by the fighter's movement radius. When choosing a target, you can choose the angle from which the knife will go
  2. All players who registered before the update will be given a badge for participating in the OBT
  3. Fixed some freezes during the battle after the last update
  4. Fixed bugs in localization
  5. Minor GUI fixes
  6. Minor bug fixes on maps
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Sep

Post
Good News, Everyone!

After an exhaustingly long Early Access period, RAM Pressure is finally ready for release. The date of the update of the game to the release version and the transition from the Early Access stage to the full release is set on September 15, 2021. There will be no wipe, so all the achievements from the Early Access in the game will be saved.

Last year, with your help, we have devoted to improving the game: testing hypotheses, improving core gameplay, debugging balance, economics, optimization. A lot of new content has been added to the game, cooperative missions, friends system. We didn't expect it to take that long. Many solutions that seemed great on paper and prototypes are turned out to be not very good in reality and required reworking or even removing them from the game after open tests. For example, like the need to heal fighters after a battle. We are not ashamed to admit it. Many thanks to everyone who participated in the CBT and the Early ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Sep

Post
    Nesquik on Steam - Thread - Direct
  1. New missions and research of the story campaign are available
  2. Now, if a fighter has an item with a trait equipped, then the description of the skill will take into account the features of the equipment
  3. Now, after using the "Attitude under hypnosis" skill, the fighter, from whom the stun was removed, will recover AP
  4. Now in contracts of "Expert" difficulty there are fewer reinforcements, but bots are slightly stronger, and the number of bots in one reinforcement can be from 3 to 5
  5. Reduced repair cost by 15%-20%, depending on the rarity and rank of the weapon
  6. Changed the distribution of bonuses by levels of base modules (Hangar, Operational Headquarters, Science Center). The total value of bonuses remains the same
  7. Fixed a bug when the skill "Volley" at a long distance couldn't deal damage
  8. Fixed a bug when the skill "Power shield" worked longer than one turn
  9. Fixe...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Aug

Post
    Nesquik on Steam - Thread - Direct
General
  1. Added a new game mode "Co-op 2x2". This mode includes a PvP battle of 4 players in two teams, 2 operatives for each player. The contract for entering this mode is available on the map after completing the mission "CHAPTER 3. The Object"
  2. Implemented a system of friends and a mechanism for inviting friends to cooperative and PvP "2x2" missions
  3. The post-battle healing system for operatives has been abolished. Your fighters no longer need healing after the end of the match, including all types of PvP activities and rating battles. Operatives always leave after a battle with full health, even if they were conditionally killed in a battle. Due to this compensating changes were made to the economy:
    • Equipment repair cost has been increased by approximately 30%, depending on the quality of the equipment
    • Cash rewards for PvE missions have been reduced by an average of 20%, except for the story missions...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/3011205878675863737]here[/url].

09 Jun

Post
    Nesquik on Steam - Thread - Direct
  1. Item tooltip changed. It has become larger, more convenient and more informative. In the next updates we plan major changes to the equipment interface for operatives, changing the tooltip of items is a preparatory stage for these changes
  2. Reduced the increase in the grenade throw range depending on the growth of the operative’s Strength, the base throw range has not been affected
  3. Sniper rifles now have a significantly increased accuracy penalty at close range. The length of the distance remains the same: from 8 to 14 cells, depending on the rifle
  4. The accuracy of machine guns, assault rifles, submachine guns and shotguns now has an additional bonus at close range, starting from a distance of 8 cells to the target, and at a distance of 1 cell the bonus is maximum
  5. Each special offer now guarantee at least one high-level weapon or body armor
  6. Changed the parameters of the automatic bans system for inten...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/3068621069009672917]here[/url].

11 May

Post
Good News, Everyone!

Over the past months, we've made several important changes to the game that we are eager to share with you. The main changes concern PvP battles mechanics. So if you were waiting for "when they will finish PvP at last" to re-enter PvP and play more or less the final version, then the time has come 😊



In fact, so many changes have already accumulated that it's impossible to describe everything in one post without turning it into a longread. Therefore, we'll only touch on the most recent, major and important changes that we've added to the game since January. Detailed Patch Notes for all updates can be seen on our ... Read more