Ready or Not

Ready or Not Dev Tracker




29 Nov

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Originally posted by autopencil

I think maybe there's a bug or something that codes some of the doctors in the hospital mission as enemies. But for a second I thought my teammates had finally just snapped from the stress of being sent of suicide missions 24/7.

There is a suspect that is dressed as a doctor. There are two actually. One is a lot more obvious than the other. ;)

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The launchers are gonna get some love next major update or the one following to align with our ammunition select system that already exists in game. Sorry about the wait, your time will come!

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Originally posted by towelsrnothats

I had an awful frame rate drop to about 5 fps while playing hospital, and some choppiness when using the helmet cams display but besides that it’s been fine. Epic settings with a pretty high end rig

Did the drop happen to occur while arresting a female civilian with hair? Also to OP, we removed working mirrors from the game which was contributing to a 15-20% reduction in framerates. Along with a lot of optimization of lighting in levels, but there'll still be a fair bit of polish and fixing that will need to happen just naturally through December.

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Originally posted by Many_Cup_1408

Also shelves on post office map are see through. Am always shot through them

Thanks for that. Will have a look.

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Originally posted by ThatDude292

Just wanted to reply to this since it's directly on topic but I've had a few scenarios where the lean still allows you to be "invisible" to AI if your centered camera is behind cover, both for the Alt lean and normal. I threw a clip in the discord bug reports earlier

I'll have to have a look at that. In our testing the lean made it very hard for AI to miss you when peeking. Damn shame if so! Thanks for logging a report.

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We will probably add Fast Food back post 1.0, because we actually didn't really have a place for it in the level threads -- always felt a bit outside the scope I guess. But it'll come back: just later on.

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Eli is going to be very upset you think his character model is ugly

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Originally posted by Merc8ninE

Or, no offence to this guy...but don't balance the game to their expectations.

This is a SWAT game, it shouldn't be a super twitch shooter.

Intelligent, dynamic, unpredictable AI. Main priorities to bring order to the chaos snd save lives. If twitch shooters need a challenge we already have a million twitch shooters.

This should be different.

Hopefully you like this update then! :)

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The original lean was actually 40 degrees on the camera, and the players spine would only bend 20 degrees. So you would run into issues where you could lean around a corner and an AI would be looking right at you, but technically you'd be totally hidden. It made 'em look really stupid and also gave you a massive advantage.

So, if you increase the spine, you run into really strange issues where the player bends unnaturally. Thankfully, there's a solve: use your free-lean. It's been slowed down and polished so it can be more useful + less janky when you need to lean wider! :)

You'll still be slightly safer leaning and clearing around a corner, and we still have some improvements to make (the lean being diminished while moving will be removed).

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Ahh yes, the "LIGHTNIN MEGALODON" from ready or not

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There are still some errant issues, but we will be working on it to make sure they surrender more where natural.

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Originally posted by Gruntr

:)

You’ve be exposed ;)

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Originally posted by EncampedWalnut

I just uninstalled and reinstalled the game and it worked. It was probably mods since I had some installed. Thanks for the reply though!

We’ve added an option to the crash reporter to clear all installed mods, as a fail safe. Will be in the next minor update, hopefully tomorrow

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do you have any mods? Can you take a screenshot of the crash report.

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A Sitrep menu is planned. Was supposed to be for this update but we ran out of time. It’s quite a cool little menu that includes floor plans and other things you can use.

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Thanks for the praise!! Oh be sure to look out for electronic recording devices on Ridgeline. There are 5 or 6 of them that Gerard has left around.

AI teammates will definitely be getting an overhaul, I agree. The more other things improve especially.

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Originally posted by DizzieM8

I'm not gonna lie I totally disagree with removing gamemodes UNTIL you've actually implemented the rework.

I don't see the point of removing content just for the sake of removing content.

The game mode was less the problem, it was the map itself that would have created a major timesink due to the lighting switch. In the interim we might look at adding back some of them such as the hotel ground floor, but the port HR and BS maps were slapped together and probably won’t see a return.

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Originally posted by peanutmanak47

Is this going to drastically change the modding of AI behavior we were able to do with the config file?

I’m not sure since it’s blueprints. It might be doable in the short term, the system was built with modding in mind just like our last system. So eventually it’ll happen I just can’t speak to when.