Ready or Not

Ready or Not Dev Tracker




05 Dec

Comment

You better believe this is gonna get fixed

Comment

Thanks for the comments guys, it's good to know we're headed in the right direction.


03 Dec

Comment

Thank you. It took so long and we could have handled our communication in so many more healthy ways, but I'm glad we're at a point now where it's onward and upward. I, too, can't wait to see where it goes!


02 Dec

Comment

Which dots and weapons are you having the most trouble with? All?

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Originally posted by niepoczytalny

Thb I hope enemy and team AI is good

I want enemies to be lethal and dangerous, but also a team that can assist me, not just stand and block the corridor

The team AI can get killed in some frustrating ways occasionally but the best way to catch those and fix them is when Devs/players report it or record it, but yeah that's definitely something that needs to work at least 99.9% of the time. Wip though! Team AI should be accessible now anyway just gotta make sure nobody joins your server (supposing you have the alpha and if you don't, whenever you get it it'll likely have improved, as you would expect over the course of development)

Comment

Originally posted by Used_Childhood_1478

I think i found it, if i put vfx and antialiasing on lower settings, it’s way better.

If possible could you upload a video and link it here? Im wondering if it's the sharpness that's doing it (so shooting back) or just flashlights and their fog contribution. In any case I'll add it to my list. :)


05 Nov


21 Jul


04 Jul


19 Jun


08 Jun


27 May


24 May


24 Apr


21 Apr


14 Apr


08 Apr


02 Apr