Ready or Not

Ready or Not Dev Tracker




18 Dec


17 Dec

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We've thought about strobes, bit of a concern with epilepsy-prone players. Could probably be a setting that can be enabled/disabled.

Epilepsy-prone suspects and civilians on the other hand...

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Originally posted by Adept-Platform-672

What even is Siege nowadays anymore? They always have completely out of character events like zombie and wild west shooter and stuff like that. Not even to mention the cosmetics. Which, according to its players I can "just ignore" but can't even turn off in the options. Which KINDA makes ignoring hard when some guy with a flaming skull as a head runs past me.

But try bringing that up in the R6 Siege subreddit. It's all "But I think it's fun!" and "Just don't play these modes then!" there. Yeah ... the time to develop these modes could have gone into developing actually fitting gameplay mechanics for the game.

Not me slowly putting my "Ready Or Not Meth-Head with Knives Raid" idea into the bottom shelf after reading this


16 Dec

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When* you can mod the game :)

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Originally posted by TacticalHog

M16A4 may not make a return

damn thats a shame, I hope it can come back in the future though, its really nice

It'll probably return in a different fashion, something more modern. I wanna add the MCX soon but we've got a couple of smgs and shotguns to model.

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Originally posted by AMSAGENT000

Can we assume that “DLC based” cosmetics are essentially micro-transactions?

I wouldn't rule it out but in this context it would be more of a full pack with a bunch of stuff. We coould sell one gun skin or whatever but it gets out of hand really fast. In any case they'll maintain the realism. Honestly to me that is the coolest stuff, not the colourful crap.

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Were probably gonna look at the use of ladders and then of course the use of other devices that need to be reimplemented. Definitely would add a nice dynamic!

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Fyi clear points are what our swat AI use to move through rooms. Whenever we eventually develop official mod tools that'll be a button you have to press (can be hand modified too)

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We had way too many weapons to balance and add sounds for in one big go, it was a lot better to slowly introduce them like what ProximityM4 said. The 5.56 SCAR will be coming in a patch soon with a new model, anims, and sounds. M16A4 may not make a return. Rest are going to for sure.

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Yeah we will work on this.

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Originally posted by RangerRage21

I could’ve sworn I’ve seen a muzzle strike animation which seems fitting as it’s the standard after GWOT

B to muzzle thump. :)

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Originally posted by Deckard112

Yea but in the game were multiple PiP scopes fully modeled and functional.

I’m just wondering why they scrap them entirely if they’re there.

They're coming back. :)

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Originally posted by TECHNO504

When you actually play the level itself, you can really see it's probably based off that. From the objectives to the layout.

Last time we were in Vegas we actually shot guns with one of the guys who helped prep for entry into the building. Something quite interesting I found out was when he started engaging civilians from one of the windows the doors leading to his room sealed and led to him being stuck in that room he was found dead in.

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Correct! FBI A and B have different heavy armor though. We will add em for the default SWAT as well.