Ready or Not

Ready or Not Dev Tracker




16 Dec

Comment

Originally posted by ThrowMeAway41968

There will probably be micro transactions in the form of DLC and realistic cosmetics, which I’m fine with

Yeah pretty much this. I even considered getting rid of the Pink Bitch G3A3 skin, but our supporters didn't like that! Hah. Cosmetics will be FreeLC, DLC or Expansion based.


15 Dec


14 Dec


13 Dec

Comment

Originally posted by corporalgrif

this wouldn't effect SWAT though only suspects

Suspect guns jamming is kinda cool. I'll talk to the lads.

Comment

Originally posted by robb_yorke

Any idea whether this is in the pipeline?

NVG mounts, lights, ear pro mounts, flags etc?

Would be nice to do but right now we don't have anything planned.

Comment

Originally posted by Drizznit1221

Can you elaborate on what 'pushback' means in this case?

Weapons will move toward the screen before low readying against walls. Basically it just gives the player a bit of warning before their gun is out of action.


12 Dec

Comment

We may explore that level of personalisation again yeah. The code all exists so

Comment

Originally posted by Kronzky

Lowered the suspects' accuracy and their health, as well as the delay between raising a gun and actually shooting (which also, for some reason, seems to affect the frequency of their movements). I also increased the total number of suspects & roamers.

You found the level config didn't you! Well done.

Comment

Originally posted by ProximityM4

ah i assumed they’d somehow bought it and were waiting to get access. didn’t know you couldn’t buy it at all while keys are out of stock

You can't buy after steam keys run out so I assume this guy needs to check his email!

Comment

Originally posted by Crobbers

well, then give me back 60. I thought the FoV was perfect.

The changes just match your screen fov now. We can always look at adding in a slider. Btw the default was 90!


11 Dec

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Hmm. When you press the keys does it actually do anything or the menu is just stuck?


10 Dec

Comment

Originally posted by Liam_Cunt

I’d recommend posting about it in the discord, best place for the devs to see it. Personally agree though, it’s a shame it basically makes the ram pointless.

Looking into it fyi

Comment

This was actually what we had in mind in intially for the menu but it just never got there. Fantastic mockup though.

Comment

Originally posted by be_some1

looks a little too gamey for my liking, or is there a real-life version of this?

Yup. It's called the Krinkov SBR. :)


09 Dec

Comment

Originally posted by Getherer

Not all traps should just be frags though, some should be guns rigged on other side or flashbang/smoke falling from the ceiling when you open the doors

We have some other traps planned :)

Comment

Originally posted by I-wanna-fuck-SCP1471

imo you should add an option to disable the FP Shader and have it just use the same FOV as the camera, i know a lot of people would find that more comftarble to play as well since your depth perception isnt all skewed.

Honestly if we don't do it you probably will.

Comment

Originally posted by Keegaroo1998

Ya know when key situation will be sorted mate? Really wanna yet supporter :(

I wish I did. Should have some news soon I hope?

Comment

The sweat that is pouring off my face right now