Ready or Not

Ready or Not Dev Tracker




09 Aug

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This was an initial concept for our singleplayer and CO-OP UI. It dates back to the game's pre-alpha state, probably even before that; far earlier in development. We've reiterated on this particular part of the UI multiple times and continue to do so today as we try to hit one that we like and works well, so don't get too comfy until we do!

We're getting there, though ;)

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Originally posted by Infarlock

I mean you can try find a laywer or two to do so, they will happily try to help you sue void (it's their job after all). Remember that you can lose too, you'll have to pay the laywers for that.

But I mean, what are you going to sue void on? The game is not released yet.

Plus you'll be getting your name in the credits and a free for DLC + one or two extra things (forgot what it is), you've got a mousepad if you're saying you're backer since the first minute, and you've also got the FBI pack.

If you're afraid that VOID aren't working on the game, I can confirm they are, really hard. I don't have any way to prove it because of NDA, but they are.

I am not sure what verbraucherzentrale means either but from what I know about the German culture as someone who visits Germany about every 2 years is that they try their best and love when everything is perfect. A game needs to be worked on to be perfect or close to perfect, we can only wish we could create a f...

they try their best and love when everything is perfect. A game needs to be worked on to be perfect or close to perfect, we can only wish we could create a fully working game in a snap of a finger.

Praise!

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I laughed out loud.

Wish I was as handsome as Frozone, though.


04 Aug


03 Aug

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— hey so what's the state of the ready or not subreddit rn

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  • hey so what's the current state of the ready or not subreddit


30 Jul

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I think you'll like what we're cooking ;)


29 Jul

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Originally posted by [deleted]

Nice to see the more team oriented non call of duty style modes. Don't really think they should have team deathmatch but whatever. If anything an 1 life elimination mode would be better.

A one-life elimination mode doesn't really encourage usage of less-lethal equipment, though! It's more a pew pew and you die thing. We wanted to make tactical play, LL weapons and arresting more relevant as it's what makes the gameplay unique and different from other games. In Tug of War, for example, arresting another player is far better than killing them as they don't respawn until freed, which pretty much makes it a one-life thing.

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Originally posted by FoxFort

Ohhh, they added a third aiming mod, i did not expected that, we talked about it on discord, but they never really commented. Nice.

BTW PVP is a good addition but PVE needs far more love at the moment

Don't worry, PvE is receiving far, far more love — we just want to wait a bit further before showcasing it ;)

And yup, we're always listening!

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Originally posted by cqbteam

Hopefully they listen to some of the other supporter feedback from early Alpha. Some highly relevant changes could be made (e.g. weapon collision detection around player models).

Granted!

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Originally posted by I-wanna-fuck-SCP1471

It's... It's beautiful...

I wholeheartedly agree


19 Jul

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Heyo!

If you pre-order the Standard Edition, you'll receive your Steam Beta access key via email when the Beta launches. The Beta was scheduled for June this year, but we decided to postpone it. A new launch date is yet to be announced, as we want to make sure we are prepared before creating any new expectations.


17 Jul

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eats whole pack

I laughed


16 Jul

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Originally posted by MrBiggz01

Raid: Shadow legends 2

yes

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Originally posted by Cactux3000

If only they at least told us what's going on, i can totally understand it's a lot of work to make such an ambitious game especially as an indie dev but for the love of god just tell us what you are working on

We're currently focusing on getting a lot of the animations pretty and done, on continuing to work on our new and overhauled AI system, and on the texturing, lighting and overall make-up of singleplayer and CO-OP levels. Although, naturally, there's other areas of development being worked on, those have been the top three recently. We want to have a solid AI (which is really complex work, honestly) with good animations and some ready-to-play levels for our Beta launch, besides making sure we get there with as many functional and smoothed-out features as we're able to (although we of course expect things to break too — it's a Beta).

In case some aren't aware yet, here's the newsletter

talking about why we didn't ...

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i cry everytime


15 Jul


12 Jul

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Originally posted by Sgitch

naw

I remember having access to voids old server and telling them it was open access. they closed it and thanked me :D

Good Guy Sgitch <3