Rimworld

Rimworld Dev Tracker




10 Nov

Comment

Originally we were worried about people accusing us of "locking content behind other expansions" or somesuch. But there are consistent calls across the community for more ideology/Biotech crossover, and it makes perfect sense design-wise, so we've been pushing on this internally (in addition to all the general improvements in ongoing updates).

Hopefully it'll be on the unstable Steam branch next week for public testing and full release soon after.

If you want to track the builds as they go up, they're on the ...

Read more
Post
    Mal on Steam - Thread - Direct
Hi everyone. Valve has recently released their new recommended currency conversions for Steam games and many game studios are beginning to implement these.

We are planning to follow Valve’s recommendations and update some of our non-USD price conversions. (Note that none of our base USD prices will change - this is only about updating currency conversion rates.)

In most cases our prices will remain lower than what Valve recommends. The major currencies will generally see increases of 2-10% - this includes Euros, Chinese yuan, British pounds, Canadian dollars, Australian dollars,... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Nov

Comment

We're planning to address this.


03 Nov

Post
    Mal on Steam - Thread - Direct
Hi everyone!

We’ve been pushing updates with hotfixes and improvements for 1.4 and Biotech over the last week. We tweaked fixes to make them more mod-friendly and have been collaborating with modders to make updates more seamless for everyone. I’ve added a cumulative changelog below for your enjoyment that covers aaaall of those updates.

Other recent changes for 1.4:
Here are some highlights:

- Mechanoids: Labor mechanoids have more work ty... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Nov


31 Oct

Comment

Originally posted by MagnaFox

I love how pure negative traits are starting to get niche uses.Like how anti-mood traits can be used with tortured artists.Anti-social traits can be used on slaves so colonists dont fall in love with them.A wimp slave is also good.Chemical traits are a free mood boost if you have beer or tea.

I hope more traits gain purpose other than sacrifice fuel so you can stave off a 500% raid longer.

It's like those M:TG cards that just kill your own creatures or damage yourself or whatever, but you can use them in weird combos to trigger useful effects. Always loved that concept.


28 Oct


26 Oct

Comment

There's an issue where furskin-specific beards can be manually assigned to non-furskin (i.e. non-yttakin). This may be that. It's getting fixed.


25 Oct

Comment

Thank you for playing and participating in the community - much appreciated!


23 Oct

Comment

I'm not sure there's much in the game that contradicts what you're saying.

RimWorld neanderthals can hunt, craft, use fire, and have complex spoken interactions. They can carry out rituals, bury the dead, hold and spread complex beliefs. They can form complex relationships with each other and with humans, who they can also interbreed with.

You talk about real neanderthals sewing, burying the dead ritualistically, doing art. RimWorld neanderthals do all this (in addition to building geothermal generators and interstellar spacecraft, FWIW).

None of this contradicts them being less intelligent than baseliners. There is a very broad spectrum of intelligence between a modern human and the cartoon notion of a proto-human who can only grunt (barely verbal) and swing a club.

If you IQ tested a population of neanderthals where would they score on average? Nobody really knows of course, but I don't think it would be 50, nor would it be 100. It'd be somewhere b...

Read more
Comment

All right all right, it's a bug, we'll fix. Thanks for the info!


22 Oct

Comment
    pheanox on Steam Forums - Thread - Direct
I have banned ♜ SɭYTɧeRiɳ ♜for Rule 8: No discussion of piracy.
Post
    Tynan on Steam - Thread - Direct
Hey all,

Response to the Biotech release has been amazing! Just here to let you know that we've put out two hotfix updates so far. Change logs are below.

We're watching and gathering issue reports across forums, Discord, and reddit and will continue to fix critical issues as they're discovered. Less-critical things will be left for slower updates later - it's important to stick to essentials for hotfixes, because it's easy to break one thing while fixing another and maintaining stability is our top priority now.

If you're willing to help report or investigate issues, please join the RimWorld Official Development Discord server[discord.gg]. Thanks to all those who took the time to report issues.

Cheers,
-Ty

1.4.3524, released Oct 21, 2022 - Fix: Mods list not dirtied before sorting on reset... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment

Originally posted by happyshaman

There was another post that said it was because of clothing for kids being wonky

Yeah, we released a hotfix for this issue a few hours after Biotech dropped, so either something was missed or OP has the old version.

I've asked the coders to check this.

Comment

We'll look at this and push a hotfix soon. Sorry about that.


21 Oct

Comment

Originally posted by juansalvador123

I bought it at 1750 a few hours ago... Do you think they'll refund it? I barely played with the dlc

They would I think, can't hurt to try.