Rimworld

Rimworld Dev Tracker




26 Oct

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There's an issue where furskin-specific beards can be manually assigned to non-furskin (i.e. non-yttakin). This may be that. It's getting fixed.


25 Oct

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Thank you for playing and participating in the community - much appreciated!


23 Oct

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I'm not sure there's much in the game that contradicts what you're saying.

RimWorld neanderthals can hunt, craft, use fire, and have complex spoken interactions. They can carry out rituals, bury the dead, hold and spread complex beliefs. They can form complex relationships with each other and with humans, who they can also interbreed with.

You talk about real neanderthals sewing, burying the dead ritualistically, doing art. RimWorld neanderthals do all this (in addition to building geothermal generators and interstellar spacecraft, FWIW).

None of this contradicts them being less intelligent than baseliners. There is a very broad spectrum of intelligence between a modern human and the cartoon notion of a proto-human who can only grunt (barely verbal) and swing a club.

If you IQ tested a population of neanderthals where would they score on average? Nobody really knows of course, but I don't think it would be 50, nor would it be 100. It'd be somewhere b...

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All right all right, it's a bug, we'll fix. Thanks for the info!


22 Oct

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    pheanox on Steam Forums - Thread - Direct
I have banned ♜ SɭYTɧeRiɳ ♜for Rule 8: No discussion of piracy.
Post
    Tynan on Steam - Thread - Direct
Hey all,

Response to the Biotech release has been amazing! Just here to let you know that we've put out two hotfix updates so far. Change logs are below.

We're watching and gathering issue reports across forums, Discord, and reddit and will continue to fix critical issues as they're discovered. Less-critical things will be left for slower updates later - it's important to stick to essentials for hotfixes, because it's easy to break one thing while fixing another and maintaining stability is our top priority now.

If you're willing to help report or investigate issues, please join the RimWorld Official Development Discord server[discord.gg]. Thanks to all those who took the time to report issues.

Cheers,
-Ty

1.4.3524, released Oct 21, 2022 - Fix: Mods list not dirtied before sorting on reset... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Originally posted by happyshaman

There was another post that said it was because of clothing for kids being wonky

Yeah, we released a hotfix for this issue a few hours after Biotech dropped, so either something was missed or OP has the old version.

I've asked the coders to check this.

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We'll look at this and push a hotfix soon. Sorry about that.


21 Oct

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Originally posted by juansalvador123

I bought it at 1750 a few hours ago... Do you think they'll refund it? I barely played with the dlc

They would I think, can't hurt to try.

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There's some more info and the resolution reported in this comment.

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To add context...

Steam recently changed their recommended non-USD prices. Biotech's prices are based on Steam's recommendations, but I reduced the prices below Steam's recommendations for Euros, Pounds, Canadian dollars, Russian Rubles, Polish Zloty and Hong Kong dollars.

Looks like there was a huge jump in the recommendations for Turkish Lira and Argentine Peso. I don't know much about these currencies or why this happened, but I've just put in a request to reduce them to something a bit more in line with our other products (at least for now). Just depends on when Valve can get to it (they usually start work in like an hour).

EDIT: I managed to get on the phone with Valve and adjusted 12 currencies downwards below their new recommendations, including Turkish Lira, Argentine Peso, Ukranian Hryvnia, Colombian Peso, Indonesian Rupiah, Indian Rupee, Kazakhstani Tenge, Phillipine Peso, Thai Baht, Uruguayan Peso, Vietnamese Dong, and South African Rand.

...

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Originally posted by SDI-tech

Waiting to buy the DLC on your website ( ͡° ͜ʖ ͡°)

Release.

The Video.

Game.

Website actually broke on release! Our webdev is working on fixing it right now. Thanks for waiting!

Comment

Originally posted by xadiant

Oof. Turkish price is a bit higher than I expected. Still lower than USD/TRY exchange rate but... I wish it was 180₺. DLC right now is 4.5x higher than the price of game for me.

EDIT: More full discussion and resolution in this comment.

Yeah, Steam recently changed their recommended non-USD prices. Biotech's prices are based on Steam's recommendations, but I reduced the prices below Steam's recommendations for Euros, Pounds, Canadian dollars, Russian Rubles, Polish Zloty and Hong Kong dollars.

Looks like there was a huge jump in the recommendations for Turkish Lira and Argentine Peso. I don't know much about these currencies or why this happened, but I've just put in a request to reduce them to something a bit more in line with our other products (at least for now). Just depends on when Valve can get to it (they usually start work in like an hour).

Post
    Mal on Steam - Thread - Direct
The RimWorld - Biotech expansion is out! This large-size expansion revolves around babies and child-raising, genetic modification, and the ability to control mechanoids.

Get it now on the Biotech Steam page!

To celebrate the release, ... Read more

18 Oct

Comment

This way works well enough!

Love all you guys. Couldn't ask for a better community - really. There are more people to thank than I could list; modders, artists, writers, screenshotters, translators, testers, memers and jokesters, moderators, reviewers, ambassadors and players. You guys are just awesome.

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    Mal on Steam - Thread - Direct
Update: RimWorld - Biotech is now available!
It’s Tynan here, bringing you our final Biotech preview covering the xenohumans who inhabit the world, their factions, and the mysterious blood-drinking sanguophages, and Biotech’s price and release day.

Just a reminder that Biotech releases this week on Friday, October 21, 2022! ... Read more