Tynan is the guy with the code, not the art. He's also not the only guy doing the code for Ludeon. I mean I get he could totally just change the description, but hey.
Tynan is the guy with the code, not the art. He's also not the only guy doing the code for Ludeon. I mean I get he could totally just change the description, but hey.
In fairness, I did the code and art and writing for this, so it's entirely my fault.
Real reason is because we rebalanced it and in order to make the damage not too concentrated (annihiliate one toe with 50 damage) and not to spread out (3 tiny scraches on 25 different body parts) dividing it 5 ways was the best balance. So the fiction became that it was 5 spikes. But - the art was done for a previous version and I didn't change it.
Hello a quick update after reading your comments i decided that i love the game and i wan't to support tynan so i bought it 10 minutes ago ty for all the comments and your help!
Many thanks - I look forward to getting the name :)
No need to delete it. But you must delete DisableDevMode, somethin' like this.
Updated my post.
Read moreRimWorld is a great game at heart, the gameplay is open and free to let you do what you want, becoming a humble farming colony, or making and selling human hats on the Rim's Black Market and slaughtering your enemies without mercy, the choice is yours, but, what makes the game addicting?
You could simply say the gameplay is just so enjoyable, it's hard to decide "enough is enough" and close it down for the night at 3am, tomorrow is another day after all, but I could say that the game makes you feel emotions. Happiness, sadness or anger, the game let's you build a sentimental, and valued connection to your colonists. I can't speak for everyone, as everyone is different, everyone conveys emotion different, however when I had my period of "wow I can't stop playing this game", I grew a connection with my colony that I spent over 100 hours building up to what I saw was perfection, and something I could say "I am happy with what I have built".
I was building an army, a st...
Thank you too! This was the goal of the design from the beginning, and I can barely believe it worked so well.