Runescape

Runescape Dev Tracker




26 Nov

Comment

Originally posted by Aurelius81

How do we get there do we need to add your IGN?

Right click Quartermaster Gully (after this update goes live), click Island Settings, then join an Island then type "Mod Shauny" :)

Comment

Mod Labcoat owns the film on DVD. I'm going to watch it later. Will report back.

Comment

Would you want to raise ducks?

Comment

Originally posted by [deleted]

[deleted]

A fix went into QA last week to make instakills not use sign of life at Solak, it's not really a bug but as you said more of a cheese that isn't intended.

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    /u/ on News - Thread - Direct
The weekly update for RS3. this week there are a ton of fixes, we're reactivating snowboards, Festive aura and much more!
Post
    /u/ on News - Thread - Direct
The weekly update for RS3. this week there are a ton of fixes, we're reactivating snowboards, Festive aura and much more!
Post
    /u/ on News - Thread - Direct
The weekly update for RS3. this week there are a ton of fixes, we're reactivating snowboards, Festive aura and much more!
Post
    /u/ on News - Thread - Direct
The weekly update for RS3. this week there are a ton of fixes, we're reactivating snowboards, Festive aura and much more!
Post
    /u/ on News - Thread - Direct
The weekly update for RS3. this week there are a ton of fixes, we're reactivating snowboards, Festive aura and much more!
Post
    /u/ on News - Thread - Direct
The weekly update for RS3. this week there are a ton of fixes, we're reactivating snowboards, Festive aura and much more!
Post
    /u/ on News - Thread - Direct
The weekly update for RS3. this week there are a ton of fixes, we're reactivating snowboards, Festive aura and much more!
Post
    /u/ on News - Thread - Direct
The weekly update for RS3. this week there are a ton of fixes, we're reactivating snowboards, Festive aura and much more!
Post
    /u/ on News - Thread - Direct
The weekly update for RS3. this week there are a ton of fixes, we're reactivating snowboards, Festive aura and much more!
Post
    /u/ on News - Thread - Direct
The weekly update for RS3. this week there are a ton of fixes, we're reactivating snowboards, Festive aura and much more!
Post
    /u/ on News - Thread - Direct
The weekly update for RS3. this week there are a ton of fixes, we're reactivating snowboards, Festive aura and much more!
Post
    /u/ on News - Thread - Direct
The weekly update for RS3. this week there are a ton of fixes, we're reactivating snowboards, Festive aura and much more!
Post
    /u/ on News - Thread - Direct
The weekly update for RS3. this week there are a ton of fixes, we're reactivating snowboards, Festive aura and much more!
Post
    /u/ on News - Thread - Direct
The weekly update for RS3. this week there are a ton of fixes, we're reactivating snowboards, Festive aura and much more!

23 Nov

Comment

Originally posted by rey_lumen

I agree with almost everything you mentioned.

Level unlocks: I think it's a good idea to let players make a full set of armour early without getting through 9 levels of smithing. When you get to level 70, you'll likely outgrow t70 armour before you can even smith a full set of t70, if you spread them out all the way to 80. I propose we spread them out in the 5 levels rather than 10, and the remaining 5 levels till the next tier would hold the ability to reforge the armour into +1, +2, etc.

I haven't gotten around to mining any gem rocks in the beta myself, but I was happy to know they separated the gem tiers by area. It's a good step forward, imo. But they shouldn't be so fast to mine, and probably need more balanced rates too.

However, I don't think they should touch POH at all until they're ready to fix POH as a whole. There's probably more spaghetti involved in that than we can imagine, and POH hasn't gotten a proper update in ages.

The smelti...

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I experimented with what you're suggested for unlocks about 18 months ago, and it doesn't work. Implemented as you suggest, the first 5 levels of a metal are you making armour and then hoarding it in huge quantities in the bank. Then at X5 you unlock the ability to upgrade (and bury) the items and you can get them back out of the bank again, upgrade them, and bury them. Because upgrading accounts for more XP than making the base items, you reach the next metal long before you've finished working through your stock of base items and the rest go to waste. There's no market to sell them, because everyone else is also producing far more base items than they need.

TLDR usually (not always) there's a reason things work in the way they do, and it's not because we didn't think of or try alternatives.