Runescape

Runescape Dev Tracker




09 Feb

Comment

Originally posted by Colossus823

Will the same thing happen with thrower trolls on the road to GWD? My elder rune looks like paper.

they have been given lighter, less accurate rocks to throw

Comment

Originally posted by aaron_the_pun_king

Does the ring work for all types of runes, not just necrotic ones? That's an insane one to have.

All runes, yep

Comment

Originally posted by Any-sao

Was not expecting a new BIS Necro amulet, nice. Although it’ll be a bit hard to choose when to use this versus Salve for Vorkath or Rasial.

This all looks pretty good.

Any idea if dyeable TFN robes are coming this month, too?

Perfect time for some experimentation!

Soon™️ - keep your eyes peeled...

Comment

Originally posted by FutimaRS

That passing bracelet seems really interesting. Is there any chance the mods can share where the bracelet teleports lead to?

I'm not gonna end up in another thumbnail responding to this, am I?

In any case: the teleports are close to the Runecrafting Altar portal, the farming patch and the fishing spot.

Comment

Originally posted by zenyl

r/superbowl crossover?

They are superb owls, now that you mention it.

Post

The City of Um is a mercurial place, built from the memories of the departed. As souls come and go, things change - and with change, comes opportunity...

Hooty cuties.

Get the latest info on the new Quest, Moonstone Jewellery, Protection Glyphs and some new arrivals in the City of Um...

https://rs.game/HousingOfParliament

External link →
Comment

Lots of great ideas in this thread. As someone debating getting their first tattoo at the moment, some really promising prospects to be found here - and some questionable ones too.

Comment

Happy Friday, 'Scapers!

We're investigating this at the moment. We've updated the news post and removed the mention of the sprites while we're investigating to avoid further confusion.

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Hi! We're investigating this at the moment. We've updated the news post and removed the mention of the sprites while we're investigating to avoid further confusion, but thank you for flagging this up!

Comment

Originally posted by RegiSilver

Nice!

Would it be prudent to ask, how many Moonstone Items we can expect once the quest drops?

I'm trying to organize my bank in advance but I'm not sure if I'll need 2 Spaces (For Bracelet + Amulet) or 4 Spaces (for the former + Ring + Necklace).

4 spaces, more info in a news post coming out this afternoon!

Comment

Originally posted by RegiSilver

Nice!

Would it be prudent to ask, how many Moonstone Items we can expect once the quest drops?

I'm trying to organize my bank in advance but I'm not sure if I'll need 2 Spaces (For Bracelet + Amulet) or 4 Spaces (for the former + Ring + Necklace).

There should be info on that going out today (i think)
but dont hold me to that i've been wrong before :)

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Theyre currently experiencing a xau-tak based power surge. (theyre being nerfed monday)

Comment

Originally posted by Jay_Derkin

I was fully prepared to resubscribe to RS3 after over a year of being done with it until this post. These changes looked so exciting and actually fun to play. This is no longer the case. These most recent changes look painfully un-fun and has reminded me why I quit to begin with.

It is worth reiterating that the beta is just a test environment and the nerfs in this environment have been on purpose, so you can tell us exactly what still feels good/bad.

Comment

Originally posted by W22_Joe

Hey Sponge, I understand/appreciate that you’re in a super difficult position. I really do. Been there. And it feels shitty.

But are you (or your team leader(s)?) trying to get players that haven’t submitted to necroscape to quit? PVM milestones haven’t felt meaningful since necromancy, and this (basically all the changes) adds insult to injury BIG TIME. I kept getting more and more disheartened and frankly worried the more I read.

Anyways, stay up. Don’t let all the extreme emotional backlash weigh on your personal mental health too much. But damn I really hope you find a way to nullify basically everything posted today. Lol. Good luck sir.

Appreciate it.
Absolutely not trying to get players to quit, we're just trying to ramp up the beta by testing a bunch of things at once, the idea being to see what players do/don't like so we can know where the best places are to manage power.

Players seem to have taken this build to heart which isn't ideal of course, but like the previous iterations if there's change players don't like we just won't go ahead with them.

Comment

Originally posted by ShinyCapeRS

Is there a specific reason why some level requirements can be boosted and others are firm? Wish I could boost them all to start quests.

Originally before we had quest accept screens, requirements were handled by checking the state of quest variables and levels of skills in dialogue with the quest giver. Because all the checks were bespoke, some checked your base skill and some checked your boosted skill.

Now that all quests have accept screens, they consistently check your base skill.

Comment

Originally posted by Orikune

As a skiller, could you look at requirements that can/could be bypassed with tools or DTD? An example being the 7 magic requirement for "In aid of the Myreque" where you can just use an enchant sapphire tablet to do the same job.

As noted elsewhere in the thread, I've put that one on the list for a potential future gamejam project more focused on skill requirements of quests, now we've had a go at quest requirements.

Comment

Originally posted by Lexieeeeeeeeee

Will these changes impact the current timeline order?

Other than Tortle Combat moving up from Pathfinder (its skill reqs should put it after Dragon Slayer at least), I don't recall any other deliberate changes to Timeline, or changes to age classification or release dates that might influence Timeline.

If you spot any issues with Timeline order when the project releases, please do let me know!

Comment

Originally posted by PickleVictory

These changes all look amazing! May I suggest a tweak to the requirement for Alpha and Omega? A level 95 quest req is totally without precedent, the next highest is 86 arch, less than half the xp. We're not all hard grinders, and I'd like to be able to enjoy the game story and get my quest cape back without pretending to be one.

That is an unusually high skill requirement for a quest, I agree, but is the level the Necromancy team intentionally used for your confrontation with the First Necromancer along the path to 120 Necromancy. I'm not at liberty to change it.

Comment

Originally posted by King_Yugo_Wakfu

i have quest cape and did all mini quest, does this mean i need to worry all my quests will reset?

I sure hope not!

Seriously, though, no it shouldn't affect your quest cape.

Various requirements to start various quests have been pruned, but that shouldn't impact your progress through those quests.

Post
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The City of Um is a mercurial place, built from the memories of the departed. As souls come and go, things change - and with change, comes opportunity.