Runescape

Runescape Dev Tracker




05 Feb

Comment

Originally posted by RonaldoVII

The post says the first Wildy Wyrm event is at 23:00 GMT after Unnatural Outcrop but Unnatural Outcrop is next at 15:00? So Wildy Wyrm would be at 16:00?

Yeah when we add a new event to the list the exact timing of the events is likely to move around a bit due to how the system calculates what the next event is. Slightly unfortunate that this one happens so late in the day this time!

Comment

Originally posted by undyingLiam

Cool on the WildyWyrm change! Will the Reward Gland drops count for drop logs?

Should do yeah :)

Comment

Originally posted by HighElbowGuillotine

What parts of Necro do you feel are overturned and what changes would you propose? It feels very powerful currently; really interested to hear what aspects of the kit you feel have a bit too much oomph

Hey so worth stating purely my opinion (not necessarily the opinions of the rest of the team), but I feel that necro is overtuned mostly in numbers and would only need some slight tweaks to be better in line.

IMO burst is slightly too high for a style that has a large continual damage source and if you want that big burst you should be sacrificing the continual damage in some form.

To be specific I think death skulls and living death would be where i'd look to bring damage down. (potentially reducing Dskull damage slightly, LD's finger multiplier and maybe dskulls cooldown up slightly to stop you triple skulling)
Worth noting I only think these need very slight changes to bring the style fully in line.

There's other minor number tweaks i think would be positive for opening reward space for the style, e.g. conjure damage down slightly so you're reliant on choosing conjure positive gear if you want to play around them etc.

Comment

Originally posted by RedEyeJedi993

Any chance of a sneek peak at the 1000kc Miso skin? I'm about to hit halfway & wanna know if I should keep going or not, as I tend to prefer base pets from past experience (Kerapac, Croesus, etc).

I'm liking the new wilderness event additions :)

I can ask the team if we think that's a possibility, absolutely. I'll get that cat one day, surely...

Comment

Getting in here before Slicster asks about combat skills' level up jingles again.

Comment

Thanks Rubic - worth me clarifying, I thought the mob stat rerebalance (turoths and co) was going out today (5th feb) but I was mistaken and it's set for the next update.

As always somethings don't quite come across as I necessarily intend when read, so happy to answer anyones questions if they want stuff clarifying from the stream.

Comment

Originally posted by AnastasiousRS

Did I read delete resonance lol

Worth clarifying because I can see it getting people confused. It's a little out of context reading it instead of watching and wasn't fully a serious suggestion nor was it fully jesting.

I genuinely think there are problems with resonance that affect combat and the wider game, but that doesn't mean it's going anywhere. I think the only time it'd be changed realistically is if we got to do a full defence book / shield rework of some form.

Post
    on News - Thread - Direct
Wildwyrm joins the roster for Wilderness Flash Events, and some adorable Valentines themed cosmetics for you....

02 Feb

Post

Find out what's ahead for RuneScape in February and March in this new letter from Mod Keeper .
Read about it here - https://secure.runescape.com/m=news/a=13/a-look-ahead---a-message-from-mod-keeper

External link →
Comment

Originally posted by SuperSpeedyCrazyCow

I have one other question if you are not too busy, sorry.

Do you know if the firemaking cape works for the shilo village quest as a light source? Like the one you have to sacrifice to light up the cave

looks like it should work, yeah.

Post
    on News - Thread - Direct
A brief update about our plans from Mod Keeper..

01 Feb

Comment

I love this! I'm going to have to set some time aside to go through your whole portfolio because this painted style looks great! I love the lighting and shadows, and your use of colour, especially in the hair!

Comment

"Killed plenty of dragons before."

Comment

Lots of lovely and insightful comments here - as many wise people have said here, to many 'Scapers, it's more than a game. It's a whole world, filled with colourful characters (and not just the kind you find at W84 Portables) and amazing stories. Even folks here who haven't played recently but are still on the subreddit know that they're still here out of a deep-rooted love for the game, the world and the community. It's lovely to see.

As for you, u/Critical_Welder2273 - you won't need to be devastated any time soon, because we're not going anywhere. Personally I've only just really started my RuneScape journey, in the grand scheme of things, so I've got a long way to go yet, and I'm enjoying every step of it. I want my 20 year cape one day too!

Comment

Spooky, but certainly not intended! Our initial estimations are a shader compilation failure - could you let us know your hardware specs, and your graphics settings and the team can take a look at this a little more closely? Thanks!


30 Jan

Comment

Originally posted by LuckilyLuckier

Can you submit a bug fix the F2P Map Labels missing issue? Been a long time, still waiting.

That one's out of my hands as a content developer, alas, as it's an engine bug with how static world map elements are parsed, and new engines release on a relatively infrequent schedule (more monthly than weekly).

Had a poke at our ticketing system to see what's up. Looks to have initially been reported in May, investigated quite extensively (looks like it was quite a tricky issue to isolate) and then a fix developed in September. Given the defect's relative gameplay impact severity, it's flagged as minor priority, so presumably some more critical engine fixes have beaten it to the testing suite a couple times.

Looks like the fix has been QAed and ready to merge since early December. Wasn't included in the most recent (January) client update, so presumably it's waiting for the next full stack (server & client) engine release.

EDIT: Investigated further. It won't be in the next engine (releasing mid Feb), but is scheduled in for the one after that.

Ho...

Read more
Comment

Originally posted by PartyMistake

Thanks for the response!

I don't really think the "..do you mean the few days between us showing it to players and it going into the game.." is a very good argument here.. It quite literally shows the poor decision making on the way and the lack of respect there is for the players.

So basically this extremely pay to win, fomo "content" that was literally designed to be only completable by 30% of your playerbase was designed, coded and implemented over months of time without a SINGLE opportunity by the playerbase to think something about it? Then in the couple days we did have we said "Don't do this", and was done anyway and caused one of the most community backlash events in the games history.

Don't get me wrong, I'm not attacking you or anyone personally but you must be able to see why we as a playerbase are so tired and exhausted to time and time again be disappointed these days and feel like we are just blatantly ignored.

Well, to challenge one point you've made there - the 30% figure was the expected number of players who would finish the pass without ever actually completing a Mission or deviating from their standard gameplay behaviours - the reception was very clear, and we in the Community team forwarded the feedback very directly to the team, but we were also very keen for players to get their hands on it first before we made any changes, because how it looks on paper and how it feels to play with are different, as with any change.

But, of course, that was almost 5 months ago now. Since then, could I ask if you feel that you have been blatantly ignored? Have there been changes that you have wanted to see come through the Community Hitlist or had feedback about the Combat Beta that you wanted to see implemented? Would be interesting to hear if anything has changed, and if not - what tweaks or feedback we can address in the near future!

Comment

Originally posted by PartyMistake

Hey Doom, serious question but I don't quite understand what you're saying here.

The team are super receptive and eager to hear feedback

Hasn't there time and time again been negative responses about hero pass, that people thought it was a bad idea and to not implement it and whatnot. And then it STILL gets implemented, during the whole heropass debacle there hasn't been one thing that said "Eager to hear feedback"

When you say time and time again, do you mean the few days between us showing it to players and it going into the game? Because that was a very small timeframe compared to the project's entire duration from conception to implementation.

I can tell you one "thing" that was eager to hear feedback, and it was the team! I was here every day speaking to players, getting feedback and trying to negotiate that feedback all the way up the chain to the team so we could make informed decisions on what needed to change with Hero Pass. We were putting together Player Panels for feedback, which were going to be meeting regularly to help us refine proposed changes and improve the systems, and since then we've maintained a lot of that conversational structure with the examples I gave above - our swathe of Surveys including the Community Hitlist, the Combat Beta and coming to the players to ask questions are all part of the same ethos of being "eager to hear feedback" so I hope that helps ...

Read more