Runescape

Runescape Dev Tracker




12 Feb

Comment

We're investigating issues affecting the S24 phones and other phones with Snapdragon processors. We're hoping to have a fix rolled out for this soon. I will contact the team to see if we can flag up that this is a know issue on our Player Support page to give this some more visibility. In the meantime rest assured that the issue is known and we're investigating! Cheers, have a great week.

Comment

Originally posted by Sasternaali

My primary question remains with the hit in HP. Why? If the survivability is then much better, that's fine, but is this all just to prevent turoths from becoming a good XP/h spot for higher levels? A closer look to old Turoth xp shows that with the current nerf it means they'd be around the old xp rates, at least. I always understood why ED3 deserved the nerf, but why did everything else? Was it all in an attempt to make the upcoming Necromancy grind take longer (hello, untested ritual xp rates) or was it an actual design choice?

From the perspective of someone going for 200m in combats it's ridiculously dreary (and I rushed 120m before the nerfs went live). There are right now so few mobs that you really can feasibly do at semi low-effort (cannon, overloads, etc. supplies that you need to manage) that provide you with decent XP/h. If this was like any other skill where you only have to bear the activity once I wouldn't be so annoyed by it. But combat has right now 1,2b wo...

Read more

My primary question remains with the hit in HP.

It was a common complaint from players that turoths were over statted, hence bringing them down, lowering it helps resolve this, making the tasks faster for mid level players, and makes them slightly more relevant for farming seed drops (lesser issue imo) They weren't changed to stop them being good XP they were changed to make them better for mid/low level players.

ED3 deserved the nerf, why everything else

XP was essentially uncontrollable it had bloated to where XP rates were excessive, and changing stats had whacky knock on effects - as an example, today cows went from 1100 HP ->1000 HP and 2 defence -> 1 defence.

You 'd think their XP would come down with stat reductions; with the old system ... nope.

The data pulled from the RS bestiary using todays update (thanks wiki team):

Diffs for 20970 [Cow]
defence: 2 -> 1
lifepoi...
Read more
Comment

Originally posted by Pepo8

Daily track on TH promotion is a new addition sadly. Also lol dailyscape

Well, that's iterated on from the Christmas Village event but outside of that, it's a new addition, I'll give you that!

Comment

Originally posted by JohnExile

Changing them to melee means they will ball up easier, allowing you to easily nuke them down with their new mage weakness. You should kill a f**kton more now than you did before. I dunno about their damage getting changed, I agree it seems like it's barely been touched but I guess I'll have to go check myself instead of just kneejerking.

Yeah, as you said you'll generally have an easier time killing them, damage didn't need to come down too much when accuracy also came down, and you'll no longer be tanking ~10 at a time which also increases survivability there.

Will OFC keep monitoring feedback on them / the other changes though.

Additionally, whilst XP/kill will have decreased, the XP/HR at turoths will have most likely increased depending on your setup, as they're grouping harder, your AOE's will clear more, faster

Comment

Originally posted by Pepo8

Every DXP we get more mtx shoved into it. Yikes

These bundles are the same as the previous Double XP in November, no changes there!

Comment

Originally posted by DiabloStorm

Another monday update soon...

Will the Jagex RS3 staff find the competency to update their own game properly this time and include the valentines sprites that were supposed to be there about a week ago? And what happens with the time that was lost, sweep it under the carpet like the news post? Radio silence on expanding the time this should be up due to the internal failings of this company?

How does this even happen? Seriously. What kind of Mickey Mouse operation is the RS3 team running when they fail to apply seasonal events. Is this where we're at now? There is nobody there that knows what they're doing anymore?

Do I hold off on membership until I actually see DXP applied since the reality of the game is that what is planned is not explicitly what will happen (unless it's treasure hunter, they will always fix THAT asap), as this game seems to be run by incompetents.

Good news, after we investigated the issue, sprites will be arriving in game today - Rosie will also be looking her best in Burthorpe offering a batch of Heartments and a gift box to help you catch up too!

See you in-game, and best of luck in your DXP Gains!

Post

Are you a friend to the owls? Perhaps you need some new necromantic bling – or maybe you're just getting ready for DXP? This week has you covered...

Check it out here - https://secure.runescape.com/m=news/housing-of-parliament--double-xp--this-week-in-runescape

External link →
Post
    on News - Thread - Direct
Are you a friend to the owls? Perhaps you need some new necromantic bling – or maybe you're just getting ready for DXP? This week has you covered…

11 Feb

Comment

Unfortunately I jumped the gun on announcing this, the aim was to drop it at the end of Jan, unfortunately due to illness some key team members who were working on it weren't available and so progress slowed, couple that with some unfortunately technical difficulties it didn't go out when I had hoped.

I have been chatting with the team all week and there was a hope it would go out on Friday when the difficulties had been resolved but wasn't to be, will be chatting with folks tomorrow to get a more locked in timeline.


09 Feb

Comment

Originally posted by yuei2

Are there branches in the dialogue if you know of him from archeology before meeting him?

there's a small difference in dialogue if you know of him from warforge, yes

Comment

Originally posted by RegiSilver

Indeed.

I thought it would be longer like 30 Bits of Dialogue or something, but 7 doesn't sound too bad tbh.

Now, I'd be curious to know if Weekly Reset Tokens work on this case, and if they do, that means the grind is cut from 7 Weeks to 4?

Which again, doesn't seem too long, but would add a sink for those weekly tokens people have amassed on their banks for so long.

Any word about this /u/JagexLuma and /u/JagexAzanna?

Thalmund isn't classed as a D&D, so no, weekly reset tokens will not work for him I'm afraid

Comment

Streams are unfortunately something with a lot of moving parts so there is ups and downs with them as we don't want to just put up a stream for the sake of saying we had one.

With that said there will be a stream on Tuesday next week with Mod Stu to chat about his upcoming Quest Requirement update changes and Mod Doom is working on locking in more streams going forward.

Comment

Originally posted by yuei2

Does the teleport jewelry have charges? Also does this gem have an enchant spell?

it doesn't have charges (it's like onyx jewellery in that respect)

It uses level 5 enchant IIRC

Comment

Originally posted by -Zakh-

Also on another note would we still need choppy bird hunting to do as a first resort, as far as I can tell there is no other way to get the 2 required chompies.

Yeah, as noted in a similar reply elsewhere in this thread, if you're on ironman, you'll still have to kill chompies yourself to get the 2 raw chompies for As a First Resort.

For players who can trade, though, removing the requirement opened their options a little.

Comment

Originally posted by ultravolt

Sad that the King of the Dwarves strength requirement was not lowered. Having to have 77 strength to start working on the mining skilling outfit kinda sucks.

This looks to be a similar question to that asked by -Zakh- above? Hope that answer is useful to you. :)

Comment

Originally posted by -Zakh-

The only thing preventing me from doing it is being level 3. I guess I’m just salty that non iron pure accounts can get the golden mining suit without access to the lava flow mine. The main reward from the mine.

Righto, so your issue is that King of the Dwarves has a 77 Strength requirement?

That appears to be due to needing Strength to lift big rock and Big Rock to recruit the trolls, which seems somewhat justified. https://runescape.wiki/w/King_of_the_Dwarves#Recruiting_the_trolls

A potential avenue could be providing an alternate method of recruiting the trolls that isn't a feat of...

Read more
Comment

Originally posted by Separate-Marzipan-86

Please revert combat beta #4 changes

Everthing else is just beautifull 💓💓💓

Is there a particular aspect you dislike about the Combat Beta #4? Direct examples give us a clearer indication of where we can make changes!

Comment

Originally posted by OldIronKing16

Hold up, did yall just make a BloodBorne reference in the patch notes for the ring?????

Caught me (blood) red handed.

Comment

Originally posted by Saadieman

Love the Ludwig (Bloodborne) reference. Easily a top 5 Soulsborne fight. Orphan of Kos reference next?

Nobody wants a reference to that creature, throwing his surfboard made of discarded chewing gum at you - awful, awful stuff. Horrid creature.

Comment

Originally posted by -Zakh-

Would it be possible to remove the quest requirement for the lava flow mine, it’s only used in the start of the quest.

I don't think that would be suitable for this project. King of the Dwarves was built around introducing the lava flow mine, and consequently takes place partly within it. Access to the lava flow mine is one of its rewards.

Could you elaborate on why you want to access the lava flow mine without completing King of the Dwarves? Is there something about that quest that's preventing you from doing it?