Satisfactory

Satisfactory Dev Tracker




25 Jan

Post

Hi Pioneers!

To start off this week we have small patch but hopefully with some big impact :)

We’re still working on fixing plenty of other things with the Engine Upgrade, but if there is anything that you think needs to be fixed or want to tell us about the improvements you’ve gotten from the update please let us know at our QA site https://questions.satisfactorygame.com/ We read your comments every day.

There’s more to come, thanks for enjoying our game <3

BUG FIXES

  • Fixed 3 more crashes
  • Fixed Fluid indicator UI not displaying properly in the Coal Generator
External link →

21 Jan

Post

Hi Pioneers!

Thank you all for your feedback so far, we have been reading your posts over at our QA site, https://questions.satisfactorygame.com/ We are aware of some of the issues you are having and we are already working on fixing a lot of them.

We also noticed that a lot of you seem to be experiencing crashes when launching the game or when loading a save, we are investigating those issues but, in the meantime, you can verify your game files and try updating or removing all mods, as they might not be currently compatible with our current engine upgrade in the experimental version.

To verify your game files on Steam:

Right click the game > Properties > Verify integrity of game files…

To verify your game on Epic:

Click on ...

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19 Jan

Post

Hi Pioneers!

Hello everybody! I know a lot of you were waiting for this so let’s get started.

Today we’re releasing the 4.25 Unreal Engine upgrade for Satisfactory to Experimental. With this come a lot of cool new optimisations and lots of other stuff under the hood, but it might introduce a lot of unexpected bugs. So, we’re launching this on Experimental first so we can fix these issues before we release this to everyone in our Early Access version.

What can you expect from the engine upgrade? We have made a lot of optimisation changes both to the game in general and multiplayer specifically: Players and enemies should feel less choppy and more responsive as a result from all the network, general bandwidth, and engine optimisations.

The way the eye adaption algorithm worked has also changed, so the game might be a little bit darker or brighter in some places. We have a temporary fix for this which should cover most situations and ha...

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11 Jan

Post

Hi Pioneers!

It’s a new year and we’re all back at work now!

Here’s the first patch after our vacation, It mainly addresses an error with the interactions of the dates in the calendar, so everything should work properly now™ so you all can partake in the event before it ends on January 18th also all FICS*MAS related items can now be sunk into the AWESOME Sink.

If there is something wrong with the patch or with the game in general, please let us know over at https://questions.satisfactorygame.com/ we check all your posts daily

We hope you all had some good holidays and we hope this year is much better than the previous one for everybody <3

QUALITY OF LIFE

  • FICS*MAS related items can now be sunk into th...
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17 Dec

Post

Hi Pioneers!

We have another small patch for you all, a couple bug fixes and a lot of localization changes

Nothing in here should lead to any unexpected bugs :) but it if somehow does please let us know over at https://questions.satisfactorygame.com/ so we can get everything fixed ASAP!

That’s all for today and the weekend is coming up so have a nice weekend everybody, thank you all for playing <3

Merry FICS*MAS!

BUG FIXES

  • Buildings that are not in the Build Menu are no longer able to be sampled

(This will affect the FICS*MAS related buildables once the event is over)

  • Fixed a bug where the power icon would look out of place for Client after upgrading Power...
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08 Dec

Post

Hi Pioneers!

Today’s patch has a decent mix of stuff, we’re mainly addressing a crash for clients related to the wire hologram which appeared after we introduced the ability to Upgrade Power Lines into the FICSMAS Power Lights variant and vice versa, it should now be fixed™.

We also now have a FPS caps options so your GPU no longer tries to take off in main menu and the FOV going much lower alongside the options we previously introduced should help ultrawide monitor users get much more comfortable configs.

As always, if you’re experiencing some issues with the latest updates please let us know over at https://questions.satisfactorygame.com/ so we can fix them as soon as we can.

We’re glad you’re enjoying the game and we thank you all fo...

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03 Dec

Post

Hi Pioneers!

On the third day of FICS*MAS... I got another small patch for you all, one very requested QoL change to make upgrading your wiring in your factories with the holiday spirit a lot more convenient, a bug fix for the usability of the Quick Search and a bunch of text fixes!

If you are experiencing issues with the update or if you have any other suggestions or opinions regarding the update, please let us know over at or QA site at https://questions.satisfactorygame.com/

The weekend is near so I hope you all have a wonderful weekend, Thank you all for playing and for your support <3

Merry FICS*MAS!

QUALITY OF LIFE

  • Power Lines can now be upgraded to FICSMAS Power Lights and vice...
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02 Dec

Post

Hi Pioneers!

We’ve seen the distress caused by the Lizard Doggos not being quite as cheerful as always so we got a patch to address that immediately.

There might be some other fixes listed below but nothing is quite as important as that.

Merry FICS*MAS!

BUG FIXES

  • Fixed Lizard Doggos moving erratically
  • Vehicles can now go through FICS*MAS gifts
  • Cosmetic and Audio related FICS*MAS fixes
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01 Dec

Post

Hi Pioneers!

Here we go, the Conveyor Belt networking rework is now live on Early Access. But, as you probably have already noticed, that is not the only thing changing today. We added some seasonal event content for you to explore December through January!

While we could not push a big update before the end of this year, we still wanted to give you something new over the holidays. So, we spent a little bit of time on this FICSIT themed event. What exactly we have changed and added you will have to find for yourself over the course of December, but we really hope you all will enjoy it! And if you don’t, you can simply turn the event off in the gameplay options from the main menu. Some of this content will be available from the get-go, while other things can be unlocked over time through a combination of the new FICS⁕MAS MAM Tree and the FICS⁕MAS Calendar next to the HUB Terminal.

There is some additional stuff in this patch that we added pre...

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26 Nov

Post

Hi Pioneers!

To everybody’s surprise, we found another Conveyor replication related crash, this patch should fix all the conveyor replication crashes this time for real now, for real™

If you want to leave some feedback about the game or are experiencing some kind of bugs, issues, or crashes please let us know over at our QA site https://questions.satisfactorygame.com/

Keep those Conveyor replication crashes coming and we will keep on fixing them :)

The weekend is near so hopefully you all have a lovely one, thank you all for playing <3

BUG FIXES

  • Fixed yet another sneaky conveyor replication crash
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23 Nov

Post

Hi Pioneers!

Here we go again. Another day another crash fix. This should now have taken care of all the Conveyor replication related crashes™, for real this time.

But if you’re still experiencing issues, please let us know at the usual place https://questions.satisfactorygame.com/

Thank you for all your cooperation with all the crash reports and posts you’ve all sent, they helped a lot to narrow down these issues and fix them as quick as possible <3

BUG FIXES

  • Fixed another conveyor replication crash. Again. You get the theme of these hotfixes.
  • Removing our first attempt at reducing Freight Car update costs

OPTIMISATION

  • Implemented our second attempt at...
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20 Nov

Post

Hi Pioneers!

The weekend is here so we have a few more of your favourites... crash fixes!

If you have any more crashes, bugs or suggestions you would like us to take a look at, feel free to post them at https://questions.satisfactorygame.com/ we’ll read all of them.

Have a great weekend everybody, thank you for playing <3

BUG FIXES

  • Fixed one more conveyor replication crash
  • Added more debugging and a potential fix for another conveyor replication crash
External link →

18 Nov

Post

Hi Pioneers!

With this update we have fixed all of the currently known crashes related to the new Conveyor Networking update, so you should no longer crash™ when playing multiplayer

This update also contains a few other fixes and some more optimisation tweaks

If you are still experiencing any issues or crashes or want to tell us about the performance changes in the latest updates, please let us know over at our QA site https://questions.satisfactorygame.com/ we read your feedback over there every day

Thank you all for your invaluable feedback, there’s more updates and improvements in the works so look forward to it

BUG FIXES

  • Fixed the last known Conveyor Replication crash
  • Programmable and Sm...
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17 Nov

Post

Hi Pioneers!

Here’s a small patch for you all which should take of another one of the big crashes left, If we missed something please let us know at our QA site https://questions.satisfactorygame.com/ Remember that you can also post any general feedback or issues regarding the update as well, we will be happy to read them.

Thanks for playing and see you again very soon <3

BUG FIXES

  • Fixed another Conveyor Replication crash
External link →

16 Nov

Post

Hi Pioneers!

To start off this week we have some fixes to some of the crashes you might have been experiencing in the latest Experimental Update while playing on Multiplayer, there are still a few of them that we are working on so please keep your crash reports coming and if you’re experiencing any sort of issue, please let us know in our QA site at: https://questions.satisfactorygame.com/ so we can continue to polish this patch.

In this update, we have bunch of new optimization improvements which should be mainly apparent on big factories where there is a lot of these buildings are repeated.

We have also fixed a bug with log files getting a lot of spam and resulting in a big waste of Hard Drive space, If you were playing in Korean and didn’t know...

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13 Nov

Post

Hi Pioneers!

Thank you all for submitting your crash reports and for your posts over at our QA site, we are aware of the new crashes that have surfaced and in today’s patch we are including some more tools for us so we can fix these new issues more efficiently and bring a better experience to everybody as soon as possible.

If you are still experiencing issues please let us know in our QA site at: https://questions.satisfactorygame.com/ and keep sending your crash reports so we can fix them.

We have also included two new FOV options that should be of extra interest to players with ultrawide monitors, you can find them under Options > Video, please let us know what you think about them.

And lastly we have included a new console command so we...

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27 Oct

Post

Hi Pioneers!

It is time for the Fluids Update to hit Experimental. Since the contents are largely new buildings, we should maybe have called it the Pipes Update (Again), but it’s the little Fluids Update now. Much of the content has been teased and confirmed, but let’s go through the new stuff one more time!

One of the most impactful changes is an upgrade to the Fluids System that allows for Mk.2 Pipelines that carry up to 600 cubic meters of fluids per minute. We’re looking forward to seeing your more compact (or even bigger?!) setups using the new Pipeline.

In the spirit of upgrading some features, we also added the Pipeline Pump Mk.2 with superior head lift and new in-world feedback that indicates where to put Pumps on Pipelines for optimal head lift distribution.

We also added two other highly requested features related to Fluids in Satisfactory: The Packager, a small and energy efficient building which will replace the Refinery ...

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25 Sep

Post

Hi Pioneers!

The EOS SDK upgrade from our last Experimental patch seems to be stable (any issues with connecting that you might have experienced were related to the EOS servers not our code update) and we’ve fixed the disappearance of the Korean font.

That means we are pushing this update live to Early Access and Experimental now!

If you’re having issues during startup connecting online in the game, you can check the status on Epic Online Services here: https://status.epicgames.com/

Friendly reminder that you do not need to connect to Epic Online Services if you intend to play single player.

To do so add the launch argument -NoMultiplayer t...

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23 Sep

Post

Hi Pioneers!

It’s been a little while since you’ve seen an update to Satisfactory, and this one is just a very minor patch.

We’ve updated all translations in the game to the latest version. We are aiming to update the games localization more frequently in the future. The Korean font is currently broken, but we are already looking at fixing this issue. Before that is done this version will not be moving to Early Access.

Additionally, we've upgraded to the latest version of the EOS SDK. This shouldn’t have any major impact on players, however, due to potential bugs it will spend some time on Experimental before we move it to Early Access.

We are currently busy working on some fluid related additions to the game that should be coming your way by November and we are also working on Update 4 which will be released in 2021.

To stay up to date with what is happening on Satisfactory, consider following us on social media and checking...

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24 Jun

Post

Hi Pioneers!

We’ve got another tiny patch coming out, this one largely addresses translations. For all of you new to Satisfactory, the translations are a work in progress which means changes are incremental and improvements are being released regularly.

Hope you all are having a wonderful time and are enjoying the game <3

LOCALISATION

  • Updated all languages with the latest translations

BUG FIXES

  • Small stability fix for an edge case related to Steam presence
  • Fixed a bug where old translations were displayed instead of the latest version
External link →