Satisfactory

Satisfactory Dev Tracker




18 May

Post

Hi Pioneers!

Hello again everybody today’s experimental patch aims to fix the issue we’ve seen reported frequently for some of you who are unable to connect to multiplayer games where you previously could.

Did we make everything worse? Any unexpected new bugs from this update? Let us know over at our QA site https://questions.satisfactorygame.com/ we’ll try to fix things ASAP :)

A reminder for people have been having issues with unexpected crashes on startup or weird behaviour with the game, please try to verify your game files.

You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

And on Epic by clicking on the three dots (“...”) next to the title or at t...

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12 May

Post

Hi Pioneers!

Hello again, it’s been a while, Just a nice and small patch for Experimental with a few changes that might not be as stable as the Early Access version.

If anything unexpected happens you can let us know over at our QA site https://questions.satisfactorygame.com/ We will fix It ASAP!

Thank you all for playing our game, see you again soon (hehe) <3

OPTIMISATION

  • Redid some missing optimisations for the Train Station

BUG FIXES

  • Fixed the Resource sink staying highlighted after selecting it with mass dismantle
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Post

Hi Pioneers!

Today we’re finally moving the lastest Experimental updates to the Early Access version.

The main changes that weren’t here before are the EOS SDK Upgrade which has allowed some players who were previously having issues with Multiplayer connections to be able to play now (We are aware there are other connection issues as well and we’re working on those too) the modding related changes and .exe renaming (Satisfactory properly shows on task manager again) alongside some bugfixes.

As always, If things are not working like they should please let us know over at our QA site https://questions.satisfactorygame.com/ We read your comments every day.

If you’re having issues after updating please verify your game files!.

Thank y...

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29 Apr

Post

Hi Pioneers!

Hello again, today we have another small update, we’ve been noticing some reports of people being unable to join multiplayer games or getting “Connection Timed Out” messages, so we have updated our EOS SDK to see if this potentially resolves these issues so if you are currently experiencing those issues please give the Experimental version a try.

There shouldn’t be any new issues from this upgrade but if there are any please let us know over at our QA site https://questions.satisfactorygame.com/ and we will try to solve them ASAP.

Thank you all for playing our game <3

EOS

  • Upgraded EOS SDK to 1.11.0

BUG FIXES

  • Log spam related to the Candy Cane basher s...
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26 Apr

Post

Hi Pioneers!

Hello again everybody, it’s been a while, today we’re releasing this patch for the Experimental version with a lot of things that might affect the modding community so we want to get some feedback on whether things are okay or not before we move it to the Early Access version.

There’s a few fixes that made its way over here because why not, but the focus is the modding related changes, if you’re comfortably playing and using mods you might want to stick to the Early Access version instead as this update might break them for a while.

If there’s some newly introduced issues with this update that aren’t mod related, you can let us know over at our QA site as usual https://questions.satisfactorygame.com/ We read all of your posts.

...

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20 Apr

Post

Hi Pioneers!

Hello again everybody, here’s another patch to fix some more issues, including some adjustments to the new hologram effects.

Are we forgetting some important issues? Please let us know at our QA Site https://questions.satisfactorygame.com/ We read all of your posts

A reminder for people have been having issues with unexpected crashes or weird behaviour with the game, please try to verify your game files.

You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify

This may or may not redownload a large am...

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19 Apr

Post

Hi Pioneers!

Good news everyone!, Here’s a small patch with a few assorted changes, from crash fixes to brand new Hologram and Dismantle effects and some performance improvements

Are the new effects amazing?, Did this patch break everything? Please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.

A reminder for people have been having issues with unexpected crashes or weird behaviour with the game, please try to verify your game files.

You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your select...

Read more External link →

12 Apr

Post

Hi Pioneers!

Another week another round of fixes, all crashes related to loading a save should be fixed now™, Miners are upgradable again without side effects and a few more fixes before the big day tomorrow :o

Are we forgetting something? Let us know over at our QA site: https://questions.satisfactorygame.com/ Is everything amazing? You can also let us know.

We’ve been noticing that once again people have been having issues with unexpected crashes or weird behaviour with the game (Like all painted buildings looking weird) related to corrupted game files.

If you’re experiencing issues, please try to verify your game files.

You can do this on Steam by:

• Right Clicking the game in your Library > Properties > Local Files >...

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09 Apr

Post

Hi Pioneers!

When I said “see you all again very soon” I really meant it, here’s some more goodies to enjoy for the weekend.

Did we make everything worse? Did we make everything better? More unintended new bugs? Let us know at our QA site https://questions.satisfactorygame.com/ We will read your feedback with our morning coffee on Monday :)

Have a nice weekend everybody, thank you for playing our game <3

BALANCING

  • Moved Hover Pack to early Tier 7 and replaced Cooling System and Radio Control Unit by Heavy Modular Frame and Computer in its recipe.
  • Jetpack no longer requires Computers for its unlock, making it a bit easier to unlock in early Tier 6.
  • Rebalanced Plutonium production
    • Ge...
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08 Apr

Post

Hi Pioneers!

Yet another small but hopefully meaningful patch for you all <3

Did we somehow break everything again? Let us know over at our QA Site https://questions.satisfactorygame.com/ If our fixes finally worked you can also let us know :)

See you all again very soon!

NEW BUGS

  • Cheatcrete™ has been unfixed.

BUG FIXES

  • Fixed a bug that prevented Miners from being upgraded/downgraded.
  • Tweaked hologram materials for better visibility
  • Fixed Aluminum Casing having the wrong texture in conveyor belts.
  • Potential fix for the “No error message” crash on Continue/Load.
  • Fixed Light Quality option resetting eve...
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06 Apr

Post

Hi Pioneers!

We have another round of fixes and improvements coming right up after our Easter break :)

As always if we somehow made things worse please let us know at our QA site https://questions.satisfactorygame.com/ we read your posts every day.

There’s more on the way since we’re trying to wrap up remaining issues before we move to our EA release, so please stay tuned, see you all again soon <3

BUG FIXES

  • Fixed multiple instances of building SFX playing at the same time when near each other.
  • Attempt #5 to fix the crash in AFGReplicationDetailActor_BuildableFactory. This time it’s different, no, really, it is.
  • Made the hologram material slightly more bearable with reduced contrast, should ...
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01 Apr

Post

Hi Pioneers!

The weekend is near and we know that’s the best time to play Satisfactory so here’s a balance patch for you all to try out! :D

Let us know how good and amazing the changes are in our QA site https://questions.satisfactorygame.com/ if they aren’t good you can also tell us I guess

See you all again soon, wish you all the best <3

BALANCING

  • Increased the Bauxite usage on most alternative recipes using Bauxite or Aluminum parts.
  • Increased Aluminum usage of Radio Control Units and Heat Sinks (Standard recipes).
  • Rebalanced Plutonium Fuel Rod standard recipe, increased power yield, and reduced Plutonium Waste production.
  • Rebalanced all Alternative Plutonium Recipes.
  • Fi...
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31 Mar

Post

Hi Pioneers!

Hello again everybody! Another small round of fixes today because we love you all.

If we managed to break something that was working fine before please let us know at our QA site https://questions.satisfactorygame.com/ You can also give us feedback on stuff you like or don’t like or remind us of old unfixed issues!

See you all again soon, thank you for playing <3

BUG FIXES

  • Fixed missing sounds in Geyser nodes
  • Attempt #4 at fixing the UFGReplicationDetailInventoryComponent crash
  • Fixed Sort button not working in Vehicle Storages
  • Fixed Clients not being able to see Information in Drone Ports
  • Fixed issues with items not rendering properly in conveyor belts #PraiseB...
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29 Mar

Post

Hi Pioneers!

Let’s start off this week with a new batch of fixes shall we?

As always you can let us know if we’re forgetting some issues or introduced new ones over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day!

See you all again soon, thanks for your support <3

BUG FIXES

  • Fixed Drone Station Inventory not working for Client
  • Drone Pathfinding and World Grid improvements. Drones will not fly to the closest cell if trying to pathfind outside of the grid instead of crashing. Building outside of the grid might have some weird behaviour but shouldn’t cause crashes anymore
  • Removed an ensure that caused many crashes when loading a big save
  • Fixed crash ...
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25 Mar

Post

Hi Pioneers!

It seems that yesterday’s patch made Ziplines much worse for some of you so we’re releasing a small patch to fix that, among a few other things

Keep us updated with any other issues we might be missing at our QA site https://questions.satisfactorygame.com/ we read your posts every day!

See you again soon, thank you for playing our game <3

BUG FIXES

  • Drone Port names cannot be blank anymore
  • Fixed the Zipline issues introduced in the last patch
  • Fixed the efficiency values being displayed incorrectly
  • Fix on radioactivity check when dealing with modded items that are not loaded
  • Attempt #2 to fix a crash related to the UFGReplicationDetailInventoryComponent
... Read more External link →

24 Mar

Post

Hi Pioneers!

Hello again everybody, there’s a lot of fixes and some nice QOL additions for you all in this patch so let’s get to it

If something is still not working like it should please let us know over at our QA site https://questions.satisfactorygame.com/ we’ll do our best to fix it ASAP

See you all again soon <3

BUG FIXES

  • Fixed “Floor is too steep” appearing when railway switch controls were placed in between foundations
  • Fixed overclocking not showing the correct value when pasting settings in some situations
  • Potential fix for a scenario where the Drones would take a nonsensical path to their destination
  • Potential fix for a rare crash
  • Power connection for the power ext...
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18 Mar

Post

Hi Pioneers!

Another patch so soon? We have some more key fixes and we don’t want to make any of you wait so here it goes! :)

Remember to let us know about any issues you might be experiencing in our QA site https://questions.satisfactorygame.com/ you can also give feedback on the new content and the game overall, we read your posts every day.

See you all again soon, hope you all have great weekends and thanks for playing our game <3

NEW CONTENT

  • Added icon to Water in Compass and Map
  • Changed the number of decimals in overclocking from 1 to 4

BUG FIXES

  • Light Control Panel now has the proper icon in the AWESOME Shop
  • Fixed crash that happened when t...
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17 Mar

Post

Hi Pioneers!

Hello again everybody, thank you all for your comments, we’re extremely happy to see that you’re enjoying the update <3

Thank you for all your reports in our QA site as well https://questions.satisfactorygame.com/ we’ll continue monitoring it to make sure there aren’t any huge issues preventing you all from enjoying the game.

With that said we have fixed a lot of stuff already so let’s get right into it!

There was a small hotfix deployed yesterday for a crash a lot of people were experiencing when loading their saves, patch notes were as follows:

Patch Notes: Early Access (EXPERIMENTAL) - v0.4.0.1 – Build 146943

BUG FIXES

  • Fixed one of our current top crashes
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16 Mar

Post

Hi Pioneers!

Here it is, Update 4 out on Experimental. Before you read through everything here, you might want to check out our Patch Notes video showcasing all the cool new stuff that has been added to Satisfactory in this update. Here is the link to the video: https://youtu.be/Dp77ih_XmkY

We’ve already teased and showcased a bunch of the content that you are getting with this patch, but there are some spicy surprises we were hiding until the release. Now Satisfactory is taking to the air with Aerial Transportation for your resources and the Hover Pack to make factory building and trave...

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03 Mar

Post

Hi Pioneers!

It’s time for everybody’s favorite, another small update for the modding community, but there’s also an optimization change that might have some positive impact

If it somehow makes things worse please let us know over at our QA site https://questions.satisfactorygame.com/ you can also let us know if it made things better, I’m sure some people on the team would appreciate it :)

See you all again soon <3

NEW CONTENT

  • Enabled shared build environment for modular builds

OPTIMISATION

  • Reduce instance mesh component memory foot print, should improve instance creation and updating
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