Satisfactory

Satisfactory Dev Tracker




02 Dec

Post

Hi Pioneers!

Hello once again everybody, this is a new experimental patch for us to continue working on the Dedicated Servers, as always, if you are having issues with his patch consider moving to the Early Access (default) version instead.

If the patch is working better or we introduced some new issues specific to it, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.

Merry FICS*MAS!, Hope you’re all having a fun time with the update, see you all again soon <3

DEDICATED SERVERS

  • Improved stability of the packet router
  • Improved CPU usage of the packet router
  • Added a startup argument for disabling the packet router

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Post

Hi Pioneers!

Hello again everybody, just a few small FICS*MAS related fixes and a UI change to the Network Quality setting in the options menu.

Regarding the Network Quality setting, a while back we increased the default settings for it, so if you are having issues connecting in Multiplayer, switching it back to Medium (Default), Or Increasing it to a higher value might solve those issues, so we suggest trying out the settings to see if it helps.

If we’re forgetting about some important issue please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.

Merry FICS*MAS!, Hope you’re all having a fun time with the update, see you all again soon <3

BUG FIXES

    ...
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01 Dec

Post

Hi Pioneers!

Here’s a small patch with some more bug fixes and some FICS*MAS related fixes, hope they help!

If we introduced any new issues please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.

PS: Early Access and Experimental have temporarily been brought back to parity again, but we will continue releasing Experimental patches to test new changes or features in the future that are too unstable for Early Access, so if you don’t want to worry about unexpected issues you should switch to the Early Access (default) version.

Merry FICS*MAS!, Thanks for enjoying our game <3

BUG FIXES

  • Fixed a bug where Trains docked at a Train Station could reserve...
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30 Nov

Post

Hi Pioneers!

This December Holiday Content and Event were brought to you by the FICSIT Inc. internal marketing department.

The in-game Event is available in both Early Access & Experimental versions of the game until Jan 18th, 2022!

Any resemblance to external holidays, celebrations, events, traditions, historical or contemporary, and their products, is purely coincidental.

Patch Notes

It’s that time of the year once again so FICS*MAS is returning with all of the old content and some of it new, what is in there you wonder? Well that’s part of the fun as you have all of December to find out!, And if you don’t want to you can also opt out by clicking on Main Menu > Options > Gameplay > Disable Seasonal events.

You can get started with some of the FICS*MAS content by checking the FICS*MAS Calendar in the HUB and the M.A.M. “FICS*MAS Holiday Even...

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26 Nov

Post

Hi Pioneers!

Hello again everyone, It’s time for Experimental to be reopened once again.

We would like to remind everyone that Experimental is where we do some changes that might be too unstable to put in the Early Access (Default) version, So if you are having no issues with the game right now you might want switch to or stay in the Early Access version.

Today’s patch includes a potential fix for those who are crashing on startup on when loading a game due to DX12 incompatibilities after we made it the default renderer.

It also includes the first of many of the active developments for Dedicated Servers so we can keep on improving them.

Has this update fixed your issues when launching the game? Is the Dedicated Server change good? Did we introduce a bunch of new issues instead of fixing them? Please let us know over at our QA Site ...

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25 Nov

Post

Hi Pioneers!

Hello again everyone, We hope you’re all having fun with the Update, We’ve noticed some issues still so here’s a small patch for you all.

Some of you are experiencing some common issues (Like corrupted game files) and the solutions to them might have been missed on the last patch notes due to them being so massive, so please take a look over at the “Known Issues” section in this patch notes and hopefully that will help!

If you’re still having issues or if we are forgetting something important or we introduced new issues after this patch, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.

Thanks for enjoying our game, see you soon <3

BUG FIXES...

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23 Nov

Post

Hi Pioneers!

Update 5 is available now on the good ol' Early Access branch! We've been absolutely blown away with all the creative constructions that have been made by our community since we launched the update on the experimental branch and we're super stoked to finally bring it over the stable branch for more people to enjoy it!

Let's take a look at what's new in this update! If you're looking for the full details then check the patch notes at the end of this post!

https://preview.redd.it/ekzsdnnygd181.jpg?width=800&format=pjpg&auto=webp&s=10d79cf92c3245cca907d25ef81100bac7fdb920

Cosmetics

New Cosmetic...

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Post

Hi Pioneers!

Hello again everyone, Just a quick round of fixes for you all some of these issues are pretty high impact for you so we hope this makes things better for you all :)

As always, for any issues new or old please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.

See you again very very very soon, You’re all awesome <3

BUG FIXES

  • Fixed Wires being completely stretched in certain scenarios
  • Vehicles now try to stop ghosting as soon as possible when blocked
  • Fixed a calculation error when fuel is added manually
  • Added some preventions for Trains falling out of the world when derailing
  • Fixed an issue with the Crash Re...
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22 Nov

Post

Hi Pioneers!

Hello everyone, here’s a patch for a bunch of the remaining issues, including a fix for the Vehicle Station refueling issues from last week, Crash reporter integration for Dedicated servers and more.

If we’re forgetting something or we introduced some new issues please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.

See you again very soon, Thanks for your support <3

BUG FIXES

  • Fixed an issue where Vehicles would not receive fuel from a station if their fuel inventory was empty
  • Fixed an issue where Vehicle Paths were not updated after a station was built over them
  • Fixed issues with Vehicles getting out of sync with their Ve...
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19 Nov

Post

Hi Pioneers!

Hello everyone, today’s patch has some new stuff and a bunch of fixes all around, New Material for Foundations, brand new Train Switches and Holograms for easier rerailing when train collisions occur!

We’re still focusing on stability so if there’s something we’re forgetting please let us know over at our QA Site https://questions.satisfactorygame.com/ We’ll read your posts with our morning coffee on Monday :)

Hope you all have a great weekend, Thanks for enjoying our game <3

NEW

  • Asphalt Foundation Material for the Customizer is now available in the AWESOME Shop
  • New visuals for the Train Switches
  • Holograms will be shown on top of Railways so Trains can be more easily re-railed w...
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17 Nov

Post

Hi Pioneers!

Hello everyone, another day another patch, featuring a new visual feedback display for Block and Path Signals, Hyper Tube Floor Holes, Dedicated Servers allowing more cores to be used, some crash fixes and a bunch of polish!

Are we forgetting some big issues? Please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day.

Thanks for all your support, see you all again soon <3

NEW

  • Added Block/Path Signal visual feedback when placing down
  • Hyper Tube Floor Holes are now available in the AWESOME Shop

BUG FIXES

  • Fixed some FICSIT Factory Swatches being wrongly applied to some foundation types after last ...
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16 Nov

Post

Hi Pioneers!

Hello everyone, today’s patch should finally fix some of the issues that we’ve fixed a few times but keep coming back, as they say, fifth time’s a charm, if they don’t work this time, they are haunted or something I dunno. (We’ll try yet again to fix them of course)

As always, if we’ve made things better or way worse, please let us know over at our QA site https://questions.satisfactorygame.com/ We read your comments every day

See you all again soon! <3

RENDERER

  • Made DX12 the default graphics renderer. When not supported the game should still default to DX11. Options Menu might show DX12 as selected even though DX11 is the one active in these cases. (Known Bug)

BUG FIXES...

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15 Nov

Post

Hi Pioneers!

Here’s a big patch for a bunch of assorted issues with some nice sprinkles of QoL on top :)

If we somehow made things worse or new bugs popped up please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day and it helps us a lot

Hopefully this makes everyone’s experience with the latest update a lot better and thank you for your patience, we hope to make things even better for everyone.

See you all next time!, Thanks for playing our game <3

BUG FIXES

  • Fixed crash when selecting Inverted Ramps (and added a bit of future proofing so it doesn’t happen again)
  • Potential fix for a crash related to tireconfig deletion
  • Fixed Nobelisk...
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10 Nov

Post

Hi Pioneers!

Hello again!, Here’s more fixes to a lot of the top issues we’re seeing from your reports.

As always, if there’s something we’re forgetting or something new that we introduced please let us know over at our QA site https://questions.satisfactorygame.com/ We read your posts every day.

Thanks for the support and we hope you’re enjoying our game <3

BUG FIXES

  • Potentially fixed certain bushes/flowers not being able to be chainsawed in Northern Forest
  • Fixed typo in Concrete Foundation 2 naming
  • Factory Cart should now have proper physics on new foundation types
  • Fixed build gun looking weird during the Drop Pod Sequence
  • Fixed Factory Cart not having colours when held i...
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04 Nov

Post

Hi Pioneers!

You’re all great so, here, have some more fixes, hopefully this fixes some of the remaining issues people have with vehicles and the conveyor belt stuff and Linux Dedicated Server stuff we introduced with the last patch :D

Did we add even more bugs? You can let us know over at our QA Site https://questions.satisfactorygame.com/ You can also let us know if you think everything is great, we read your comments every day

See you all again soon, have a nice weekend everybody <3

BUG FIXES

  • Fixed conveyor belt items behaving incorrectly
  • Fixed vehicles not docking properly when in long-distance simulation mode

OPTIMISATION

  • Conveyor belt optimisations ...
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03 Nov

Post

Hi Pioneers!

Hello again everybody! Another week, another round of fixes, hope this makes everyone’s experience with the game more Satisfactory :)

As always if we’re missing some important things that you think should be addressed, please let us know over at our QA Site https://questions.satisfactorygame.com/ We’ll look into it ASAP

See you all again soon <3

BUG FIXES

  • Fixed inventory slot abbreviated item text breaking the layout if the text was too long
  • Fixed Milestone Progression UI not being visible anymore
  • Conveyor Lifts and Floor Holes should now properly have soft clearance
  • Potentially fixed a crash when mass dismantling
  • Potentially fixed a crash related to using the ...
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29 Oct

Post

Hi Pioneers!

We happened to fix a few more things, including that Train issue below which was a bit severe so here’s a small patch to fix them up.

There are still more things to fix and we’re aware of some newly introduced issues (like the Milestone UI at the top right corner disappearing) and we’ll fix them ASAP.

There are probably more things you might discover through the weekend so please let us know about them over at our QA Site: https://questions.satisfactorygame.com/ We will read all your posts on Monday with our morning coffee :)

Once again, Have a great weekend and we hope you’re still enjoying the update, see you all again soon <3

BUG FIXES

  • Fixed a bug that would cause Trains to get stuck i...
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28 Oct

Post

Hi Pioneers!

Hello again everybody, here’s another patch with a bunch of fixes, including some of the things we’ve seen reported the most in our QA site and other places

As always, if we introduced new issues or if we haven’t fixed something that you think we should, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read your posts every day

We hope you all have a great weekend and enjoy playing our game, thanks for all your support <3

BUG FIXES

  • Fixed up clearance snapping rotation issues
  • Fixed a bunch of UI issues that led to Clients not being able to set Timetables in Multiplayer
  • Fixed Hyper Tube entrances not properly snapping to Hyper Tube supports
  • ...
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27 Oct

Post

Hi Pioneers!

As you may or may not have noticed, funnily enough we did introduce some new issues™️ on the previous build, there was an EOS related crash when starting a new game or loading a save which has now been fixed.

So you can now enjoy the previous fix to the fullest :D

BUG FIXES

  • Fixed EOS related crash when loading or starting a new game

To avoid people missing what the previous patch contained, I’m including it alongside this post in it’s original formatting.

Sorry for the inconvenience and confusion there but it’s all been sorted out.

Until next time!

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Hi Pioneers!

Another day another batch of fixes :)

As always, if there’s something that’s annoying you or preventing your progress please let us know over at our QA Site: ...

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Post

This patch has been temporarily rolled back due to a crash on load/new game, we're preparing a hotfix for this hotfix :)

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Hi Pioneers!

Another day another batch of fixes :)

As always, if there’s something that’s annoying you or preventing your progress please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll be checking all your comments every day, you can let us know if we introduced new issues as well

There are more fixes to more stuff in the works but for now hopefully these make for a better experience, We hope you’re all enjoying this new update, take it easy <3

BUG FIXES

  • Fixed an issue where the HUB would spam sounds during the tutorial ph...
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