Satisfactory

Satisfactory Dev Tracker




28 Apr

Post

Hi Pioneers!

Hello again everyone, today’s patch brings a big bunch of fixes from the Experimental version over to Early Access, it also brings both versions to parity.

Some note worthy changes from the update are the Engine Upgrade to version 4.26.2, EOS account Unlinking, Localisation updates, tons of Vehicle and Train fixes and more!

BEFORE YOU USE THE NEW EOS UNLINKING OPTION:

Please read the EOS FAQ below and remember to back up your saves and any other important data in your Satisfactory folder (Saves, mods, config files, etc) on both Steam and Epic, this may or may not affect your Cloud saves as well so be wary of doing this unnecessarily or without a backup. Worth noting that this setting is only visible from the Steam version.

If we introduced some unexpected bugs, please let us know over at our QA Site ...

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12 Apr

Post

Hi Pioneers!

Hello again everyone, small changelog this time but the fixes should be pretty high impact hopefully!

If we introduced new issues or there’s remaining Train bugs that we might have missed please let us know over at our QA Site https://questions.satisfactorygame.com/ We will look into it ASAP!

See you all again soon <3

BUG FIXES

  • Multiple fixes related to issues with Path Signals and Block Signals for Trains

DEDICATED SERVERS

  • Fixed Dedicated Server crash reporter not working properly

LOCALISATION

  • Updated all languages with the latest translations
  • Updated language completion rates
  • Updated co...
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17 Mar

Post

Hi Pioneers!

Hello again everyone, today’s patch includes a bunch of bug fixes and most importantly, it introduces a way to reset your account link status from Steam to Epic. (This is an experimental feature)

BEFORE YOU TRY THIS OPTION: Please remember to backup your saves and any other important data in your Satisfactory folder (Saves, mods, config files, etc) on both Steam and Epic, this may or may not affect your Cloud saves as well so be wary of doing this unnecessarily or without a backup.

Worth noting that this setting is only visible from the Steam version

Without further ado, here’s some explanations!

  • What does this mean?

When you first launch the game on Steam, you’re prompted to select whether you want to continue only using Steam (Left option) or if you want to link an existing Epic Games account (Right option) so you get your friends list from Epic Games to ...

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22 Feb

Post

Hi Pioneers!

Hello everybody, today’s patch brings all the latest fixes from the Early Access version to Experimental, as well as adding a bunch of new fixes and an engine upgrade.

Whenever we do engine upgrades, unexpected bugs tend to appear so please let us know over at our QA site if we accidentally broke something https://questions.satisfactorygame.com/ We will look into it all ASAP!

See you all again soon <3

NEW

  • Upgraded to Unreal Engine 4.26.2

BUG FIXES

  • Fixed a bug where vehicles would sometimes get displaced for Clients when far away from other players
  • Fixed issue where vehicles would get stuck ghosting
  • Fixed bug where the Load Vehicle Pa...
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03 Feb

Post

Hi Pioneers!

Hello everyone, it’s been a while but we’re back with some more fixes and improvements. This patch brings all the fixes from the latest Experimental release plus a few more new things, hope you all find them helpful :)

As always, if we accidentally added some new issues please let us know over at our QA site https://questions.satisfactorygame.com/ We’ll look into them ASAP

See you all again soon <3, Thank you for playing our game.

BUG FIXES

  • Fixed crash that would happen on startup if there was a vehicle path with zero targets
  • Hopefully fixed a bug where some buildings sometimes got a small height difference on some foundations
  • Fixed a crash related to Vehicle Automation for Clie...
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17 Dec

Post

Hi Pioneers!

Hello again everyone, this is a patch to bring the latest fixes from the Early Access version to Experimental, as well as some more fixes that might be a bit more unstable so they will stay here for the time being.

The only other big thing that is different from Early Access, is that Experimental has the latest Dedicated Server changes.

As always, if we introduced new issues please let us know over at our QA Site https://questions.satisfactorygame.com/ We will fix things ASAP!

Merry FICS*MAS!, See you all again after the holidays, hope you all have a great time <3

BUG FIXES

  • Fixed a crash related to Vehicle Automation for Clients
  • Fixed a bug in the Load Vehicle Path UI where the “...
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Post

Hi Pioneers!

Hello again everyone, just a small patch to un-do the Networking Optimisations we added on yesterday’s patch, which resulted in all kinds of issues, like not being able to pick up foliage on Client, not quite optimised turns out, whoops.

As always, if we introduced new issues please let us know over at our QA Site https://questions.satisfactorygame.com/ We will fix things ASAP! We hope everything is working alright this time™️ though haha

Merry FICS*MAS!, We hope to see you all again soon and we hope you keep enjoying our game <3

BUG FIXES

  • Undid all the Networking Optimisation changes from the previous build, which accidentally introduced a bunch of issues for Clients on Multiplayer and Dedicated...
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16 Dec

Post

Hi Pioneers!

Hello everyone, here’s a patch with a bunch of assorted fixes just before we leave for vacation, hopefully they will make your experience with the game a bit better.

As always, if we introduced new issues or made things better please let us know over at our QA Site https://questions.satisfactorygame.com/ We will fix things ASAP!

Merry FICS*MAS!, See you all again soon and we hope you’ve been enjoying Update 5 and the current FICS*MAS event <3

UI

  • Overhauled the Vehicle Recording UI, no longer a radial menu
  • All Vehicle UIs (Trains and Vehicles) are now opened with Q by default

BUG FIXES

  • Fixed some bugs with the Vehicle HUD not updating properly...
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02 Dec

Post

Hi Pioneers!

Hello once again everybody, this is a new experimental patch for us to continue working on the Dedicated Servers, as always, if you are having issues with his patch consider moving to the Early Access (default) version instead.

If the patch is working better or we introduced some new issues specific to it, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.

Merry FICS*MAS!, Hope you’re all having a fun time with the update, see you all again soon <3

DEDICATED SERVERS

  • Improved stability of the packet router
  • Improved CPU usage of the packet router
  • Added a startup argument for disabling the packet router

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Post

Hi Pioneers!

Hello again everybody, just a few small FICS*MAS related fixes and a UI change to the Network Quality setting in the options menu.

Regarding the Network Quality setting, a while back we increased the default settings for it, so if you are having issues connecting in Multiplayer, switching it back to Medium (Default), Or Increasing it to a higher value might solve those issues, so we suggest trying out the settings to see if it helps.

If we’re forgetting about some important issue please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.

Merry FICS*MAS!, Hope you’re all having a fun time with the update, see you all again soon <3

BUG FIXES

    ...
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01 Dec

Post

Hi Pioneers!

Here’s a small patch with some more bug fixes and some FICS*MAS related fixes, hope they help!

If we introduced any new issues please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.

PS: Early Access and Experimental have temporarily been brought back to parity again, but we will continue releasing Experimental patches to test new changes or features in the future that are too unstable for Early Access, so if you don’t want to worry about unexpected issues you should switch to the Early Access (default) version.

Merry FICS*MAS!, Thanks for enjoying our game <3

BUG FIXES

  • Fixed a bug where Trains docked at a Train Station could reserve...
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30 Nov

Post

Hi Pioneers!

This December Holiday Content and Event were brought to you by the FICSIT Inc. internal marketing department.

The in-game Event is available in both Early Access & Experimental versions of the game until Jan 18th, 2022!

Any resemblance to external holidays, celebrations, events, traditions, historical or contemporary, and their products, is purely coincidental.

Patch Notes

It’s that time of the year once again so FICS*MAS is returning with all of the old content and some of it new, what is in there you wonder? Well that’s part of the fun as you have all of December to find out!, And if you don’t want to you can also opt out by clicking on Main Menu > Options > Gameplay > Disable Seasonal events.

You can get started with some of the FICS*MAS content by checking the FICS*MAS Calendar in the HUB and the M.A.M. “FICS*MAS Holiday Even...

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26 Nov

Post

Hi Pioneers!

Hello again everyone, It’s time for Experimental to be reopened once again.

We would like to remind everyone that Experimental is where we do some changes that might be too unstable to put in the Early Access (Default) version, So if you are having no issues with the game right now you might want switch to or stay in the Early Access version.

Today’s patch includes a potential fix for those who are crashing on startup on when loading a game due to DX12 incompatibilities after we made it the default renderer.

It also includes the first of many of the active developments for Dedicated Servers so we can keep on improving them.

Has this update fixed your issues when launching the game? Is the Dedicated Server change good? Did we introduce a bunch of new issues instead of fixing them? Please let us know over at our QA Site ...

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25 Nov

Post

Hi Pioneers!

Hello again everyone, We hope you’re all having fun with the Update, We’ve noticed some issues still so here’s a small patch for you all.

Some of you are experiencing some common issues (Like corrupted game files) and the solutions to them might have been missed on the last patch notes due to them being so massive, so please take a look over at the “Known Issues” section in this patch notes and hopefully that will help!

If you’re still having issues or if we are forgetting something important or we introduced new issues after this patch, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.

Thanks for enjoying our game, see you soon <3

BUG FIXES...

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23 Nov

Post

Hi Pioneers!

Update 5 is available now on the good ol' Early Access branch! We've been absolutely blown away with all the creative constructions that have been made by our community since we launched the update on the experimental branch and we're super stoked to finally bring it over the stable branch for more people to enjoy it!

Let's take a look at what's new in this update! If you're looking for the full details then check the patch notes at the end of this post!

https://preview.redd.it/ekzsdnnygd181.jpg?width=800&format=pjpg&auto=webp&s=10d79cf92c3245cca907d25ef81100bac7fdb920

Cosmetics

New Cosmetic...

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Post

Hi Pioneers!

Hello again everyone, Just a quick round of fixes for you all some of these issues are pretty high impact for you so we hope this makes things better for you all :)

As always, for any issues new or old please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.

See you again very very very soon, You’re all awesome <3

BUG FIXES

  • Fixed Wires being completely stretched in certain scenarios
  • Vehicles now try to stop ghosting as soon as possible when blocked
  • Fixed a calculation error when fuel is added manually
  • Added some preventions for Trains falling out of the world when derailing
  • Fixed an issue with the Crash Re...
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22 Nov

Post

Hi Pioneers!

Hello everyone, here’s a patch for a bunch of the remaining issues, including a fix for the Vehicle Station refueling issues from last week, Crash reporter integration for Dedicated servers and more.

If we’re forgetting something or we introduced some new issues please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.

See you again very soon, Thanks for your support <3

BUG FIXES

  • Fixed an issue where Vehicles would not receive fuel from a station if their fuel inventory was empty
  • Fixed an issue where Vehicle Paths were not updated after a station was built over them
  • Fixed issues with Vehicles getting out of sync with their Ve...
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19 Nov

Post

Hi Pioneers!

Hello everyone, today’s patch has some new stuff and a bunch of fixes all around, New Material for Foundations, brand new Train Switches and Holograms for easier rerailing when train collisions occur!

We’re still focusing on stability so if there’s something we’re forgetting please let us know over at our QA Site https://questions.satisfactorygame.com/ We’ll read your posts with our morning coffee on Monday :)

Hope you all have a great weekend, Thanks for enjoying our game <3

NEW

  • Asphalt Foundation Material for the Customizer is now available in the AWESOME Shop
  • New visuals for the Train Switches
  • Holograms will be shown on top of Railways so Trains can be more easily re-railed w...
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17 Nov

Post

Hi Pioneers!

Hello everyone, another day another patch, featuring a new visual feedback display for Block and Path Signals, Hyper Tube Floor Holes, Dedicated Servers allowing more cores to be used, some crash fixes and a bunch of polish!

Are we forgetting some big issues? Please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day.

Thanks for all your support, see you all again soon <3

NEW

  • Added Block/Path Signal visual feedback when placing down
  • Hyper Tube Floor Holes are now available in the AWESOME Shop

BUG FIXES

  • Fixed some FICSIT Factory Swatches being wrongly applied to some foundation types after last ...
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16 Nov

Post

Hi Pioneers!

Hello everyone, today’s patch should finally fix some of the issues that we’ve fixed a few times but keep coming back, as they say, fifth time’s a charm, if they don’t work this time, they are haunted or something I dunno. (We’ll try yet again to fix them of course)

As always, if we’ve made things better or way worse, please let us know over at our QA site https://questions.satisfactorygame.com/ We read your comments every day

See you all again soon! <3

RENDERER

  • Made DX12 the default graphics renderer. When not supported the game should still default to DX11. Options Menu might show DX12 as selected even though DX11 is the one active in these cases. (Known Bug)

BUG FIXES...

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