Satisfactory

Satisfactory Dev Tracker




26 Feb

Post

Hi Pioneers!

Hello again everybody, Here’s a small update to further help out our modding community.

This shouldn’t break anything but you never know, feel free to let us know at our QA site if we somehow did it :) https://questions.satisfactorygame.com/

Have a great weekend everybody <3

NEW CONTENT

  • Adjustments to FACTORYGAME_API for modders

LOCALISATION

  • Updated all languages with the latest translations
External link →

22 Feb

Post

Hi Pioneers!

Hello again everybody, Today we’re releasing an update where we change the way the game is packaged to make it more modular, this patch should not have any significant impact for anyone other than modders and it should make their work a little easier :)

This might be a pretty big download, but it should be a one-time thing so please bear with us.

But as always, If we somehow managed to break everything please let us know at our QA site https://questions.satisfactorygame.com/ So we can fix it right away

See you again soon, thank you all for your support <3

NEW CONTENT

  • Modular builds

LOCALISATION

  • Updated all languages with the latest translatio...
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15 Feb

Post

Hi Pioneers!

Hello everybody, today we have a very small patch that should fix™ yet another very annoying crash, it’s the crash you get sometimes when loading a save.

But as always, if it doesn’t work or you find a crash or issue elsewhere please let us know at our QA site https://questions.satisfactorygame.com/ We read your feedback every day :)

We have other fixes in the works so stay tuned, see you again soon <3

BUG FIXES

  • Fixed one of the most common crashes

LOCALISATION

  • Updated all languages with the latest translations
External link →

11 Feb

Post

Hi Pioneers!

Hello everybody!, We have a bunch of assorted fixes today so please take a look

If you’re still experiencing issues or want to tell us about improvements you’ve noticed, please let us know over at our QA site https://questions.satisfactorygame.com/

Thanks for playing our game, see you all soon <3

BUG FIXES

  • Fixed the resource sink showing negative numbers sometimes

QUALITY OF LIFE

  • Added another condition to trigger a slide, you now have to be holding a direction for it to start
  • Added a “Continue without multiplayer” button for when the game cannot connect to EOS, this should help for those of you who get stuck in a “Working…” screen when laun...
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04 Feb

Post

Hi Pioneers!

How’s it going everybody, we are still working on a lot of stuff but here are some more fixes for now, including the very highly requested fix for the conveyor belts not carrying off momentum.

As always, if you’re experiencing issues with this patch in specific or the Engine Upgrade in general please let us know in our QA site at https://questions.satisfactorygame.com/ We will read your posts every day.

See you soon, thanks for playing our game <3

BUG FIXES

  • Fixed vehicles getting launched in the air when exiting them as Client
  • Fixed Jumping off Conveyor Belts not properly carrying momentum
  • Changed Sliding so it works more consistently with different frame rates

...

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01 Feb

Post

Hi Pioneers!

Hello again everybody, we still saw quite a few crashes over the weekend which means we’re including even more logging so we can further investigate them so we can finally narrow them down :)

If you're still experiencing issues with the Engine Upgrade you can let us know over at our QA site https://questions.satisfactorygame.com/ We’re still monitoring closely everything related to the Engine Upgrade from performance to bugs so don’t be afraid to post about any issues you might be experiencing

Thank you for playing, there’s more to come <3

BUG FIXES

  • Potential fix for another of the most prominent crashes, added even more logging to investigate remaining crashes
  • Fixed player camera and ha...
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29 Jan

Post

Hi Pioneers!

Today we have a small patch before the weekend, this patch was necessary as we’re including more logging so we can further investigate and fix one of the remaining crashes we have from the Engine Upgrade.

If you're still experiencing issues with the Engine Upgrade you can let us know over at our QA site https://questions.satisfactorygame.com/ so we can fix them ASAP!, We’ll be looking forward to reading your feedback on Monday :)

We wish you all a great weekend, see you again soon <3

BUG FIXES

  • Fixed another one of the most prominent crashes, added extra logging to investigate one of the remaining crashes

LOCALISATION

  • Updated all languages with the lat...
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28 Jan

Post

Hi Pioneers!

Hello again everybody, here’s are some more highly requested fixes, thank you all for the feedback so far, it’s been very helpful <3

If you're still experiencing issues with the Engine Upgrade you can let us know over at our QA site https://questions.satisfactorygame.com/ so we can fix them ASAP!

There’s more updates to come so stay tuned, thank you all for playing :)

BUG FIXES

  • Fixed the Chinese and Japanese fonts not working properly
  • Re-added missing QOL additions from the FICS*MAS patch
    • FPS cap options
    • FOV can now be lowered all the way to 20
    • FICS*MAS related items can now be sunk into the AWESOME Sink
    • Buildings that are not in the Build Menu are n...
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25 Jan

Post

Hi Pioneers!

To start off this week we have small patch but hopefully with some big impact :)

We’re still working on fixing plenty of other things with the Engine Upgrade, but if there is anything that you think needs to be fixed or want to tell us about the improvements you’ve gotten from the update please let us know at our QA site https://questions.satisfactorygame.com/ We read your comments every day.

There’s more to come, thanks for enjoying our game <3

BUG FIXES

  • Fixed 3 more crashes
  • Fixed Fluid indicator UI not displaying properly in the Coal Generator
External link →

21 Jan

Post

Hi Pioneers!

Thank you all for your feedback so far, we have been reading your posts over at our QA site, https://questions.satisfactorygame.com/ We are aware of some of the issues you are having and we are already working on fixing a lot of them.

We also noticed that a lot of you seem to be experiencing crashes when launching the game or when loading a save, we are investigating those issues but, in the meantime, you can verify your game files and try updating or removing all mods, as they might not be currently compatible with our current engine upgrade in the experimental version.

To verify your game files on Steam:

Right click the game > Properties > Verify integrity of game files…

To verify your game on Epic:

Click on ...

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19 Jan

Post

Hi Pioneers!

Hello everybody! I know a lot of you were waiting for this so let’s get started.

Today we’re releasing the 4.25 Unreal Engine upgrade for Satisfactory to Experimental. With this come a lot of cool new optimisations and lots of other stuff under the hood, but it might introduce a lot of unexpected bugs. So, we’re launching this on Experimental first so we can fix these issues before we release this to everyone in our Early Access version.

What can you expect from the engine upgrade? We have made a lot of optimisation changes both to the game in general and multiplayer specifically: Players and enemies should feel less choppy and more responsive as a result from all the network, general bandwidth, and engine optimisations.

The way the eye adaption algorithm worked has also changed, so the game might be a little bit darker or brighter in some places. We have a temporary fix for this which should cover most situations and ha...

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11 Jan

Post

Hi Pioneers!

It’s a new year and we’re all back at work now!

Here’s the first patch after our vacation, It mainly addresses an error with the interactions of the dates in the calendar, so everything should work properly now™ so you all can partake in the event before it ends on January 18th also all FICS*MAS related items can now be sunk into the AWESOME Sink.

If there is something wrong with the patch or with the game in general, please let us know over at https://questions.satisfactorygame.com/ we check all your posts daily

We hope you all had some good holidays and we hope this year is much better than the previous one for everybody <3

QUALITY OF LIFE

  • FICS*MAS related items can now be sunk into th...
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17 Dec

Post

Hi Pioneers!

We have another small patch for you all, a couple bug fixes and a lot of localization changes

Nothing in here should lead to any unexpected bugs :) but it if somehow does please let us know over at https://questions.satisfactorygame.com/ so we can get everything fixed ASAP!

That’s all for today and the weekend is coming up so have a nice weekend everybody, thank you all for playing <3

Merry FICS*MAS!

BUG FIXES

  • Buildings that are not in the Build Menu are no longer able to be sampled

(This will affect the FICS*MAS related buildables once the event is over)

  • Fixed a bug where the power icon would look out of place for Client after upgrading Power...
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08 Dec

Post

Hi Pioneers!

Today’s patch has a decent mix of stuff, we’re mainly addressing a crash for clients related to the wire hologram which appeared after we introduced the ability to Upgrade Power Lines into the FICSMAS Power Lights variant and vice versa, it should now be fixed™.

We also now have a FPS caps options so your GPU no longer tries to take off in main menu and the FOV going much lower alongside the options we previously introduced should help ultrawide monitor users get much more comfortable configs.

As always, if you’re experiencing some issues with the latest updates please let us know over at https://questions.satisfactorygame.com/ so we can fix them as soon as we can.

We’re glad you’re enjoying the game and we thank you all fo...

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03 Dec

Post

Hi Pioneers!

On the third day of FICS*MAS... I got another small patch for you all, one very requested QoL change to make upgrading your wiring in your factories with the holiday spirit a lot more convenient, a bug fix for the usability of the Quick Search and a bunch of text fixes!

If you are experiencing issues with the update or if you have any other suggestions or opinions regarding the update, please let us know over at or QA site at https://questions.satisfactorygame.com/

The weekend is near so I hope you all have a wonderful weekend, Thank you all for playing and for your support <3

Merry FICS*MAS!

QUALITY OF LIFE

  • Power Lines can now be upgraded to FICSMAS Power Lights and vice...
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02 Dec

Post

Hi Pioneers!

We’ve seen the distress caused by the Lizard Doggos not being quite as cheerful as always so we got a patch to address that immediately.

There might be some other fixes listed below but nothing is quite as important as that.

Merry FICS*MAS!

BUG FIXES

  • Fixed Lizard Doggos moving erratically
  • Vehicles can now go through FICS*MAS gifts
  • Cosmetic and Audio related FICS*MAS fixes
External link →

01 Dec

Post

Hi Pioneers!

Here we go, the Conveyor Belt networking rework is now live on Early Access. But, as you probably have already noticed, that is not the only thing changing today. We added some seasonal event content for you to explore December through January!

While we could not push a big update before the end of this year, we still wanted to give you something new over the holidays. So, we spent a little bit of time on this FICSIT themed event. What exactly we have changed and added you will have to find for yourself over the course of December, but we really hope you all will enjoy it! And if you don’t, you can simply turn the event off in the gameplay options from the main menu. Some of this content will be available from the get-go, while other things can be unlocked over time through a combination of the new FICS⁕MAS MAM Tree and the FICS⁕MAS Calendar next to the HUB Terminal.

There is some additional stuff in this patch that we added pre...

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26 Nov

Post

Hi Pioneers!

To everybody’s surprise, we found another Conveyor replication related crash, this patch should fix all the conveyor replication crashes this time for real now, for real™

If you want to leave some feedback about the game or are experiencing some kind of bugs, issues, or crashes please let us know over at our QA site https://questions.satisfactorygame.com/

Keep those Conveyor replication crashes coming and we will keep on fixing them :)

The weekend is near so hopefully you all have a lovely one, thank you all for playing <3

BUG FIXES

  • Fixed yet another sneaky conveyor replication crash
External link →

23 Nov

Post

Hi Pioneers!

Here we go again. Another day another crash fix. This should now have taken care of all the Conveyor replication related crashes™, for real this time.

But if you’re still experiencing issues, please let us know at the usual place https://questions.satisfactorygame.com/

Thank you for all your cooperation with all the crash reports and posts you’ve all sent, they helped a lot to narrow down these issues and fix them as quick as possible <3

BUG FIXES

  • Fixed another conveyor replication crash. Again. You get the theme of these hotfixes.
  • Removing our first attempt at reducing Freight Car update costs

OPTIMISATION

  • Implemented our second attempt at...
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20 Nov

Post

Hi Pioneers!

The weekend is here so we have a few more of your favourites... crash fixes!

If you have any more crashes, bugs or suggestions you would like us to take a look at, feel free to post them at https://questions.satisfactorygame.com/ we’ll read all of them.

Have a great weekend everybody, thank you for playing <3

BUG FIXES

  • Fixed one more conveyor replication crash
  • Added more debugging and a potential fix for another conveyor replication crash
External link →