Satisfactory

Satisfactory Dev Tracker




09 Apr

Post

Hi Pioneers!

When I said “see you all again very soon” I really meant it, here’s some more goodies to enjoy for the weekend.

Did we make everything worse? Did we make everything better? More unintended new bugs? Let us know at our QA site https://questions.satisfactorygame.com/ We will read your feedback with our morning coffee on Monday :)

Have a nice weekend everybody, thank you for playing our game <3

BALANCING

  • Moved Hover Pack to early Tier 7 and replaced Cooling System and Radio Control Unit by Heavy Modular Frame and Computer in its recipe.
  • Jetpack no longer requires Computers for its unlock, making it a bit easier to unlock in early Tier 6.
  • Rebalanced Plutonium production
    • Ge...
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08 Apr

Post

Hi Pioneers!

Yet another small but hopefully meaningful patch for you all <3

Did we somehow break everything again? Let us know over at our QA Site https://questions.satisfactorygame.com/ If our fixes finally worked you can also let us know :)

See you all again very soon!

NEW BUGS

  • Cheatcrete™ has been unfixed.

BUG FIXES

  • Fixed a bug that prevented Miners from being upgraded/downgraded.
  • Tweaked hologram materials for better visibility
  • Fixed Aluminum Casing having the wrong texture in conveyor belts.
  • Potential fix for the “No error message” crash on Continue/Load.
  • Fixed Light Quality option resetting eve...
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06 Apr

Post

Hi Pioneers!

We have another round of fixes and improvements coming right up after our Easter break :)

As always if we somehow made things worse please let us know at our QA site https://questions.satisfactorygame.com/ we read your posts every day.

There’s more on the way since we’re trying to wrap up remaining issues before we move to our EA release, so please stay tuned, see you all again soon <3

BUG FIXES

  • Fixed multiple instances of building SFX playing at the same time when near each other.
  • Attempt #5 to fix the crash in AFGReplicationDetailActor_BuildableFactory. This time it’s different, no, really, it is.
  • Made the hologram material slightly more bearable with reduced contrast, should ...
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01 Apr

Post

Hi Pioneers!

The weekend is near and we know that’s the best time to play Satisfactory so here’s a balance patch for you all to try out! :D

Let us know how good and amazing the changes are in our QA site https://questions.satisfactorygame.com/ if they aren’t good you can also tell us I guess

See you all again soon, wish you all the best <3

BALANCING

  • Increased the Bauxite usage on most alternative recipes using Bauxite or Aluminum parts.
  • Increased Aluminum usage of Radio Control Units and Heat Sinks (Standard recipes).
  • Rebalanced Plutonium Fuel Rod standard recipe, increased power yield, and reduced Plutonium Waste production.
  • Rebalanced all Alternative Plutonium Recipes.
  • Fi...
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31 Mar

Post

Hi Pioneers!

Hello again everybody! Another small round of fixes today because we love you all.

If we managed to break something that was working fine before please let us know at our QA site https://questions.satisfactorygame.com/ You can also give us feedback on stuff you like or don’t like or remind us of old unfixed issues!

See you all again soon, thank you for playing <3

BUG FIXES

  • Fixed missing sounds in Geyser nodes
  • Attempt #4 at fixing the UFGReplicationDetailInventoryComponent crash
  • Fixed Sort button not working in Vehicle Storages
  • Fixed Clients not being able to see Information in Drone Ports
  • Fixed issues with items not rendering properly in conveyor belts #PraiseB...
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29 Mar

Post

Hi Pioneers!

Let’s start off this week with a new batch of fixes shall we?

As always you can let us know if we’re forgetting some issues or introduced new ones over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day!

See you all again soon, thanks for your support <3

BUG FIXES

  • Fixed Drone Station Inventory not working for Client
  • Drone Pathfinding and World Grid improvements. Drones will not fly to the closest cell if trying to pathfind outside of the grid instead of crashing. Building outside of the grid might have some weird behaviour but shouldn’t cause crashes anymore
  • Removed an ensure that caused many crashes when loading a big save
  • Fixed crash ...
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25 Mar

Post

Hi Pioneers!

It seems that yesterday’s patch made Ziplines much worse for some of you so we’re releasing a small patch to fix that, among a few other things

Keep us updated with any other issues we might be missing at our QA site https://questions.satisfactorygame.com/ we read your posts every day!

See you again soon, thank you for playing our game <3

BUG FIXES

  • Drone Port names cannot be blank anymore
  • Fixed the Zipline issues introduced in the last patch
  • Fixed the efficiency values being displayed incorrectly
  • Fix on radioactivity check when dealing with modded items that are not loaded
  • Attempt #2 to fix a crash related to the UFGReplicationDetailInventoryComponent
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24 Mar

Post

Hi Pioneers!

Hello again everybody, there’s a lot of fixes and some nice QOL additions for you all in this patch so let’s get to it

If something is still not working like it should please let us know over at our QA site https://questions.satisfactorygame.com/ we’ll do our best to fix it ASAP

See you all again soon <3

BUG FIXES

  • Fixed “Floor is too steep” appearing when railway switch controls were placed in between foundations
  • Fixed overclocking not showing the correct value when pasting settings in some situations
  • Potential fix for a scenario where the Drones would take a nonsensical path to their destination
  • Potential fix for a rare crash
  • Power connection for the power ext...
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18 Mar

Post

Hi Pioneers!

Another patch so soon? We have some more key fixes and we don’t want to make any of you wait so here it goes! :)

Remember to let us know about any issues you might be experiencing in our QA site https://questions.satisfactorygame.com/ you can also give feedback on the new content and the game overall, we read your posts every day.

See you all again soon, hope you all have great weekends and thanks for playing our game <3

NEW CONTENT

  • Added icon to Water in Compass and Map
  • Changed the number of decimals in overclocking from 1 to 4

BUG FIXES

  • Light Control Panel now has the proper icon in the AWESOME Shop
  • Fixed crash that happened when t...
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17 Mar

Post

Hi Pioneers!

Hello again everybody, thank you all for your comments, we’re extremely happy to see that you’re enjoying the update <3

Thank you for all your reports in our QA site as well https://questions.satisfactorygame.com/ we’ll continue monitoring it to make sure there aren’t any huge issues preventing you all from enjoying the game.

With that said we have fixed a lot of stuff already so let’s get right into it!

There was a small hotfix deployed yesterday for a crash a lot of people were experiencing when loading their saves, patch notes were as follows:

Patch Notes: Early Access (EXPERIMENTAL) - v0.4.0.1 – Build 146943

BUG FIXES

  • Fixed one of our current top crashes
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16 Mar

Post

Hi Pioneers!

Here it is, Update 4 out on Experimental. Before you read through everything here, you might want to check out our Patch Notes video showcasing all the cool new stuff that has been added to Satisfactory in this update. Here is the link to the video: https://youtu.be/Dp77ih_XmkY

We’ve already teased and showcased a bunch of the content that you are getting with this patch, but there are some spicy surprises we were hiding until the release. Now Satisfactory is taking to the air with Aerial Transportation for your resources and the Hover Pack to make factory building and trave...

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03 Mar

Post

Hi Pioneers!

It’s time for everybody’s favorite, another small update for the modding community, but there’s also an optimization change that might have some positive impact

If it somehow makes things worse please let us know over at our QA site https://questions.satisfactorygame.com/ you can also let us know if it made things better, I’m sure some people on the team would appreciate it :)

See you all again soon <3

NEW CONTENT

  • Enabled shared build environment for modular builds

OPTIMISATION

  • Reduce instance mesh component memory foot print, should improve instance creation and updating
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26 Feb

Post

Hi Pioneers!

Hello again everybody, Here’s a small update to further help out our modding community.

This shouldn’t break anything but you never know, feel free to let us know at our QA site if we somehow did it :) https://questions.satisfactorygame.com/

Have a great weekend everybody <3

NEW CONTENT

  • Adjustments to FACTORYGAME_API for modders

LOCALISATION

  • Updated all languages with the latest translations
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22 Feb

Post

Hi Pioneers!

Hello again everybody, Today we’re releasing an update where we change the way the game is packaged to make it more modular, this patch should not have any significant impact for anyone other than modders and it should make their work a little easier :)

This might be a pretty big download, but it should be a one-time thing so please bear with us.

But as always, If we somehow managed to break everything please let us know at our QA site https://questions.satisfactorygame.com/ So we can fix it right away

See you again soon, thank you all for your support <3

NEW CONTENT

  • Modular builds

LOCALISATION

  • Updated all languages with the latest translatio...
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15 Feb

Post

Hi Pioneers!

Hello everybody, today we have a very small patch that should fix™ yet another very annoying crash, it’s the crash you get sometimes when loading a save.

But as always, if it doesn’t work or you find a crash or issue elsewhere please let us know at our QA site https://questions.satisfactorygame.com/ We read your feedback every day :)

We have other fixes in the works so stay tuned, see you again soon <3

BUG FIXES

  • Fixed one of the most common crashes

LOCALISATION

  • Updated all languages with the latest translations
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11 Feb

Post

Hi Pioneers!

Hello everybody!, We have a bunch of assorted fixes today so please take a look

If you’re still experiencing issues or want to tell us about improvements you’ve noticed, please let us know over at our QA site https://questions.satisfactorygame.com/

Thanks for playing our game, see you all soon <3

BUG FIXES

  • Fixed the resource sink showing negative numbers sometimes

QUALITY OF LIFE

  • Added another condition to trigger a slide, you now have to be holding a direction for it to start
  • Added a “Continue without multiplayer” button for when the game cannot connect to EOS, this should help for those of you who get stuck in a “Working…” screen when laun...
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04 Feb

Post

Hi Pioneers!

How’s it going everybody, we are still working on a lot of stuff but here are some more fixes for now, including the very highly requested fix for the conveyor belts not carrying off momentum.

As always, if you’re experiencing issues with this patch in specific or the Engine Upgrade in general please let us know in our QA site at https://questions.satisfactorygame.com/ We will read your posts every day.

See you soon, thanks for playing our game <3

BUG FIXES

  • Fixed vehicles getting launched in the air when exiting them as Client
  • Fixed Jumping off Conveyor Belts not properly carrying momentum
  • Changed Sliding so it works more consistently with different frame rates

...

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01 Feb

Post

Hi Pioneers!

Hello again everybody, we still saw quite a few crashes over the weekend which means we’re including even more logging so we can further investigate them so we can finally narrow them down :)

If you're still experiencing issues with the Engine Upgrade you can let us know over at our QA site https://questions.satisfactorygame.com/ We’re still monitoring closely everything related to the Engine Upgrade from performance to bugs so don’t be afraid to post about any issues you might be experiencing

Thank you for playing, there’s more to come <3

BUG FIXES

  • Potential fix for another of the most prominent crashes, added even more logging to investigate remaining crashes
  • Fixed player camera and ha...
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29 Jan

Post

Hi Pioneers!

Today we have a small patch before the weekend, this patch was necessary as we’re including more logging so we can further investigate and fix one of the remaining crashes we have from the Engine Upgrade.

If you're still experiencing issues with the Engine Upgrade you can let us know over at our QA site https://questions.satisfactorygame.com/ so we can fix them ASAP!, We’ll be looking forward to reading your feedback on Monday :)

We wish you all a great weekend, see you again soon <3

BUG FIXES

  • Fixed another one of the most prominent crashes, added extra logging to investigate one of the remaining crashes

LOCALISATION

  • Updated all languages with the lat...
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28 Jan

Post

Hi Pioneers!

Hello again everybody, here’s are some more highly requested fixes, thank you all for the feedback so far, it’s been very helpful <3

If you're still experiencing issues with the Engine Upgrade you can let us know over at our QA site https://questions.satisfactorygame.com/ so we can fix them ASAP!

There’s more updates to come so stay tuned, thank you all for playing :)

BUG FIXES

  • Fixed the Chinese and Japanese fonts not working properly
  • Re-added missing QOL additions from the FICS*MAS patch
    • FPS cap options
    • FOV can now be lowered all the way to 20
    • FICS*MAS related items can now be sunk into the AWESOME Sink
    • Buildings that are not in the Build Menu are n...
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