Stardew Valley

Stardew Valley Dev Tracker




01 Oct

Post

Just a heads up everyone, starting today I’ll begin self-publishing Stardew Valley on the Nintendo Switch. That means I will now have full responsibility for any and all matters concerning Stardew Valley on the Switch, so if you have any comments or inquiries about the Switch version please send them directly to me.

I thank Chucklefish for their help in making Stardew Valley a major success on the Switch, and I’m looking forward to continuing full support of Stardew Valley on the platform!

With today’s change, I’m now self-publishing Stardew Valley on all platforms except mobile, where Chucklefish continues to serve as publisher.

 

-Ape


28 Sep


24 Sep


14 Sep

Post

Hi everyone,

This is Eric Barone (aka ConcernedApe), creator of Stardew Valley.

I am aware of the news and social media reports that Chucklefish allegedly engaged in unfair and potentially abusive labor practices during development of their game, Starbound. I feel the need to address this situation because the connection between Chucklefish and Stardew Valley, as well as the degree to which Chucklefish was involved in the creation of the game,  has been a source of confusion for many people . So I’d like to clarify a couple of things.

Throughout the 4.5 years of development, I was the only person to work on Stardew Valley. Neither Chucklefish nor any contributors working with Chucklefish were involved in creating the game, in any capacity.

For the multiplayer update, which came out on PC 2.5 years after the game first launched, a Chucklefish employee did create the multiplayer net-code, but that was the only case where Chuckl...

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10 Sep

Comment

Originally posted by FreddieD76

/u/ConcernedApe I would like you to see the good you’ve done. How all those long days and nights of writing the game have helped others during times of great strife.

Seeing Stardew have a positive impact on so many people has been the most meaningful thing in my life. I tend not to comment often on these threads because I'd prefer the focus be on the people sharing their stories instead of on me, but I do come here and read these and it's really special & amazing. I'm very happy and grateful for this wonderful community, and to everyone who's shared their stories here <3


05 Sep


22 Aug

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weird... what season/day is it?


05 Aug


04 Aug

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I love it... a very beautiful and faithful rendition! The cello and piano are perfect for this. Thanks so much for sharing it with us


31 Jul

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Hey, thanks for the kind words about Stardew Valley! I'm really glad you like the game so much and it's bringing you joy, magic and happiness. I'll keep doing my best to make great video game experiences for as long as I can, it's what I live for! I wish you all the very best


26 Jul


22 Jul


09 Jul

Comment

Originally posted by Starrywisdom_reddit

Been a few weeks, any update?

The updates are still in the certification loop. Could be ready tomorrow or could still be weeks, depending on what happens


02 Jul

Comment

Originally posted by missmermer80

I'm committed to not allowing Switch updates to come out before Xbox/PS4 in the future

Why not hold PC until all ports are ready as well? A lot of new console players, especially ones who have bought the game since the update for PC/switch/mobile and watch YouTube videos (most of which are played on PC), are expecting the same game experience as what they see online. It is frustrating to a new console player to be trying their best to activate an event/quest and it not happen...only to find out that their platform isn't completely updated and they dont have that content yet. It's also frustrating to long time players to have to work hard to avoid spoilers from PC players, especially those on YouTube...and Reddit... who don't give (and don't care to give) spoiler warnings or even mention that it's from the newest update. Most of the frustrations that come from console players could be completely removed if ALL ports were released at the same t...

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I totally understand why console players are upset, and I'll take responsibility for that. I also apologize for the lack of communication. I don't intend for that to be a middle finger to console players, and I'm really sorry if it comes across that way. I want the console players to have the multiplayer update very badly.

Releasing on all platforms simultaneously is the ideal, but there are also some benefits to releasing on PC first... namely that PC is a much more open platform, and if there are bugs they can be fixed immediately. Whereas on console, releasing a bug-fix patch is much more involved, and at the very least it has to pass through the whole certification process. So releasing on PC first allows any bugs to quickly be found and resolved before entering the lengthy console release cycle. I still think it's best to minimize the time difference between PC launch and console launch as much as possible, and that's what I'm going to shoot for in the future.

...

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