Stardew Valley

Stardew Valley Dev Tracker




27 Jun


25 Jun

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Hey, that tiny update was just to add in a couple of steam stats for today's steam summer sale event. I couldn't reveal that because the timing of the summer sale event is confidential, but now that it's out I can say it.

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if you go to %appdata%/StardewValley/ErrorLogs are there any error logs there associated with the time you got the crash? If so, if you could send them to me or just paste the contents here I'd appreciate it and maybe can help

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Originally posted by EsotericGroan

Unfortunately there is no error log for it. Sorry I couldn’t be of help. If there’s anything else you would like me to check just let me know.

On another note, keep up the good work. Love the game so far.

that's interesting, no error log suggests a different kind of issue internally which is also a useful piece of information. I think this will likely be fixed in the 1.4 update. Thanks!


24 Jun

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Originally posted by charisma_blackhole

Can you at least help provide some context as to why this is taking so long?

I get that you're not personally QAing these console updates, but it might help alleviate some players' frustration if your partners provided some context.

A year+ is a pretty long time for a player to wait for an update as massive as this one when other platforms have it. It feels pretty unfair to be expected to just wait it out with little to no communication from the developer and their partner(s).

The multiplayer update is a difficult thing to port, because under the hood it kind of completely changes the way stardew valley works. It's transparent to the player, but for the porting team it means a lot of work and extra problems that have to be solved, compared to a normal content update. That's why the actual porting work took so long.

Also, the XBOX/PS4 versions got started a little late because of some behind-the-scenes business "misunderstandings" (which I can't get into for legal reasons).

Working with consoles is just slow in general compared to PC.. Unlike something like Steam, you have to pass "certification" for each platform, which has specific technical requirements. So in order to do that you have to do a lot of back and forth QA, etc. in addition to the regular development time of the port itself.

So the main reasons why it's taking this long: 1) multiplayer update is a big change to the stardew valley code and difficult to port. Each ...

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Hey everyone, XBOX and PS4 updates are in certification, which typically means that they could be out within the next couple of weeks, but I can't guarantee anything.

...the reason I haven't tweeted about this in a while is because, in the past, unless I had a concrete release date, it seemed to just frustrate people more than anything else. If I say "it's in cert now" then people will ask "What does that mean? How long is that?" and then I'll have to give some kind of estimate, which then, if it doesn't pan out (which can always happen if the game fails cert a couple times), people will be angry with me. It's complicated. I'm sorry about the radio silence. I feel like I'm between a rock and a hard place with this, and it's not always easy to know what to do.

Part of the problem is that the way the whole QA/cert cycle works, it's really really difficult to say "It will be out on X day" or even X month. It's also difficult because, as someone else mentioned here, I...

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hey sorry about the crash... if you go to %appdata%/StardewValley/ErrorLogs is there an error log that you can associate with the time of this crash? If so, if you can send it to me or just post it here, that would be really helpful and hopefully it can be fixed for the 1.4 update.


14 May


27 Apr


22 Apr


19 Apr


29 Mar


16 Mar

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Originally posted by Jadziyah

Hey! I just hit this bug too! Went to sleep, can't get past day 6...this is a huge problem. Any updates /u/ConcernedApe ?

Thanks for the reports. I'll pass this on to the mobile porting guys and hopefully they can get a fix out ASAP


13 Mar

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Hi everyone,

Just wanted to give you guys a quick heads up…

It’s a day early, but Stardew Valley is now available for Android on the Google Play Store!

It’s $7.99 USD, but for regional pricing please check the store.

I hope you enjoy playing Stardew Valley on your Android device.

-Ape


03 Mar

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Originally posted by The_Raven81

OK so I just tested this out, and had this confirmed with my own eyes. So yes, I would definitely label this as a bug. I saw it on PC, and my friend who plays the game on Switch also confirmed this in his game. So IDK if he's labeled it as something he's going to fix at some point.

Gunna tag u/ConcernedApe for awareness of this.

Thanks for the report, I'll check it out. My goal is to fix any & every bug for the upcoming 1.4 update


01 Mar

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Hi everyone,

The new languages update (1.3.36) is now live for everyone, and includes a couple of bug fixes.

Changelog:

*Added French, Korean, Italian, Hungarian, and Turkish language support
*Fixes bug where giving a gift to an NPC caused the gift action to happen twice in rapid succession
*Fixes furniture rotation bug for "stools"
*Fixes morning music not being played correctly
*(spoiler) Fixes Junimos not disappearing after the final goodbye
*New "About/Credits" menu on title screen

Thanks everyone who helped test out the beta, your feedback was really helpful!

Next up is a big free content update (1.4), that includes lots of new stuff, as well as some really nice quality of life features.

Thanks for playing Stardew Valley!

-ConcernedApe

Update: Just a heads up... you may have noticed a couple of very small additional updates recently (after the 1.... Read more