Stardew Valley

Stardew Valley Dev Tracker




22 Jan

Comment

Originally posted by The_Raven81

Just those 1000 Kegs? No. There is way more that hasn't even been mentioned that contributes to the size of his save file. The quote was just the few things that he mentioned in his OP.

Regardless, the fact of the matter and the biggest problem, is that he is even limited in the first place. If I was him with this knowledge that he has posted about the limitations of the Switch port, I would go and contact u/ConcernedApe and let him know of this issue so that he can let the devs of the Switch port know about it, and they can fix it. Because if it's affected him, it's likely to affect others.

I've passed this on to Sickhead Games... thanks


21 Jan


17 Jan

Comment

THese are awesome... great work!


08 Jan

Post
Hi everyone,

There's a very small patch going live today, which fixes a couple of bugs and improves performance in certain situations:

Changes:
*Improved performance in locations with lots of light sources (e.g. torches).
*Improved performance on farms with lots of animals.
*Tweaked new "H" health icon.

Bug fixes:
*Fixed multiplayer visual glitch when another player uses a tool and then starts moving in a new direction.
*Fixed "fishing stance" visual glitches in multiplayer.

Just wanted to let you know. There will also be a beta for the new languages (French, Korean, Turkish, Italian, and possibly one more) soon. I'm also working on a new free content update (1.4) as well, which should be ready some time in the next few months.

Thanks for playing Stardew Valley!

-ConcernedApe

02 Jan

Comment

Originally posted by Kyriio

Don't be too hard on yourself. Before I got my degree I was also a hobbyist and not particularly good at finishing stuff, and worried about all the job offers asking for a portfolio. But look, CA is looking for 3 years of game dev experience, which is much less than what it took him to get Stardew Valley done. This is not a case of "being better": you're only programming in your spare time, of course you're going to jump between ideas and projects! Frankly, the offer seems to target a very small core of experienced programmers in the games industry.

Heck, I'm a programmer in said industry now, I'm pretty confident with C# and my abilities but I can't claim 3+ years of game dev so I won't apply - even though it'd be the dream!

Hey, if you feel confident in your abilities, but don't have 3+ years, I encourage you to apply anyway. Ultimately, I just want to find people who are right for the job.

Post

Hi everyone,

I mentioned in my last post that I’ll be forming a small team to help me continue expanding and maintaining Stardew Valley. Links to the official job postings can be found below, and I’ll update them with the new ones when they’re available:

 

Posted March 27th:

Administrator

 

I appreciate everyone taking their time to apply!

Thanks

-Ape


01 Jan


31 Dec

Comment

In the new update I'm working on, I'm going to make some improvements to this... I'll probably make it so that you can place a building on top of most things that you can walk over/through (e.g. hoed dirt, wild tree seeds), except crops


25 Dec


20 Dec


19 Dec

Comment

Thanks so much, it's an honor to be nominated for this! It's still amazing to me to see Stardew Valley listed next to big name games like GTA an DOTA haha


14 Dec

Post

Hi everyone,

 

First, a quick reminder:

A few weeks ago I announced that I’ll be self-publishing Stardew Valley on most platforms (everywhere except Nintendo Switch and mobile). Today, that transition takes effect.

So, as of today, for PC, Mac, Linux, XBox One, Playstation 4, and PS Vita, if you have any questions, comments, or business inquiries, please send them directly to me. I now bear 100% of the responsibility for these platforms!

 

Now, I’d like to tell you guys what I’m up to, and what’s in store for the future of Stardew Valley.

 

As many of you know, I’ve been working on a new game for a while. I haven’t revealed anything about it, except that it takes place in the same universe as Stardew Valley. I’ve been deliberately secretive about it because I want to be able to work on it without any pressure for the time being. I also want to make sure the concept is fully realized before revealing anything, because once it’s ...

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13 Dec