Stellaris

Stellaris Dev Tracker




05 Oct

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by Eladrin

Hello everybody!

Today we’re going to look at a likely 3.10 feature, some changes that we’ve called the Leader Consolidation.

With leaders becoming more important to your empire following the 3.8 ‘Gemini’ release alongside Galactic Paragons, there were some rough edges leftover and experiences that could be better. Some of the changes we’re implementing during this leader consolidation were things we talked about during the development of Galactic Paragons but decided against for various reasons, or were out of scope at the time, while others are based on data gathered since then and community feedback.
So What’s Changing?​ Some of these names are still being argued over, so are subject to change. Hate one in particular? Let us know. One of us probably hates it too.

... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Sep

Post

by Eladrin

Hi everyone!

3.9.2 has been released with a handful of bugfixes.

STELLARIS 3.9.2 PATCH NOTES

[expand type=showmore]

############################################################​
#################### VERSION 3.9.2 ######################​
############################################################​
Balance
  • Pre-FTL empires now have reduced technological development before the mid-game year.
  • Catalytic empires can now build bio-reactors.

Bugfix
  • Anomalies that reward Scientist Expertise traits now apply those traits to the Cognitive Node for gestalt empires.
  • Blocked empires without the Scientific Method technology from constructing research districts.
  • Federations End s...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 Sep

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post


Hello all,
The latest minor patch for Stellaris is ready and released, fixing a number of issues and further balancing the new mechanics.

We're also planning a follow-up 3.9.3 patch for mid to late October, which will include some of the issues brought up during the Open Beta that require new text, more fixes that did not meet the 3.9.2 deadline, and a handful of other improvements.

Please find the patch notes below.

STELLARIS 3.9.2 PATCH NOTES
[expand type=showmore]

############################################################​
#################### VERSION 3.9.2 ######################​
############################################################​
Balance
  • Pre-FTL empires now have reduced technological development before the mid-game year.
  • Catalytic empires can n...
Read more

21 Sep

Post

by Eladrin

Hi everyone!

It’s been exactly 100 dev diaries since we introduced the Custodian initiative[forum.paradoxplaza.com] alongside the Lem update. With that milestone met, and 314 being funny math number, I thought it would be a good time to review what the Custodians have accomplished, some of the process they use, and where we could go from here.

To review, the original idea behind the Custodians Initiative was to do some of the following:
  • Tweaking game balance
  • Adding new content to old DLC
  • Polishi...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Sep

Post

by Eladrin

Hi all!

The Stellaris 3.9.1 ‘Caelum’ update has been released, with full release notes listed here[forum.paradoxplaza.com].

Stellaris 3.9 "Caelum" Release Trailer​

Unless critical issues arise over the weekend, our current plan is to have a general bugfixing 3.9.2 patch roughly two weeks from now. We’re also planning a followup localized 3.9.3 release in mid to late October, which will include some of the issues brought up during the Open Beta that require new... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Sep

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The free 3.9 "Caelum" update is available now!
The 3.9 “Caelum” update brings with it bug fixes, improvements to Gameplay, Automation, Performance, and the Leader Cap, on top of adding new content for many of our previously-released DLCs.

Read the full patch notes here[forum.paradoxplaza.com].

Dont want to read pages of patch notes? Stellaris Game Director Eladrin joined us on YouTube last week to talk about the new features coming in 3.9!



You can also read our (tra... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Sep

Post
Hello Stellaris Community!

The 3.9 "Caelum" update is currently scheduled to release on September 12th!

This update brings a host of new features to previously released DLC, including a habitat rework, trade rebalance, softening of the leader cap, new features and updates to previously released DLCs, plus a plethora of other bug fixes, AI and performance improvements. We’re going to go through some of the major features of this new update so that you can hop in and start playing on day one!

You can read the full patch notes on the Stellaris forums here.[forum.paradoxplaza.com]

[... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Sep

Post

by Eladrin

Hi everyone!
We're a day earlier than normal today because we wanted to make sure you had a chance to look at the release notes before the AMA event we’ll be holding on /r/stellaris from 15:00--17:00 CEST [CA note: 9am to 11am EDT / 6am to 8am PDT] . Bring your questions, we’ll bring answers.



The 3.9 ‘Caelum’ update is likely to be released next week if everyt... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

31 Aug

Post

by Eladrin

Happy Thursday!

Thanks for all of the feedback you’ve provided in the 3.9 Open Beta, and the surveys that you’ve filled out[www.surveymonkey.com]. We greatly appreciate the opportunity to get your eyes on things early, and it gives us a chance to see how you’re using certain things and tweak them before the actual release. As always, things in the beta are subject to change before release, and some things in there are still placeholders.

We’ve been polishing it and chiseling away at the various issues you’ve found, and are updating it today with some additional changes, and have opened up a ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Aug

Post

by Eladrin

Hi everyone!

This week we’ll be going over changes to Humanoids, Necroids, and more. We’ll also look at how habitats have changed over the past few weeks, and when you’ll get to play with them and give us direct feedback. (Spoiler: Now.)

First, I want to make a correction to the infographic we posted in Dev Diary #308[forum.paradoxplaza.com] - due to a misunderstanding, I had the “lava” and “geode” humanoid lithoids listed as two separate portraits in the infographic, but they’re going to be variants of the same portrait. I apologize for the error.

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.