Stellaris

Stellaris Dev Tracker




28 Oct

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Oct

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written by grekulf

Hello everyone!

Today we’re back to talk a little bit about the recent news that has no doubt sent ripples throughout the community by now, namely the newly announced Aquatics Species Pack!



The Aquatic Species Pack will include:

  • 15 new Aquatic Portraits
  • 1 aquatic-themed Robotic Portrait
  • Water themed Ship Set
  • Here Be Dragons Origin
  • Ocean Paradise Origin
  • Anglers Civic
  • Hydrocentric Ascension Perk
  • Aquatic Species Trait
  • Aquatic Advisor, inspired by high seas adventure fiction
... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Oct

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Embrace the life of a seafaring civilization as you sail the open expanses of the galaxy with Stellaris' most immersive pack yet: the Aquatics Species Pack!

Dive into the Stellaris galaxy with a sea of new choices, and discover new life where you least expect it. Let a wave of new customisation options wash over your empire, with a treasure trove of new species portraits, ship set, origins, and more. Stay tuned for more updates about the Aquatics Species Pack, as more details will soon surface!

... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Oct

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written by grekulf

Hello everyone!

For today’s dev diary we’ll be talking a little bit about a new wave of changes coming in the upcoming 3.2 update.

3.2 will feature some new content and features, some of which didn’t make it into 3.1, and some of which are new. The reason why I mention that is because I also wanted to shed some light on the process itself. With this new way of working, it’s fine if something isn’t done for a certain update, because it can simply spill into the next update. With our ambition of only having 3 months between the updates, it will not be long before the new piece of content will be out in the public. Speaking of which, the new Pompous Purists Civic is just such an example.

Pompous Purists Civic
This civic was designed to be added to the Humanoids Species Pack with our B... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Oct

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written by Guido

Hello and welcome to a new Dev Diary,

My name is Guido and today I’m here in my role as a Principal Designer on Stellaris to talk about AI in a bit more detail.

You probably have heard about the Custodian Initiative by now which has been created to keep improving the game on a more regular basis and in order to be quicker when reacting to player feedback. A part of this initiative is also to put some more love and attention to the AI of the game going forward - an AI initiative inside the Custodians, basically.

For this, we have set some goals for ourselves going forward:
  1. Always work on AI-related topics, regardless of what else is going on
  2. Move the AI towards being challenging to players in an entertaining way, rather than be optimized to min-max its way to v...
Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Sep

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written by grekulf

Hello everyone!

Today I thought we’d go back and talk a bit about the Custodian Initiative and what the future can hold.

The 3.1 ‘Lem’ Update which we put out about 2 weeks ago contained a lot of good stuff that we'd been working on for some months. We’re really happy with how you have received the Custodian Initiative and the first free update, so it’s really fun to see that things seem to be moving in a clearly positive direction.

The Custodian Initiative
With the Custodian Initiative we’re doing a lot of new things at once, and in combination with a lot of internal changes as well, means we’re still learning and adapting. One goal that we haven’t been able to quite deploy a solution for is how to better work together with everyone in the community. We very much appreciate your f... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Sep

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Hello everyone!

As we work on the next patch with the Custodian team, we thought that there were a couple of issues that have been brought up by you all that we thought needed to be addressed a bit sooner than the next Custodian patch. Nothing has changed since the changelogs were posted in last weeks Dev Diary.

3.1.2 Patch Notes: [expand type=details]
#################################################################
######################### VERSION 3.1.2 ###########################
#################################################################

######################
# Performance and Stability
######################

* Fixed a crash where releasing a vassal as a Clone Army could cause an invalid species.

######################
# Bugfixes
######################

* Fixed the Clone Army origin tooltip not having a matching ship upkeep reduction with their admirals. Also changed the bonus to scale in a cl... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Sep

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written by MrFreake

Hello Stellaris Community!

This week’s Dev Diary comes to you with a little bit less of the future development and more of what we’ve been doing with the Custodian team’s work. That means that we’ll be sharing a little bit of information on the upcoming fixes for the 3.1.2 patch. Next week we should be back to the regular schedule of dev diaries that we know you’re looking forward to; however, this week we want to continue the conversation from last week and provide details on the patch.

First off, we want to thank all of you for submitting your bug reports! Bug reports are extremely useful to us, and we want to thank our Community for dedicating their time to reporting issues in Lem. I just want to share a little context with you all for a moment:

On launch day we peaked at ~18k concur... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Sep

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Originally Posted here[forum.paradoxplaza.com]
See only Dev Replies[forum.paradoxplaza.com]


written by grekulf

Hello everyone!

The first update by the Custodian team is now out, and we hope that you’re enjoying yourselves trying out some of the new changes. We’re very excited to see that so many of you seem very happy with the Custodian Init... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Sep

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Now is the time to try out the pinnacle of space grand strategy for free on Steam.

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Get it here: https://pdxint.at/3mFhQat

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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The Stellaris Team is proud to announce the free 3.1 “Lem” Update is Now Available!

This is the first release from our new Custodians Development Team at Paradox Development Studio. This team will operate in parallel to the “Expansion Team”, which will focus on creating new content for Stellaris. Read more about the Custodians Initiative here[forum.paradoxplaza.com].

This patch is named to honor the 100th Anniversary of the birth of renowned Sci-Fi author Stanisław Lem, bringing with it a host of balance changes, bug fixes, AI improvements, as well as adding content to several previously released paid DLCs.

Release Trailer: ... Read more