Stellaris

Stellaris Dev Tracker




24 Dec

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Dec

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Hello Stellaris Community!

Here on Stellaris, we love our community content creators. This holiday season, join us and meet some of our favorite community content creators that you might've never seen before!

Each streamer will play 30 years, and then pass the save file onto the next streamer. Each of these saves we’ll post on this thread[forum.paradoxplaza.com], so that you can play along. Miss an episode? Don’t worry about it, we’ll update this post[forum.paradoxplaza.com] with the links to the VODs after the stream.

... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Dec

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Read in Russian on VK/Доступно на русском в ВК[pdxint.at]

written by grekulf

Hello everyone!

We aren’t quite ready to show the things we are working on currently, but from the beginning of January we’ll be back with more dev diaries to talk about things like the Unity rework or the new Situations system. For now, we’ll be taking a hiatus until January 13th.

We want to instead take this opportunity to celebrate the year that’s gone by and thank you all in the community for your continued support.

Looking back at the year:

  • We released Nemesis and the 3.0 ‘Dick’ Update, after Philip K Dick, which added the Intel system and E...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Dec

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Read in Russian/Доступно на русском в ВК[vk.com]

written by Narkerns



Hello and welcome to a new Dev Diary,

This is Guido again with a follow-up on the AI side of things.

AI Feedback
First of all I wanted to thank you all for all the good and supportive feedback we got for our last changes on the AI. It’s really encouraging seeing so many of you engage with the changes and letting us know what works and where there’s still room for improvement.

It’s nice to see that lots of people appr... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Nov

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written by grekulf


Come all you young spacefarers, listen to me! I’ll sing you the song of this dev diary!


Space shanty? Sing-along version? Amazing.

Today we’re back with another dev diary, and today we’ll be talking a little bit about our next steps. But first and foremost I’d like to thank everyone in the community for showing such great appreciation for Aquatics and the 3.2 update. The Aquatics Species Pack is the best-selling species pack to date, and going by the Steam review it also seems like it’s very well-liked. The future is looking bright, and together we will be able to make Stellaris bigger and better than ever before!

Speaki... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Nov

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The Aquatics Species Pack and free 3.2 “Herbert” update, named for Sci-Fi author Frank Herbert, is available now!
Embrace the life of a seafaring civilization as you sail the open expanses of the galaxy.

The Aquatic Species Pack includes:
    ● 15 new Aquatic Portraits ● 1 Aquatic-themed Robotic Portrait ● Water themed Ship Set ● 2 New Origins
      ○ Here Be Dragons - Start in a system guarded by the Sky Dragon, this dragon will protect you from harm, as long as you keep it happy. ○ Ocean Paradise - Start on a large-sized Ocean world with rich food deposits, and get production, happiness, and pop growth bonuses on your homeworld, but start with no guaranteed habitable worlds.
    ● Anglers Civic - Harvest the Bounty of the Deep, Agriculture Dist...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 Nov

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Hello everyone!

Yesterday we announced that Aquatics will be released this coming Monday, November 22nd, for USD $9.99/€9.99 or regional equivalent. We’re super excited to bring you this new Species Pack and we’re really happy to sea the positive reactions you all have had to the ships and portraits that we’ve shared over the past few weeks.

And as is the time-honored tradition, here follows the changelog for the Aquatic species pack, with the accompanied 3.2 ‘Herbert’ Update, named after renowned author Frank Herbert, that the Custodian team has been working on 😁

3.2 "Herbert" Patch Notes
[expand type=details]
#################################################################
######################### VERSION 3.2.0 ###########################
####################################################... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Nov

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Embrace the life of a seafaring civilization with the release of the Aquatics Species Pack on November 22nd for USD $9.99!

Choose to originate on a large Ocean Paradise world, with increased pop happiness, output, and growth. Or choose the Here Be Dragons Origin, and start guarded by a sage-blue - and occasionally very hungry - space dragon, which will protect you from harm, as long as you keep it happy.

Specialize your species with the Aquatics Species Trait, which further optimizes your species for living on Ocean worlds, but penalizes living on Cold and Dry planet types.

Become interstellar seafood harvesters with the Anglers Civic, and harness the bounty of the ocean with fresh seafood and rare pearls as staples of your Empire’s economy.

Ascend into the deep with the Hydrocentric Ascension ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Nov

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written by Gruntsatwork and Caligula

Hello everyone, today we would like to tease you with some of the upcoming changes coming with the 3.2 "Herbert" patch, named after Sci-Fi author Frank Herbert[en.wikipedia.org], which we will release along with the Aquatic Species Pack.

For Balance Changes, we have the following changes in store for you:
  • Functional Architecture and Constructobot: Reduced the free building slots granted from 2 to 1.
  • Agrarian Idyll empires now get one planet building slot per four Agricultural districts built.
  • Reduced the ship upkeep cost modifier for clone army admirals to 5...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Nov

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written by Fenni Johansson, Hanna Johansson, and Nicolas Lennman

Hi! My name is Fenni and I’m an Art Producer for Stellaris.

Today, I will talk a bit about our art processes and give you a little behind-the-scenes look at how our amazing team of artists worked when creating the Aquatics species!

Exploring the narrative When creating a new species, we first start by exploring the theme, story and narrative of the species. When creating a character inspired by an existing animal, we also first explore why this animal looks the way it does and what specific characteristics we can identify. How did the animal evolve to look like this? How has the environment it lives in shaped it’s appearance and behaviour? This helps us understand what elements and why something looks and feels the way it does, and we can use it... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Oct

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written by Pavel Golovii and David Strömblad Lindh

Hello! My name is Pavel Golovii, I am a concept artist from the art team that has worked on the Stellaris Aquatics Species Pack. I am going to highlight the process of developing ship designs from a concept artist perspective. I will talk about the initial ideation process, inspiration, visual language and defining the look of individual ship classes.



Brief The work of a concept artist is to suggest a clear visual interpretation of game aspects often based on initially vague ideas and definitions. At this very first stage our goal was to probe for the style for the aquatic ships, invent a sort of a visual language that we then cou... Read more