Stellaris

Stellaris Dev Tracker




14 Sep

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    /u/ on Steam - Thread - Direct
Un petit quelque chose: Vous trouverez les informations sur cet évènement sur la page d'annonce.

09 Sep

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The Stellaris team is proud to announce the free Lem Update, honoring the 100th year anniversary of Sci-Fi author Stanisław Lem, will be released on September 14th!

The Custodians Initiative The update marks the first free update of Stellaris from our Custodian Development Team. This new group of developers was created with the mandate of updating and maintaining the amazing content that has been added to Stellaris over the years, as well as crushing bugs, adding content to existing DLC, as well as improvements to Quality of Life, Performance, UI and AI. The Custodians Team operates in parallel with the “Expansion Team”, which will continue to develop new content for Stellaris.... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Sep

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by Caligula

Welcome to another Stellaris Modding Dev Diary! Today, I’ll be talking you through some of the new scripting language features in the upcoming 3.1 patch.

We have already mentioned that Traditions are considerably more moddable [forum.paradoxplaza.com]now with the new system, with far less heavy lifting needed in the gui and loc files. I can also confirm that you can, for instance, now script in tradition trees that only become available if you make certain decisions during the game. But today, the main focus will lie on variables.

Variables
I mention... Read more
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    /u/ on Steam - Thread - Direct
Zomaar: Je kunt meer informatie over dit evenement hier op de aankondigingspagina vinden.

26 Aug

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Hey folks,

I’m Alfray Stryke, a member of the QA team for Stellaris. As part of the Custodians’ work on the 3.1 “Lem” patch, as mentioned in Dev Diary #215, the team has done a balance and Quality of Life pass on various features throughout the game and we’d like to highlight some of the more harder hitting changes. This is not a complete list of all changes, and may contain some not-final numbers. As a reminder, the changes to the Necroids Species Pack were covered in Dev Diary #216, and all of these changes will also be included in the Lem update.

Void Dwellers
We’ve been aware that the implementation of Void Dwellers of having two separate traits, one positive and one negative resulted in behaviour that we weren’t happy with - in particular being able to gene-mod the negative aspects of the trait out of existence. To solve this we’ve made some changes to how the traits work:

There is now only a single Void Dweller trait, so it can’t be exploited via... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Aug

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Hello everyone!

I’m here to announce a surprise update to the game. But before we get our expectations blown out of proportion, this update contains only a change to our Multiplayer Backend. We are rolling out the Nakama infrastructure to host cross-store PC multiplayer.

With this update we are completely removing our internally developed Multiplayer backend (PDXMP) that is currently used by all stores excluding Steam, which uses the built in Steam backend. The reason for this change is because we believe that Nakama, developed by an external partner, is more stable than our current in-house solution.

What this will mean for you as a player is hopefully nothing different from how you normally play the game. This update should not affect your single player experience whatsoever and if you have the game installed on Steam and don’t have friends on other platforms you won’t be affected by the Multiplayer change either.

The only people this will affect a... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Hello everyone!

It is Thursday and that means it is time for your weekly dev diary. Today, we will talk a bit more in-depth about the upcoming additions to the Humanoids species pack.

First, let us take a look at the civics that will be added:

Masterful Crafters


The Masterful Crafters Civic, previously teased in Dev Diary 214, will replace your artisans with a new job type called Artificiers. They will fulfil the same basic production needs as Artisans, Consumer Goods that is, while also producing some extra Trade Value and Engineering Research. As you might expect, since they focus on consumer goods, this civic will not be available for gestalt empires.



... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Aug

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Greetings and salutations space fans!

Today we’re back with another dev diary, and the topic at hand is the feature improvements coming to the Traditions system. Back in dev diary 214[forum.paradoxplaza.com] when we announced the Lem Update and the Custodians Initiative, we also talked about how to make Selectable Traditions.

Selecting your Traditions

We know there’s been mods that have extended the amounts of traditions for some time now, and we also know that it's something that parts of the community have been asking for as well. For us, Traditions have always been an important part of customizing and specializing your Empire during play, and although we of course like giving players... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/281990/announcements/detail/5328307984833893832]here[/url].

05 Aug

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Hello everyone!

I hope you have had a great summer thus far, and let’s hope we can enjoy the rest of August as well. The team is starting to return from their vacations and we’re eager to start finishing off the Lem Update so that we can ready it for release in September.

As mentioned in dev diary 214[forum.paradoxplaza.com], we’re going to Buff the Backlog by adding some gameplay to existing DLC. Today we’re here to talk about an addition coming in the Lem Update, and more specifically what additions we are making to the Plantoids Species Pack.



W... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/281990/announcements/detail/2956036220599537834]here[/url].

29 Jul

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Nemesis: Cold War was a multiplayer event held to celebrate the launch of the Stellaris: Nemesis Expansion on PC.

Watch episodes Wednesdays and Sundays on the Paradox Grand Strategy Channel on YouTube.

Watch it here: https://pdxint.at/coldwaryt

Cast
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Hosts: Fredrik Knudsen, SimasTV Game Master: DJTruthsayer

Players: A_Spec, Templin Institute as the Divine Imperium. Door Monster, Stefan Annon as the Xuman Overmind. MaxTheCatfish, Wintergaming as the Imperial Chocolat Covenant. BurkeBlack, Venalis, CrReaM, CletusBueford, GassyMexican, Classypax as the Antharian Republic of Beautification. SpiffingBrit, Bedgarsan, Bokoen, Alex the Rambler, Rimmy Downunder as The Refuge. D1... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/281990/announcements/detail/2961665014528707387]here[/url].

26 Jul

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The galaxy is vast and full of creative new aliens! Join the Stellaris Artists and see how our worlds are populated with a growing array of fascinating creatures, from PDXCON 2021.

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/281990/announcements/detail/2961664381369270283]here[/url].

15 Jul

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Meet the Sapient Combat Computers that we converted into Programmers for the Paradox Empire. Our developers will share their insight on how the technology behind Stellaris is created. (From PDXCON)

Watch it here: