Stellaris

Stellaris Dev Tracker




06 May

Hi everyone!

Thanks for the tremendous participation within the 3.0.3 beta branch and for all of the feedback that you've been providing.

For those that are interested in joining the beta, you have to manually opt in to access it. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch.

This week we'll be talking about some more changes that we're planning on pushing in the near future to the 3.0.3 beta branch concerning further balance updates, AI, and more. These are highlights of some of the things that will be in the full patch notes and not intended to be a comprehensive list.

Bug Fixes and Further Balance Updates
From fixes to the end of the Cybrex precursor chain to correcting edict deactivation costs, we've fixed a number of issues that you've found and reported during the beta. Thank you for reporting things in the ... Read more

29 Apr

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/281990/announcements/detail/3038217963778645595]here[/url].
Hello Stellaris Community!

We’re pleased to announce the Stellaris 3.0.3 Open Beta is Now Live. This open beta includes changes to the new population growth system introduced in 3.0.1, to address some of the concerns raised by players about the population growth mid to late game.

To opt-in to the open beta branch, right click Stellaris, click Properties, Beta tab, and choose “Stellaris_test” from the drop down.
Please leave your feedback on these new changes in the the Pop Growth Feedback Megathread here[forum.paradoxplaza.com]

We are always looking for feedback from our Community, and regularly incorporate community feedback into our future development plans.

We hope you’re enjoying Nemesis, and thank you for your pa... Read more

28 Apr

Hello Stellaris Community!

We’ve seen a number of your reports regarding the pop growth mechanics included in the 3.0 Update. We’ve been reviewing this feedback, and including it in our post-launch support for 3.0.

Here’s how we’ve decided to handle it:
This week (date to be confirmed) we will be publishing an open beta that includes a revision of some of the population growth changes. The objective behind the changes introduced in the 3.0.3 Open Beta is to address some of the concerns raised by the community regarding mid and late game population growth.


When the open beta branch goes live, you can opt-in to the beta by right clicking Stellaris, click Properties, Beta tab, and choose “Stellaris_test” from the drop down.

We will do a further post when this branch becomes available. We are committed to gathering additional feedback and will consider incorporating this feedback into our development moving forward.

We hope you’re enjo... Read more
Hello Stellaris Community!

We’ve seen a number of your reports regarding the pop growth mechanics included in the 3.0 Update. We’ve been reviewing this feedback, and including it in our post-launch support for 3.0.

Here’s how we’ve decided to handle it:
This week (date to be confirmed) we will be publishing an open beta that includes a revision of some of the population growth changes. The objective behind the changes introduced in the 3.0.3 Open Beta is to address some of the concerns raised by the community regarding mid and late game population growth.

When the open beta branch goes live, you can opt-in to the beta by right clicking Stellaris, click Properties, Beta tab, and choose “Stellaris_test” from the drop down.

We will do a further post when this branch becomes available. We are committed to gathering additional feedback and will consider incorporating this feedback into our development moving forward.

We hope you’re en... Read more

22 Apr

Hello everyone!

We hope that you’ve all had a chance to enjoy the 3.0 ‘Dick’ Update and Nemesis. We’ve had a lot fun making it, and it's been really fun to see your reactions to all the new stuff!

We appreciate all the feedback and bug reports you have submitted, as it really helps us improve the game. 3.0.2 is looking to be quite stable as it currently stands, with better performance and a very low amount of out-of-syncs in multiplayer. There are still bugs and improvements that we want to make and the current plan is to fix bugs and make improvements for a couple of weeks more, until we can release a 3.0.3.

For that patch we’ll be looking at things like:
  • Some improvements relating to Operations & Espionage
  • Tweaking and making improvements related to pop growth
  • Various other improvements, balance tweaks and bugs

We also know that pop growth has been a heartfelt issue for some o... Read more

20 Apr

Post
    /u/ on Steam - Thread - Direct
: Vous trouverez les informations sur cet évènement sur la [url=https://steamcommunity.com/ogg/281990/announcements/detail/5736998873835891085]page d'annonce[/url].
Hello everyone!

We hope all of you are enjoying Nemesis, a lot of work went into this patch and expansion. Countless hours to bring you what is, in my personal opinion, one of the best and most stable releases in Stellaris history! However, regardless of how much effort you put into something being flawless, there will always be some small cracks that get missed.

With this hotfix we hope to bring you a quicker patch of some of those larger cracks. This is intentionally a very small patch to make sure that we could get these specific issues fixed and delivered to you all sooner rather than later. Rest assured though that we have another patch in the works, so please continue providing us with feedback and bug reports (over at the Bug Forum[forum.paradoxplaza.com])!
3.0.2 H... Read more

15 Apr



Ladies and gentlemen, the moment you've all been waiting for is here!

Nemesis[www.paradoxplaza.com] and the 3.0.1 'Dick' update should now be live on Steam and all other platforms!

As mentioned yesterday in an impromptu Dev Diary (here[forum.paradoxplaza.com]), in the update we have also included a patch for 3.0.0. Which is why w... Read more

14 Apr

Hello everyone!

Hopefully this will come as a pleasant surprise to all of you! Last week I posted the changelog for 3.0.0 and talked a bit about the fact that we were already working on the 3.0.1. The details I left out were that we were actually close to being done, but for the sake of not making promises I wouldn't be able to keep, I decided that I would err on the side of caution. However, now that the 3.0.1 has gone through all the necessary checks and processes I am happy to announce that we will launch Nemesis[www.paradoxplaza.com], and by extension the 3.0 'Dick' Patch, with this 3.0.1 patch!

This means that there will never be a 'live' version of the 3.0.0., and instead you will all recei... Read more

08 Apr



Hello there!

We're just about a week away from releasing Nemesis[www.paradoxplaza.com], our next big Expansion for Stellaris. So big in fact, that we're naming it after one of the most renowned Science-Fiction authors, Philip K. Dick, and calling it 3.0! This has been one of the most fun expansions I've personally gotten to work on and I can't wait to see your reactions when you get to play it yourselves!

With this post we're of course bringing you the changelog today, but I also wanted to talk a bit about how we've been handling bigger releases lately and what... Read more

01 Apr

Hi! Happy April Fool's Day!

This week we want to show off some of the challenging new Origins that are not coming soon.

The first, titled Surviving the Aftermath, is a variant on Void Dwellers.

The Surviving the Aftermath origin starts with the premise that a construction ship and colony ship were lost in MIA when a Crisis nation activated the Aetherophasic Engine and destroyed the galaxy, and you're left in a habitat to pick up the pieces.


Your home system.

As the galaxy has been destroyed and there are no resources anywhere, we expect this to be an exciting and challenging origin to play.


The local cluster.... Read more

31 Mar