@StellarisGame: We said we wanted to make the planets feel more unique in the 2.2. A part of that are the planetary features, and here's…
@Golwar @SirVogelius Of course
"This is my imitation of a stockholmer" @SirVogelius indicating his everyday looking self
"I'm gonna play MegaPork when it edges towards release" - heard at tuesday beers
@longgameshort: First half-breed, known as Tentacelf, brought to you by @PlatyC and Xenocompatiblity™ aren't they charming?
As spotted by eagle-eyed readers of the new dev diary: Hive Worlds are indeed now a thing for players with Utopia in the 2.2 update!
@StellarisGame: Dev Diary #134 - Script Changes and Modding in 2.2 is up!
@StellarisGame: Remember, we're continuing the DevClash tomorrow! If you want to catch up, check out this awesome summary of first 3 epi…
@StellarisGame: Speaking of space capitalism, Stellaris is on sale! Check out the deals here:
@Nuranox Direct your praise towards @mHerbertsson :)
@StellarisGame: Stellaris: MegaCorp will be released December 6th, 2018! Pre-order NOW on:
@Moah3 There is a setting for it, but for some reason its not visible or people dont respect it.
@StellarisGame: 24 hours until a special MegaCorp Announcement! Make sure to set your YouTube reminders on!
@Nuranox Based on planet size.
@Esurnir Soldiers are worker strata.
A look at the more detailed ground battle interface in 2.2 'Le Guin'. You will now be able to more clearly see which armies are engaged on the front lines, as well as which armies have disengaged from battle after taking losses.
@StellarisGame: Embrace the globally-available deployment of countdown software measures for e-entertainment multimedia ETAs! https:/…
A look at how devastation affects planet city visuals in the 2.2 'Le Guin' update.
Managed to push through the distractions... and wrote a dev diary @StellarisGame