@DippyNikki: Fixed the tree.
Assuming you were a member of an extinct, precursor species, what would be the one item you left behind, that the younger species would be likely to find and be dazzled by, millions of years later? :)
@michalmorka: @StellarisGame playing as a gestalt consciousness, found primitives and decided to observe them. Then I got an event in whโฆ
@thebartbots: It seemed like just a regular Friday, until the Bartbots encountered an obstacle they had not expected.
@ADTurelus: A #StellarisDevClash emoji story of @cybercows1
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@JOBRACON: @StellarisGame So there was life in pre-terraformed Mars
If you missed yesterday's Dev Clash mid-season finale, you can watch the recording here:
It's a pretty wild one and the Khan doesn't disappoint! We'll be back with more episodes on January 17th!
Hey! @E_Universalis! Tell your players to stop judging us over MegaChurches!
Regardless of that though, I firmly believe its still very important to know your audience and to have a good communication strategy. We've seen too much of the contrary from Blizzard recently.
Also do note that I still think Diablo: Immortal can be a huge success in countries like China. Mobile is huge there. The biggest streams I've seen on were mostly @PUBG mobile, with millions of views.
I might be very wrong here, but it really seems very sudden. The news aren't even up on the @BlizzHeroes main page.
I'm quite surprised by the sudden shutdown of @BlizzHeroes, and how poorly that was timed/communicated. Something doesn't quite seem right there over at @Blizzard_Ent. If I may speculate wildly, they might be moving more people to projects like Diablo 4 - cont.
@dmoregard: It's now official โ I will be taking over as Game Director for @StellarisGame. This has been brewing for some time, and I'mโฆ
It's now official โ I will be taking over as Game Director for @StellarisGame. This has been brewing for some time, and I'm very excited in taking this next step. I'm very much looking forward to stepping up as a leader and leading the direction of the game.
@Martin_Anward: As announced on stream, MegaCorp was my last expansion as Game Director of @StellarisGame. The reigns to the game are noโฆ
I look forward to seeing (and playing!) their continued plans for the game, and as I said: You definitely haven't seen the last of me :)
It has been an absolute privilege on work with the @StellarisGame dev team, a team of passionate, dedicated and talented individuals, on a game that I love. I will miss Stellaris a lot, but it's a good feeling to be able to leave the project knowing that it is in such good hands.
I will continue to host the Stellaris dev-clash streams until at least the end of the current season, and I'm sure you'll continue seeing more from me on other streams and Paradox events.
This move has been planned since a long time back, and I am still very much staying at Paradox Development Studio as a Game Director, I am just moving over to another, secret project.
As announced on stream, MegaCorp was my last expansion as Game Director of @StellarisGame. The reigns to the game are now in the safe hands of @dmoregard, who has been working as game designer on the project alongside me for almost three years.