Stellaris

Stellaris Dev Tracker




22 Nov

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Today's Dev Diary comes to you with the nitty gritty details related to modding and getting really in-dept into the changes that will be coming in Le Guin.

While this isn't something that is of interest to everyone, we are dedicated to giving our modding community even better tools to let their ideas and imaginations run wild.

For the full details, check out the Dev Diary on our forums here[forum.paradoxplaza.com].

21 Nov


20 Nov

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Stellaris: MegaCorp will be releasing on December 6th, 2018 with a host of new gameplay updates, giving you the change to play as your very own MegaCorp and conquer the galaxy with commerce and your own finely-tuned business acumen.

Also, we've just released the MegaCorp Story Trailer - which you can watch either on the our Steam store page or click the image below to watch it on YouTube!

... Read more

19 Nov


16 Nov


15 Nov

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Hello everyone!

We’re back for this week’s installment of the Stellaris Dev Diary. This week we will covering a mix of paid and free features. More exactly, we’ll be talking about the Slave Market, Unity Ambitions and new Mandates. I bet I know which one you’ll want to read about first, so let’s start with that one.

Before we start I need to reiterate that this dev diary contains things that are WIP, with non-final numbers, interfaces or mechanics that might change.

The Slave Market (PAID)
To better facilitate different playstyles, we’ve added the Slave Market feature to MegaCorp. This will allow more easy transfer of slaves between empires. In MegaCorp, nothing can stand in the way of the pursuit of profit.

Access to the Slave Market is granted once the Galactic Market is founded. Only empires that also ... Read more

14 Nov

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Originally posted by ViolentBeetle

Is this defined through a job or by effects applied to a country/planet? As is, how hard would it be to make a primitive civilisation with different jobs without altering vanilla jobs?

Would a new country type have blank slate of a job market?

Jobs can come from any source that provides a modifier to the planet, and are very easy to add.

Comment

Originally posted by Euphoricus

I wonder if the jobs change for different Ages. Would be weird to see "Feudal noble" or "Peasant" in Stone or Atomic age.

They do.

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Originally posted by trostoff

The planet is producing science. I wonder if they are implementing some kind of system where primitives can progress to the space age based on resource production and not just have it be based on time passing.

It's just for flavor at the moment.

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Originally posted by darksilver00

It seems a bit redundant that xeno-ward is the name of the stratum and the job here.

OK, I'll rename the stratum to 'Primitive' instead.