Is this defined through a job or by effects applied to a country/planet? As is, how hard would it be to make a primitive civilisation with different jobs without altering vanilla jobs?
Would a new country type have blank slate of a job market?
Jobs can come from any source that provides a modifier to the planet, and are very easy to add.
I wonder if the jobs change for different Ages. Would be weird to see "Feudal noble" or "Peasant" in Stone or Atomic age.
They do.
The planet is producing science. I wonder if they are implementing some kind of system where primitives can progress to the space age based on resource production and not just have it be based on time passing.
It's just for flavor at the moment.
It seems a bit redundant that xeno-ward is the name of the stratum and the job here.
OK, I'll rename the stratum to 'Primitive' instead.
1440 energy i can handle, but ecumenopolis producing 112food?
Something isn't right.
This is a Fallen Empire.
It's unclear whether these are fallen empire exclusives or not.
They are.