Stellaris

Stellaris Dev Tracker




19 Nov


16 Nov


15 Nov

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Hello everyone!

We’re back for this week’s installment of the Stellaris Dev Diary. This week we will covering a mix of paid and free features. More exactly, we’ll be talking about the Slave Market, Unity Ambitions and new Mandates. I bet I know which one you’ll want to read about first, so let’s start with that one.

Before we start I need to reiterate that this dev diary contains things that are WIP, with non-final numbers, interfaces or mechanics that might change.

The Slave Market (PAID)
To better facilitate different playstyles, we’ve added the Slave Market feature to MegaCorp. This will allow more easy transfer of slaves between empires. In MegaCorp, nothing can stand in the way of the pursuit of profit.

Access to the Slave Market is granted once the Galactic Market is founded. Only empires that also ... Read more

14 Nov

Comment

Originally posted by ViolentBeetle

Is this defined through a job or by effects applied to a country/planet? As is, how hard would it be to make a primitive civilisation with different jobs without altering vanilla jobs?

Would a new country type have blank slate of a job market?

Jobs can come from any source that provides a modifier to the planet, and are very easy to add.

Comment

Originally posted by Euphoricus

I wonder if the jobs change for different Ages. Would be weird to see "Feudal noble" or "Peasant" in Stone or Atomic age.

They do.

Comment

Originally posted by trostoff

The planet is producing science. I wonder if they are implementing some kind of system where primitives can progress to the space age based on resource production and not just have it be based on time passing.

It's just for flavor at the moment.

Comment

Originally posted by darksilver00

It seems a bit redundant that xeno-ward is the name of the stratum and the job here.

OK, I'll rename the stratum to 'Primitive' instead.


13 Nov

Comment

Originally posted by Morssolvit

1440 energy i can handle, but ecumenopolis producing 112food?

Something isn't right.

This is a Fallen Empire.

Comment

Originally posted by mynameismrguyperson

It's unclear whether these are fallen empire exclusives or not.

They are.


08 Nov

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Hello everyone!

Today we’re back for this week’s installment of the Stellaris Dev Diary!

Now for the standard reminder that we’re not yet ready to reveal when MegaCorp will be released, and that screenshots may contain placeholder art, interfaces and non-final numbers. That said, you’re now free to begin the honored tradition of ignoring that and start arguing about any numbers posted or asking for a release date.

Anyway, let’s begin! Today we will be covering The Caravaneers, another cool feature in MegaCorp.

The Basics
The Caravaneers are space-based traders who send out fleets across the galaxy to offers you great deals! The best deals! There are three different Caravaneer fleets who set out from their coalition base in Chor’s Compass.



... Read more

07 Nov


03 Nov


01 Nov

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Hello everyone!

On this stellar day you will be able to read another of our dev diaries about the upcoming expansion - MegaCorp.

Like always I have to mention that we’re not yet ready to reveal when MegaCorp is due to being released, and that this article may contain placeholder art, interfaces and non-final numbers.

For this dev diary we will be exploring some of the new cool features in the MegaCorp expansion – namely Ecumenopolises and new Megastructures.

Ecumenopolis
“Thus shall we make a world of the city, and a city of the world”.


The city planet is here. To create a Ecumenopolis, you first need to unlock the associated Ascension Perk. The ascension perk i... Read more
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Every Thursday at 15:00 CET, tune into the Stellaris Dev Clash!

We're kicking off Week 2 of the Dev Clash right now, with our developers taking on the roles of their very own empires. Come and follow the narrative and get an exclusive look on the lastest MegaCorp internal build.

Twitch: https://www.twitch.tv/paradoxinteractive
Mixer: https://mixer.com/paradoxinteractive