Stellaris

Stellaris Dev Tracker




29 Sep

Comment
Timjfjdd said: Is the team aware of the multiplayer issue where people desync if mods have any custom UI? it affects all mods that add new custom UI, makes playing modded games in multiplayer almost impossible.
https://forum.paradoxplaza.com/foru...ds-vanilla-stellaris-bu...
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Novirtue1980 said: Please put your efforts on fixing the fleet manager, the amount of ships being created on every fleet is ruining the game for a lot of people.

Also please fix the immortal fleets ( For more clarification, fleets that retreat from battle into a system you just happen to be in can't be targeted by enemy fleet there, lost a 2.4M fleet to a 10k destroyer because it was immortal and I was busy dealing with 18 other combats )
We're aware of the issue with the fleet manager and are looking into it :)... Read more
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Hello everyone!

As we work on the next patch with the Custodian team, we thought that there were a couple of issues that have been brought up by you all that we thought needed to be addressed a bit sooner than the next Custodian patch. Nothing has changed since the changelogs were posted in last weeks Dev Diary.

3.1.2 Patch Notes: [expand type=details]
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######################### VERSION 3.1.2 ###########################
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# Performance and Stability
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* Fixed a crash where releasing a vassal as a Clone Army could cause an invalid species.

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# Bugfixes
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* Fixed the Clone Army origin tooltip not having a matching ship upkeep reduction with their admirals. Also changed the bonus to scale in a cl... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Sep


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23 Sep