Stellaris

Stellaris Dev Tracker




11 Nov

Post

written by Gruntsatwork and Caligula

Hello everyone, today we would like to tease you with some of the upcoming changes coming with the 3.2 "Herbert" patch, named after Sci-Fi author Frank Herbert[en.wikipedia.org], which we will release along with the Aquatic Species Pack.

For Balance Changes, we have the following changes in store for you:
  • Functional Architecture and Constructobot: Reduced the free building slots granted from 2 to 1.
  • Agrarian Idyll empires now get one planet building slot per four Agricultural districts built.
  • Reduced the ship upkeep cost modifier for clone army admirals to 5...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Nov


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08 Nov


07 Nov


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04 Nov

Post

written by Fenni Johansson, Hanna Johansson, and Nicolas Lennman

Hi! My name is Fenni and I’m an Art Producer for Stellaris.

Today, I will talk a bit about our art processes and give you a little behind-the-scenes look at how our amazing team of artists worked when creating the Aquatics species!

Exploring the narrative When creating a new species, we first start by exploring the theme, story and narrative of the species. When creating a character inspired by an existing animal, we also first explore why this animal looks the way it does and what specific characteristics we can identify. How did the animal evolve to look like this? How has the environment it lives in shaped it’s appearance and behaviour? This helps us understand what elements and why something looks and feels the way it does, and we can use it... Read more