does this mean no balancing changes
Balance changes will be included with each major content update. We also plan to release a patch AFTER the major updates that will include additional balance changes that we feel need to be made after we've gathered data from player testing.
I am against this. I'd rather wait a little more or switch difficulties myself if I have an ETA for each difficulty.
We play co-op because we enjoy matching against the difficulty we want. Do we want a chill game? We go lower than our level. Do we want a challenge? We go higher. We can even be trying new builds or commanders and we want to take our time to read in that particular game. Co-op is about having total agency of the difficulty level.
At times I could also prefer to be matched with ally bots instead of people just to avoid some queues or try new stuff on my own. Feeling free to play however we want is the actual priority in co-op.
This is helpful feedback that I will pass on to the team.
Can we not have the flair "Frost Giant Response" if the response has nothing to do with the OP topic?
I believe the flair is automatically generated--it's not flagged by a human.
Read moreHey Guys,
I recognize I have a long way to go with content creation.
I've got to work on the "um"s. I edited out some of them, but there's so many. I'm going to try really focus on that next time.
I think I'm going to work on editing in general too. Also I'll take any recommendations as far as microphone and camera into consideration.
To be honest, I almost didn't put this video out. Then as I was going to bed this evening, I was watching this video: https://www.reddit.com/r/Stormgate/comments/1fhh3ek/video_title_stormgate_we_need_to_talk/
In it he says he too, didn't know about gear until my video.
So, as poor as my delivery might be, this actually is information that can be useful to people. So, I'm putting it out there.
All this to say, feedback's appreciated, let me know what you think I should improve. But just kno...
Thank you for putting in the hard work to create this video and help teach players about the Gear system!
I believe the goal is to average out the difficulty of the AI so that this mode is friendly to players of varying skill levels, which has clear matchmaking benefits, but this is helpful feedback that I’ll pass on to the team.
It might be helpful to know how long you are willing to wait in a queue to get a game of your chosen difficulty level before giving up. What do you think?
Too young for battle chess, are we?
I played the hell out of Battle Chess back in the day on my Tandy 1000.
Heck yeah buddy! Congrats!!
This was so wholesome. <3
Read morePlease forgive the click-baity title. I think it's true, I just don't think it's intentional.
I made this video because I honestly think this is a small change that could go a long way towards player retention.
Discovering gear has made me MUCH more interested in this game, and it pains me to think most people interested in co-op will never see it.
I'll be honest, I was just getting a couple co-op games in last week because I was getting close to level 10 anyways, and at the time I was sort of checked out. I thought co-op was okay, but there wasn't anything crazy I could do with it, beyond having optimized my fast hoplites with Amara. I figured if there was going to be any major power spikes, they would come from levelling.
So, I just barely didn't hit level 10 one game, so I queued another, got the full 100 000 and I thought, well, what the heck, I'll push to 11 to see what gear is about.
I hit level 11. And holy shit. I couldn't BELIEVE how...
Appreciate the feedback and I'm glad you're digging the gear system! Shared it with the team.
Farewell, my friend. Thank you for your service.
/salute
Name me one example in media of a post-apocalyptic setting having lush, verdant trees? All I am saying is they need to be consistent. There's a lack of cohesive vision in this game.
The Last of Us
The Walking Dead
The Road
A Quiet Place
Children of Men
Fallout is not the only flavor of the post-apocalypse.
We are still committed to making Stormgate NOT pay-to-win. One possible approach we're considering is to provide a free Hero rotation so that at least one Hero from each of our three current factions will always be available for free.
We're still locking in the details, but Heroes are likely to behave very differently in 3v3 vs. co-op to maintain competitive integrity. We're focused on gameplay first right now, with our approach to monetization only getting locked down after the mode itself is solidified. But to repeat for extra emphasis: our vision for 3v3 is NOT pay-to-win. Stay tuned for more info.
The Hunter update will include a variety of different things, not just what's mentioned here. We're improving the game across many different areas, including some "Quality of Life" type improvements like the specifics requested by the player here.
We'll be sharing more on what to expect from Hunter soon, but please remember that this is not the initial 3v3 "early version" release. That's going to be coming in 0.2.0, codenamed "Ironclad," which is slated for the end of October.
Hello! I connected with one of our engineers to help shed some light on SnowPlay and how it works, as illustrated in the GIF from our Kickstarter campaign.
First, the OP is correct in that SnowPlay uses a deterministic lockstep (as opposed to a client/server) network model. He is correct that every input is sent to all clients to be handled deterministically.
What’s missing from his explanation is that "time" is an input, just like unit commands are inputs. Each client needs to be deterministically told how much time to step the simulation forwards.
When rollback is OFF, the client blocks until it receives a "time" input that allows it to step the simulation forwards. When rollback is ON, the client assumes that a "time" input will be eventually received and steps the simulation forward predictively (predicting that there are no other user inputs in the meantime). If it later receives an input other than "time" that should have happened, it will load the sim...
Read moreThanks so much for this helpful feedback.
These changes are already in and working in our test environment. They're set to be included in our 0.1.0 content update, codenamed Hunter, which is coming later this month. Hunter will also include graphics upgrades like improvements to our lighting and map terrain.
Thanks again for the constructive feedback!
I appreciate you.