Stormgate

Stormgate Dev Tracker




02 Aug

Comment
    FrostGiant_Jex on Steam Forums - Thread - Direct
This is usually caused by antivirus, firewall, or network blocking the game from playing. You can start by trying the steps here for antivirus: https://support.playstormgate.com/hc/en-us/articles/27719229315867-My-antivirus-says-Stormgate-is-a-virus
Comment

Originally posted by OmiSC

I'm so sorry! It was a definite compliment! My whole point was that it's a tall order, and you've been in the right position this whole time. I'm actually sorry that my lack of /s might have been mistaken.

My very first job out of my parents' basement was winning tournaments in SC. I'm not sure I was even trying to be edgy; that was meant to be a complex compliment.

Internet is hard. So sorry and thanks!

I appreciate the clarification! Thanks for the support <3

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Originally posted by Prosso

As a casual who followed SG since first announcement of FG, who haven’t laid my hands on the game but reading and partaning in the discussions here I have a question:

How do you react, when nit-picky people make a big fuzz about small stuff; such as re-hashing 1 texture to fill a map instead of having variations? I can definitly myself see a list of priorities, where implementing a random texture layer to a set of textures is much further down the list.

Maybe you ought to add, as someone suggested, a big ‘I understand’ check box pop up when starting the game that states that everything is yet subject of development and change and then a version number and openly suggest feedback. Because I think that there are many autistic people playing RTS and sometimes empathy doesn’t connect, and many expecting it to be a final product.

I personally love throwing out feedback, whenever I can. I never expect it to be recieved since I know it might or might not sit righ...

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Funny you say that—I asked for an “I understand that this game is not finished” checkbox for that Early Access pop-up you see when logging in for the first time, but too many other dev priorities meant it didn’t happen.

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Originally posted by OmiSC

Ah, here comes the communications director handling PR at the 11th hour.
And honestly, you guys are rolling with the accusations really well. It isn't easy launching something with so much regard surrounding it and as far as I can tell, you are really doing the most with the concerns presented. Kudos!

I can’t tell if this was a compliment or not…

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Originally posted by Green_and_black

The feature this game is missing is the ability to click on a units portrait to centre the camera on them!

I think we’re tracking this one internally.

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Originally posted by Feature_Minimum

Thanks for the communication.

Here's a quick win that'd be easy to implement:

Tell us how many units we lost at the campaign win screens. That's something a lot of us who enjoy campaign like to try to do is not lose units (see GiantGrantGames for example), so that'd be a small fix that'd add some replayability to the campaign, in my opinion at least.

This is a cool suggestion.

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Originally posted by Ok_Towel6772

Thanks for the acknowledgement Gerald. You're killing it on comms.

I think most people would agree that every few months for feature drops such as campaign chapters, heroes and the editor is extremely reasonable.

No need to respond to this if you see it, everyone has a "but can you just <this one small thing that isnt actually small>", but I must selfishly petition on behalf of the versus community:

3-4 months between relatively minor changes*, highly visible bugfixing**, or fixing exploitation*** will gut participation in the mode and put a damper on the advertising from the RTS content creation community right now (Pig, Arty, Tasteless, Winter, a dozen other folks you're probably all too familiar with).

Anyone expecting you guys to perfectly balance the roster before you even have all the units in the game is of course being unreasonable, and in fact trying to do so would be counterproductive, but just the most egregious or game breaking issues ...

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Our content update schedule of “every couple months” doesn’t strictly limit how frequently we can push out a balance patch. That said, I don’t want to commit to a specific frequency on those without getting a better temperature read from our design team as we just released the early access preview a couple days ago and we’re gathering info.

My hope is that we’re responsive enough to any serious balance concerns for it to still be an area of strength for our game, as I believe it was during most of our testing phases.

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Originally posted by ASlothNamedBert

The devs dodge questions about the sounds and visuals, there aren't many ways to read that.

What do you mean? We discussed both directly in today’s update.

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We are going to improve the sounds/audio. Please see our latest update!

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Originally posted by PhoenixRising48

Thanks for responding, I realise there is a lot of anger here and it can't be easy to engage.

I'm not angry that things aren't done. I'm angry that things aren't done AND you want more money already. I spent $60, there are posts in this sub from people who spent $220, and I think we have a right to be mad at being expected to cough up even more this early on.

Let me explain what my first impression of Stormgate was: I downloaded the game after following the instructions in the Kickstarter email (which had been misrouted into spam, not your fault but still irritating) hit log in with steam, hopped onto the co-op tab, switched the difficulty from tutorial to normal, (I've played sc2 before I thought, I'll figure it out) selected a hero I thought looked cool... And saw a big glowing PURCHASE button appear. As a first impression after buying the so-called ultimate edition - that f**king sucks.

That can't be what you wanted people to take away the first time th...

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I get why that felt bad--and we want to make things right as best we can. That's why, for the players who had an expectation that they'd have all of our day 1 content, we're making our next paid hero free. Hopefully we can win back your trust and support. It means a lot to us.

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Originally posted by judgeshandiwork

I can give it a try!

Thanks for trying--let us know on the Discord (if you're there) if it works out. Otherwise, we can try to figure out another solution.

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Originally posted by SilvertonguedDvl

That's not quite the same - and while I appreciate the response I think you know that.

In SC2, your only real competition, the game you are trying to replace, they offer Raynor, Kerrigan and Artanis for free. One character for each faction, free of charge, so even if you never spend a time on the game mode you can still play it completely and have a high-level commander to compete with your preferred faction at harder difficulties.

You're charging twice as much and I can only fully explore with a single Vanguard hero. I'm, uh, I hate to break it to you but I'm not a huge fan of Vanguard. So for me it's either spend twice as much money on a commander as I would in SC2 in order to just play the co-op mode fully with my preferred race, or... be artificially handicapped unless I spend money.

I appreciate you guys aren't doing this for free and need money, but you also need to build up good will with the community before you start exploiting the...

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We’re not trying to replace StarCraft 2. We hope people play SC2 forever. For many of us, it’s our pride and joy and a highlight of our careers.

You may know that SC2 is no longer in development, though, so we quit our jobs to make another RTS on our own, to build something new, so that we can continue making the kind of game we love.

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Originally posted by itspch

StarCraft 2 was significantly better than Stormgate is for the same time frame

You are deeply, painfully, woefully misinformed. The length of time that wings of liberty was in development is public information. Please do your research before spouting nonsense.

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Originally posted by Ok_Towel6772

This is a decent, balanced post. Good communication is everything. Getting everything right the first time is nearly impossible in all cases, and so it's very refreshing to see the hot topics acknowledged in a speedy fashion.

I do think there is one outstanding question that folks can expect some clarity on: what sort of update cadence can we expect in the EA period?

This is important for setting the expectations of players across the spectrum from casual to sweaty, across all modes, and will go a long way to preventing speculation and the echo chamber effect between updates.

Take the issues with Celestial balance right now: a good chunk of the discord, reddit and twitch communities are regularly commenting on it. Simply knowing that we can expect a patch tomorrow, in a week, or a fortnight, changes the context of the discussion from an open-ended "jeez this is oppressive, balance in this game is cooked" to "in four days we get a patch."

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Throughout Early Access we are planning for an update cadence of roughly “every couple of months,” give or take. Development is unpredictable and some things will shift, require additional testing or iteration time, etc.

Some updates will be bigger than others, and on the road ahead we will introduce major new content or features like more Heroes, new campaign chapters, new game modes, and the editor.

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Originally posted by PhoenixRising48

I am genuinely so angry that you are already withholding content for payment.

The cutscenes are placeholders, 3v3 is missing, most of the campaign is "coming soon" but the microtransactions, those are ready to go. $60 given to you in good faith, and the very first thing you do is paywall what little content you have?

I want to love this game, but it is going to be SO hard to undo this piss-poor first impression.

Just making sure, but did you see the part where we’re giving you our next paid hero for free?

As for the other comments, our game is in Early Access. Things aren’t “missing”—the game isn’t done yet. That said, critiques are valuable and we are taking in feedback as we continue to plan out the road ahead.

That’s the point of Early Access, to let players be part of the game’s development while it’s being made. Early Access is not just a polish phase—we’re going to be in active development and introducing lots of new features and content for at least a year. The game isn’t done yet and won’t be for quite some time—as intended. We’d love for you to help us make it better.

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Originally posted by SilvertonguedDvl

That's the plan. S'why I was a bit disappointed they were only apparently unlocking one hero out of the starting three for free players. Like, what. I can't have at least one hero, for free, for each faction? ;-;

You can play ALL the Heroes for free to level 5.

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Originally posted by judgeshandiwork

Can we PLEASE talk about optimization a little bit? I’m not tech savvy at all and my computer is old but it can run every single mainstream e-sport on medium-high at 90-100 FPS and in order to get stormgate not to explode I need to put everything as low as possible on the absolute lowest resolution in nonborderless fullscreen.

Did you install the latest NVIDIA drivers? For some players, this has made a big difference.


01 Aug

Comment

Originally posted by JeremyJoeJJ

Oh I didn't know it will be F2P on release, that's great to hear!

When I go to the Steam page for Stormgate, the first buyable option is the "Buy Stormgate: Early Access Pack" for £21.99. Clicking on the Package Info shows two items, Stormgate for £33.99 and Stormgate: Early Access Pack for N/A showing a £12 saving over the individual game. That's why I thought the game would be more expensive on release. Interestingly, the Deluxe and Ultimate packs have the base Stormgate game set to £21.99. Not sure why that one option is different.

I'll just wait for 13th and see what gets unlocked. Looking forward to trying out the Celestials.

Yes, Stormgate is free to play! The reason Steam shows a price tag on it is because right now we are in an Early Access preview period for backers and supporters, so it shows the lowest price you can pay to get into the game today.

Feel free to wait until August 13 and play for free if you’re on the fence!

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Hi, everyone, Tim Morten here.

Two days ago, Stormgate was released publicly into Early Access. This was a huge milestone for us. Early Access is a new experience for the team, but I genuinely believe in the benefits of using feedback to drive development.

We want to thank all of you who have been supportive of our team and of Stormgate.
Remember: this is only the beginning of our journey. Our Early Access launch formally begins on August 13 when we open up the game for free to all players and we still have a long road ahead. We expect to be in Early Access for at least a year of active development before we believe we’ll be ready for 1.0. That won’t be the end, either, as we plan to release new stories and more content for years to come.

Here are a few highlights we’d like to share after our preview release:
  • Stable launch: We were able to bring together players from all around the world and, despite a few initial hicc...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.