Star Wars: Squadrons

Star Wars: Squadrons Dev Tracker




01 Jan

Comment

Originally posted by 11BApathetic

Just wanna thank you guys for creating this character, he is one of my favorites in the new canon already and I hope we get to see him again at some point! He just radiates bad-assery.

Thanks! Shen's one of my faves, he's really fun to write ^_^ His voice actor Jim Pirri deserves a ton of credit though, for doing so much with not a lot of dialogue.


31 Dec

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That second picture made me laugh so hard I scared the cat :D


27 Dec


26 Dec

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Well done!


22 Dec

Comment

Originally posted by aptyler308

A few additional comments: - I used the MC75 (~1,204m) as the baseline to size the background grid. - Each little square is ~5m, which makes each big square ~50m. - I have not applied any scale factors to any of these vehicle models. They are exactly as extracted from the game. - Most of them seem pretty close to their canon accepted size, with the exception of the CR90 which is a little short. - Unfortunately this is not conclusive, as it is very much possible for the game to apply a scaling factor to any of these models to suit its needs despite their original sizes.

Between the initial model and any scalars on the in-game starship entity, the ships are indeed all LFL-approved lore-accurate scale. :)

The main thing that I think keeps throwing everybody off is the FoV on our (pancake) c*ckpit cameras. For the sake of gameplay they are tuned to give players better peripheral awareness, but the down side of that is that things outside your c*ckpit are somewhat compressed. This is particularly noticeable with the width of the flagships and the hangar bays.

Cameras aside, unless we made an export error somewhere that I’m unaware of, everything is exactly as big as it’s supposed to be. Just bear in mind that the movies cheat scale when needed to get the best shots possible, whereas in gameplay our scale is 100% static.


19 Dec

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Originally posted by Easy_Humor_7949

They're almost certainly not, it's done by whichever kill is registered first (I've won 30 - 30 games as Empire). I don't know how they handle two players ramming into each other for the final kill though, it could be random, it could be the person with the higher health dies 2nd, or it could be something horrible like network latency.

Whichever death happened first would trigger the end, which in the case of a MAD joust will generally be the one that was at lower hull health at the time of collision, though there are enough variables in the collision dmg calculation that that’s not guaranteed.

In the exceedingly unlikely event that both deaths were confirmed on the exact same frame then the game would actually wait for another kill before deciding the winning team, just like we do if the teams are tied when the timer runs out.


18 Dec

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    EA_Joz on Forums - Thread - Direct

Hey there @BlueSpy3DO Thank you for your feedback! I'll pass this on to the team🦾

 

EA_Joz

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17 Dec

Comment

And with that, it's just about time for me to take my holiday, too. Thank you for being such a wonderful community this year. I couldn't have asked for better!

See you in the stars, pilots.

Edit: And thank you for the birthday wishes, too!

The following is a list of the fixes we’ve made in this update. With that, we’re heading out for our winter break and we’ll see you in the stars! Happy holidays, pilots! And may the Force be with you.

Punch it!

General

  • Several backend improvements

Challenges

  • Fixed an issue where the B-wing would not progress certain Challenges for Bombers

Cosmetic Customization

  • Fixed an issue where the Valiant Focus visor wouldn't display correctly when worn by a Duros
  • Fixed an issue where the thumbnail for the Recon Trainer helmet was incorrect

Custom Matches

  • Fixed an issue where players who were made a Custom Matches admin would not receive any of the associated privileges
  • Fixed an issue where Steam usernames could be displayed with extra unintended characters
  • Fixed an issue wher...
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Originally posted by Drumsat1

Y'all said you had no plans for updates but you pulled a fast one on us. So I mean...

Yeah, but I'm not lying this time, haha!


16 Dec

Comment

Originally posted by Leaderjellybea

Thanks for the reply! I don't think they were linked since the old xbox acount was under my mom's email. Just went into game and didn't receive anything sadly. That's what I get for not updating my information after I moved out a few years back....

If you still have access to that old EA account (or can ask your mother to do it), you could always unlink them from her account and link them to yours.

Or, if you have EA Play (or soon for Xbox Game Pass on PC), you can also try the games through there.

Comment

PSA: You DO accrue leaver penalty points if you bail on a lobby. We don’t directly dock your SR like we do if you leave mid-game, but you’ll get leaver penalty points for dodging a lobby. If you do it repeatedly, you’ll end up in the low priority queue.

Comment

Originally posted by Leaderjellybea

Well this kinda stinks, I owned bf 2015, bf2, fallen order all on my xbox and I switched to pc for this game.... I guess I don't get this sweet stuff :(

You should be good! If your Xbox account is connected to the same EA account as your PC's account, I think it'll work just fine! Sign in to EA.com to check which accounts are linked to it.

Comment

Originally posted by ArenothCZ

Last one probably. Something for everybody to enjoy :D Have a nice Christmas and see you on the battlefield.

What's your in-game username? The security team I mean...uh...

Listen, I think you're cheating and should be banned just to be safe. Has nothing to do with that Palpatine.

Comment

Originally posted by NavyFSUDude

Any assistance removing a dropout penalty incurred during these issues? Yesterday, mid game I everything froze and the match dropped. I was unable to join again, with sudden penalty, without receiving the admin error referenced elsewhere here.

Unfortunately no, with a few specific exceptions there’s no way for the game to recognize the difference between a connectivity problem and someone who willfilly disconnected. The penalty system has some leeway in it precisely for this reason, but if you lose your connection over and over then you’ll burn through that leeway. Thus all we can do is do our best to seek out causes of disconnects and squash them (when it’s possible to do so from our side).

On that note: We made a change about 3 hours ago that should dramatically reduce lobby disconnects specifically. So far telemetry indicates that it’s working, but we’ll continue to monitor it.

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Captain Carson Teva and wingmate Trapper Wolf, while both deeply valued members of the New Republic Navy, are not a part of Vanguard Squadron and have been assigned to their own missions. Further intel is restricted to the New Republic high command.

(Sorry, no plans!)

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Originally posted by [deleted]

Some explanation as to why "match administrator" is removing us from public lobbies and/or in-progress games (and earning us Low Priority Queue as a result) would be wonderful.

There appears to be a bug involving server timeouts, which is under investigation, and the nature of that bug is such that it uses the wrong error code.

So if you get a message about "match administrator" and you aren't in a custom game, then what actually happened is a timeout with the server.

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An update to MM went live a couple of hours ago that should help with this considerably. Please let us know if you continue to have trouble.

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An update to MM went live a couple of hours ago that should help with this considerably. Please let us know if you continue to have trouble.