Star Wars: The Old Republic

Star Wars: The Old Republic Dev Tracker




20 Dec





The sun had set hours ago, leaving only harsh artificial lights and their shadows—good for an ambush, terrible for a chase.

Shae Vizla sparked her jetpack, but it sputtered and didn't ignite. Broken or burnt out, it was done. She cursed. Twice now, Gauss—a recruiter for the most dangerous people in the galaxy—had slipped through her fingers. Once on Taris, where she learned that limitless credits could buy you a ticket into a no-fly zone after a chemical spill, and once on Hutt-controlled Darvannis, where an unexpected squad of well-equipped guards kept Gauss out of reach. That was when Shae decided she needed a new plan.

Now she was running across rooftops in the slums of the Duros Sector on Nar Shaddaa. A place so unplanned, mashed together, and chaotic that, with the right paint job, you could hide an Imperial Cruiser in a back...

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Comment
    JackieKo on Forums - Thread - Direct
13 minutes ago, Chryptyk said:

i posted this follow-up inquiry because the patch notes were posted and nothing additionally was mentioned about either an unlock sale (which was previously mentioned by @JackieKo) or a broad CM sale, which are both traditions going back many years and that they are losing out on a money making opportunity.  today would have been the last, best day to start it.  as @DarthCasus ...

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Comment
    JackieKo on Forums - Thread - Direct

Adding note to the Known Issues list that Master Orr's Boots and Belt do not have dye slots. 

Comment

The following bugs have been fixed with the latest patch 7.2a. More information here: 7.2a patch notes.

  • The following weapons from the Family of the First Seed Weapon set miss their visual effect:
    • Family of the First Seed Lightsaber 
    • Family of the First Seed Dualsaber
    • The above mentioned weapons are unable to be purchased. They will be made available in a future update.
  • Upgrade Caches contain Implants.
  • Players cannot progress in Ruins of Nul Flashpoint. ...
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Comment

All SWTOR servers are once again available. 

Game Update 7.2a
  • Increased the weekly cap of the following currencies to 2500 (up from 1500):
    • Conquest Commendations
    • Daily Resource Matrix
  • Players no longer receive the error message telling them their Mission log is too full when attempting to complete the Ruins of Nul Flashpoint - Solo-Story Mode.
  • The Thyrsian Mender’s weapons can now be purchased from the PvP upgrade vendors, as expected.
  • The Thyrsian Targeter’s weapons are now only unlocking the corresponding upgrades in the PvP upgrade vendor’s inventory.
  • There is now a visual effect on the following weapons:
    • Family of the First Seed Lightsaber
    • Family of the First Seed Dualsaber
  • The following crates no longer reward Implants:
    • Elite Decurion Upgrade Cache
    • Supreme Decurion Upgrade Cache
    • Rakata Upgrade Cache
    • Tionese Upgrade Cache
    • Columni Upgrade Cache
    • Thyrs...
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19 Dec

Comment
    JackieKo on Forums - Thread - Direct
On 12/13/2022 at 11:50 AM, MaximusRex said:

The new Welcome Windows in the new UI cannot be relocated, so it is stuck behind my chat box in the lower left of the screen, and it is also half off the screen, which cannot be fixed because it is not movable.  Image attached.

https://i.imgur.com/D3jRlft.png

 

On 12/13/2022 at 1:05 PM, Sunjammer said:

Can confirm. While the UtilityBar1 is in the top half of the screen the "secondary window" is dislocated and appears in the bottom half of the screen:

...

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Comment

Hi, thanks for the feedback on the PVP medals. We are keeping an eye on this thread for feedback and are always looking for ways we can improve the medal system.

One of our goals was to encourage players to play objectives in Warzones and get rewarded for them. An example of that is planting the bomb giving an additional medal along with attacker points. 

Another goal is to discourage players from number farming in Warzones. This is why certain medals were removed and additional ones were added in other areas like objective interactions and attacker and defender points. 

Lastly, we want players to feel as if medals are rewarding to get, but we are always looking to adjust the current medals based on feedback. 

We are reading feedback about medals being difficult to gain for the losing team along with being unable to complete enough objectives. This appears to be holding true for stalemate matches, as we...

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Comment
    JackieKo on Forums - Thread - Direct
11 hours ago, mCion said:

 

Hope some dev finds the viewpoint of a new person useful. I imagine the forums are full of long timers.

Thanks.

 

edit: FYI posted this with over 30 matches since 7.2.

Absolutely, this perspective is very helpful. It's always important for us to pull feedback from as many perspectives as possible, so appreciate the write up! 


17 Dec

Post
    JackieKo on Forums - Thread - Direct

Hi folks,

We will be taking the servers offline on December 20, 2022 to deploy Game Update 7.2a.

Details:
DATE: December 20, 2022
TIME: 7:00 AM - 10:00 AM CT (1:00 PM - 4:00 PM UTC)
VERSION: 7.2a

Patch notes will be available on Monday, here: https://www.swtor.com/patchnotes

Thank you.


16 Dec

Comment
    JackieKo on Forums - Thread - Direct

Adding note to Known Issues list that Upgrade Caches currently include Implants. Players should only be receiving upgrades to non-implants if an upgrade is available. A fix is planned for a future update. 

Comment
    JackieKo on Forums - Thread - Direct

Hi all,

I'm asking that posts are kept on topic. Please contribute the conversation of the lockdown in this thread as I do not want it being derailed because I want to determine if there is a bug happening with this system.  And as I wrote in my initial post, "it is possible that these timers can be adjusted in the future based upon the feedback we see and the data that is collected off of player behavior" so I am asking that posts are kept on topic to consolidate feedback.