Temtem

Temtem Dev Tracker




26 May

Comment

Originally posted by SeRialPiXel

The following one is a genuine question, not trying to catch anyone in a "gotcha!" so if any of the devs could reply it would go a long way.

I think it was an AMA with an Apex Legends developer and he talked about feedback. He said that feedback should be something a player expresses like their "feeling towards x or y", then it's the developers' job to find the best solutions to address it. Because of that I just took that as a rule and in general in games when giving feedback I only communicate my feelings towards things (positive as well! For example I really enjoyed S2 PVP-wise and said so on discord) because I'm not qualified enough to offer the right solutions. It's not the case for this team?

Hello! I know many devs have that attitude towards feedback, and even in Crema, there's peeps who think like that too, but in this particular case and platform we were also hoping to get more insight on feedback that we might not understand where it's coming from (like in the case of the battle camera, as people who don't suffer from dizziness, or in the case of colorblind improvements). We were also hoping to stray a bit from feedback that's just an emotional feeling. Since there's many different players in Temtem, we want to know more about their needs and expectations, beyond only their feelings towards a thing.

We usually draw the line at people explaining how to code something, or why something is easy or hard to do. That's where we consider we're more qualified to make a decision, but knowing the hoped-for outcome people have in mind generally helps and doesn't harm the process.


24 May

Comment

My absolute favorite of all you've done so far, I'm a sucker for traditional oriental clothing <3

Comment

Originally posted by AndyMazaky

Thanks for responding Tsukki, I know how difficulty could it be to respond but since most of times feedback can take a while to be implemented, if it gets implemented, I think that addressing, even if it was "Feedback has been read, we can't reply in details now but it will be discussed with the Team!" can be helpful enough so that the community can feel that their feedback is at least being helpful to the game and being forwarded to the people responsible in that regard.

No probs! I'd love to get your opinion on the two issues/challenges I see to this.

One, I'm not in charge of design, so me reading something doesn't necessarily mean it's reached the right ears. If I, the one who can probable see most of the feedback posts, read it, but no one on the design team does, it's fallen on the wrong hands. I can forward all of them to the design team but there's no guarantee they'll have the time to read it all. I'm afraid we might be giving the community false hope.

Two, don't you think that if we acknowledge all the feedback there'll be a growing expectation that can transform into bitterness when said feedback takes too long to be implemented, or never gets implemented? Managing expectations around feedback has proven to be one of the most difficult bits around here.

What do you think, how would you work around those two things?

Comment

Originally posted by tsuki-komori

Hi Tsukki! Thanks for reading my post and replying :) I apologize if what I said came across as condescending or out of line. I think you are THE MOST hardworking Community Manager I've ever seen. It's really cool of you to spend so much time interacting with the fans and being a leader in this community.

I've been lurking here for about a year and the general tone and vibe of this subreddit is kind of tiresome. It's sad for me to see this because I think it's a beautiful game and more people should see it! However, I've noticed a pattern starting to emerge: you post patch/update notes, then defend defend defend, and sometimes a thank you/positive post. It's completely understandable that at times you may feel defensive in reaction to some of the communications.

Ultimately the goal is to increase engagement, and there are many different ways to go about doing that. I appreciate that you work really hard to provide us with current, detailed and accurate information. ...

Read more

No, it was fine! And thanks for saying that :)
I understand and recognize the pattern you mention, and it happens around here the most, which is totally causing a cycle. It was, however, never my intention to not let people share their frustrations, ideas or feedback; when I step in on those it's usually only to correct misinformation. I have, on occasion, stopped an idea because it was impossible to add to the game and the community was placing too much hope on it. I considered it'd be best to know the truth than harvest hope for naught. But I generally see no problem with people sharing ideas or feedback as long as it's done constructively and healthily. I read, and usually don't comment on them.

I struggle with balancing expectations, and worry that if I open a door such as "what would you like to see?" knowing the Crema team's current situation, I might create false hope or cause bitterness if that only ends up staying here, as ideas and feedback. What is your pov ...

Read more

23 May

Comment

Originally posted by tsuki-komori

There are some really great ideas here! I particularly like the Devblog suggestion. It's a great way for the community to feel involved with shaping the future of the game. I also appreciate that you wrote this with a neutral perspective and it's clear that you genuinely want this game to grow.

I want to bring up the topic of Crema's communication. I have been lurking and observing the drama and the devs response for a few months. While I appreciate that Crema values their community to dedicate a department to communicating with them, I think they simply do not communicate effectively. They say a lot of the same things in responses, because that's their proud truth. However, telling people about your team's achievements is great, but it doesn't address the original question or concern. The general tone I get from them is that they've been repeating themselves constantly for years now and they're tired of it. Maybe try something new or different?

IMO I think they are...

Read more

hello! I'm head of said department and I wanted to get some clarification on what you mean about saying the same thing for years? And how would you suggest I address stuff for which there's still not a solution planned (and might never be)? I don't always have an answer to stuff (sometimes there's no answer yet), and I'd love to pick the playerbase's heads on how they'd want me to communicate that to them.

Comment

Some platforms allow us to set regionalized prices, while others don't (it's the case, for example, with Steam and PS5 which you mentioned in the comment). I'm not sure if packages like Novas can apply themselves to regionalized pricing, but it'd put PS5, Xbox and Switch users at a disadvantage. I can look into it, but if the latter happens it'll probably remain as is.

Comment

Originally posted by AndyMazaky

Thanks, I would appreciate it if you could confirm since on the day that I made the post YaW replied in another thread but since I didn't get any reply on mine (at least nodding that they read/will read the thread) I was not sure if the devs were aware of it or the long format was the problem.

Hey friend! We don't reply on all posts because we don't always have time to do so, or anything "useful" to say, but we read it too and we're aware of all posts. Depending on the time we have available that day we'll read it completely or quickly scan over it, not going to lie, so formatting and organizing it in a way that the most important points are clear is a good thing.
We've historically had issues with feedback posts only being considered addressed when they received a reply, but we can't always keep that up so we try to let people know that we don't reply all the time, but we read it. The thing with the feedback implemented is that it never happens right away, and usually doesn't happen the exact way the players suggested, so saying "oh yeah we'll do this" under a post is a rare (albeit wonderful) experience.


20 May

Comment
    /u/xYaW on Reddit - Thread - Direct

The game running cost are minimal, yes, and the servers could be sustained for years right now thanks to how the game is built and how the team is structured (being a very very small team for what the game is).

I’ve personally always loved battle pass in a lot of games I’ve played, for me they add a lot of value to the game and entices me to keep playing them to earn the cosmetics which I can use in the game, etc. So we wanted that for Temtem. That’s simply why we did a BP.

Also at the last months of Temtem 1.0 development we ran into an “issue” where most of our art team wasn’t occupied and the tech team was, it was still early to start working on something completely, so supporting the battle pass was a good fit.

As for why most of the new cosmetics are paid and not free is simply because otherwise those cosmetics wouldn’t exist. There’s a full team dedicated to creating them and the revenue for the battle passes + store barely covers the development co...

Read more
Comment
    /u/xYaW on Reddit - Thread - Direct

Thanks for the suggestions! I've been looking for things to improve housing for quite some time, but due to all the technical limitations it has it's complicated. Housing was designed as something simple (like it is right now) so all the codebase supports that, changing it drastically would just simply take too much time.

We explored the idea of creating battle bots as you suggested, we even had some concept art done (https://i.imgur.com/2Hh6syG.png

), but we haven't found a way to implement it in a way that is interesting for the userbase. Sadly, we can't add a feature that is "for fun" in Temtem because no one wants that in this game. And adding rewards to this is complicated due to the freedom users would have to se...

Read more

19 May

Comment

Originally posted by Phoresis

People can support the game by buying the $45 game surely lol

Its a "Live service game" where the live service is MTX and pretty much nothing else?

Surely you can appreciate that it is greedy to expect consumers to pay $45 for a game, then another $10 for a battle pass, $20 per mount in the store, $10 per item of clothing they like, $5 per dye they like, etc etc

We've always said we're supported enough by buying the game and playing it. That's why the MTX are all cosmetic-only, so as not to force anyone to buy it because the game can be equally enjoyed with it. We don't expect anyone to do anything. If people want to only buy the game we're super cool with that, if they want to buy a mount, that's cool too.

We're working on new updates, we keep balance going, we fix stuff and we add events and new cosmetics. Saying MTX and nothing else is unfair and not accurate.

Comment

Originally posted by Nms67

I’d like to agree but when I want to carry on the game I have on ps5 to switch I have to pay an extra £15 just to make that possible, it’s the kind of game that pushes for post game more than the game itself for the competitive players not the solo 1p games :\ (although just an opinion)

Hi! That shoulnd't be the case. If you already have the game on Switch you don't have to pay an extra 15 to cross-progress.
If, and only if, you're game-sharing on Switch and have to buy Temtem+, but in that case you didn't purchase the game and saved around £30, which also sounds pretty convenient.

Comment

Originally posted by Bricc_Enjoyer

Live Service game with like.. less than a handful of activities that are actually with other people. With a paid battlepass. Without any plans to actually give service to the game other than mostly paid cosmetics.

We've already said there's more features we're working on beyond the battle pass and that service to the game includes that.

Comment

Hi! I think it's still really valid to play the story with friends, and Temtem can be enjoyed in many ways. There's more content to come beyond battle passes, and player numbers only show Steam numbers, it's not counting PS5, Xbox and Switch.
Just wanted to point out that Temtem's price was gradually increased as new content was added, never doubled, and the jump from 0.9 to 1.0 was $3. It's not AAA territory, it's not $60. And it's $30 again thanks to the Humble Sale.

As for us showing "our true intentions to milk the game", the Tamer Pass and cosmetic-only MTX were announced as far back as 0.5, 3 years ago, here: ...

Read more

18 May

Comment

Originally posted by TheParzival

When you say "for now", do you mean it will eventually be able to rng into the daily feather slot or that it will be achievable in a different way?

They’ll be added to the Daily Store pool in a year’s time

Comment

Originally posted by Phoresis

Absolutely crazy that all of the cool cosmetics are microtransaction purchases. Super greedy from a game like this that already costed most people like $45

When are we getting actual good cosmetics that arent paid purchases?

The game feels like its only online and supported/updated to sell new cosmetics every so often :/

It’s a live service game that has continuous costs. Cosmetic-only, totally optional mtx is a way for people to support the game and afford its costs. There are many cool cosmetics in the free option of the pass.

Comment

Originally posted by Nms67

Yeah this game cost me £35 all being said for switch and the things I want are behind even more paywalls, game freak can’t get the look right and tem-tem for more than one platform is overpriced, one day the game companies might get it right? -_-

Nothing is paywalled in Temtem. The £35 are the game’s price, and everything premium is cosmetic only and doesn’t stop you from enjoying the game.

Comment

Originally posted by vyrael44

Oh ok! Any idea on the date cause it is well worth buying and I don’t want to miss out when it cycles away

next week, but don’t tell anyone I said this!

Comment

Originally posted by No-Beautiful-6924

Will it be cash only?

Yes for now, it’s in the premium section.

Comment

Originally posted by vyrael44

Where do you get the costume samurai?

In the store very soon!