Temtem

Temtem Dev Tracker




06 Jun

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Hello, Tamers!

The build for patch 1.4 has been sent out, which means that the platform holders for the consoles will review the build, and find any possible issues. Once they give us a green light, the patch is ready to be published on the the planned date, which for 1.4 is June 19th.

Would you like to know more about what’s included in patch 1.4? Let’s go!

A new Season

With patch 1.4 comes Season 4: Splash up! Like you can probably guess, this is a Season filled with pool parties, beach sunsets, chill activities and summer fun.

Splish*ty splash

It’s a Season for splashing around and not fighting the current, but rather f...

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Hey Tamers, Temtem is on sale for Xbox Series X&S!

Get it at 33% off its price! Sale lasts until June 20th.

Get it here!

Lowest Temtem price on the Microsoft store so f...

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03 Jun

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    /u/xYaW on Reddit - Thread - Direct

I’ve been to a couple and even officiated a wedding in one on the spanish channel!


02 Jun

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There won't be an in-game event, but we'll be gifting things through that week and there'll be celebrations for the TemCS finals, that happen around the same time!


01 Jun

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    /u/xYaW on Reddit - Thread - Direct

The problem is anything other than adding the items to the store as-is needs a lot of dev time and we don’t have that for 1.5. So either we do that and honor what we said or delay it until a further update down the road to implement something “better”, but we would be failing what we said.

Even the suggestion about adding the free track items to TP (which I like a lot) would require quite some time because we would need to add more floors to the store which has several tasks associated.

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Hello peeps! I know this is not the Discord server, but maybe the Temtem Reddit artists wanted to take part in it too!
Design and draw a handful of emotes or stickers (you can send up to 5 in each category!) for the Temtem Discord server, and gain Novas for every one of it that gets selected. One Tamer whose emote or sticker we like the most also gets one of the exclusive, limited Pigepic plushies!

✨Here's the form to submit entries, along with the contest's rules and details in length: https://forms.gle/4zkW5MsoYCSGWW7V6

Contest deadline is...

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31 May

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Originally posted by DapperDlnosaur

InB4 "Switch version has had an issue, we have to delay"

we've tried to send it with enough time that if Switch fails us, we'll be able to get the issues fixed and build re-sent and still launch in time!

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Originally posted by tsuki-komori

I'm going to try guessing on the second word 😊 N!

I'm taking this one guess as it was the second oldest! But unfortunately there's no N!

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Originally posted by According_Patient_28

Oh it is

Yes! It totally was!

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Hey Tamers!

Patch 1.4 has been sent for review by the platform holders. They'll now test it and either send it back to us for fixing, or give us the green light so we can launch as planned. Remember that the estimated date of launch for 1.4 is June 19th!

I'm currently writing a post overseeing the features and changes that come with this update, stay tuned for it!

External link →

30 May

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Originally posted by According_Patient_28

Try the letter L

Great guess!

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Originally posted by Pretzelicious

Take the L Tsukki!

😞🤘


29 May

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Hello!

The theme has been guessed!

The name of the upcoming Season is... Splash Up!

Here's a sneak peek, more to come as the date grows closer!

I see jaws...

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The Royal Waspeen dress is to die forrrrrrrrrrr I love it

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babies....... <3

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Originally posted by tsuki-komori

Thank you so much for all of this insight, Tsukki!

I can totally understand your struggle, and the weight that comes with speaking on behalf of Crema. While I believe it's important to correct misinformation, I also think that allowing the community to discuss ideas more openly can inspire even better ideas. Either way, more people are talking about your game.

Allowing some (moderated) discourse is healthy for the community. When you come in and shut down ideas, it stops being fun and people get bitter about it. When you respond to anything, it validates an expectation that this type of communication will get attention and a response from the devs. Honestly, I think the best way to navigate this is to respond to things that spark your interest and you want to see more of. You're already doing this, but IMO you could ease up on the shutdowns :D

For me personally, if I made a suggestion that didn't get approved with the devs, I don't need to know that. I'd ra...

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This was very refreshing to read, thanks for going into all that detail and being so empathetic!

From reading your posts and others' I realize there's not really a consensus on whether to shut down ideas or not, though haha I'm unsure of whether I should really ease on the shutdowns or not, but I'll do my best to reply to the things I like or find neat.

I always feel whiny when I bring up the "I'm a whole person" argument, although it's true, but if I'm being honest reading all that negativity about you or your colleagues can really bring one down. I wish people would remember that even if I don't say so.

I love the idea of having everyone take part in the challenges, and I'll let them know!
And we have a contest in the works rn :)) I hope to be able to post it this week. I like contests too :))

It has always been my goal to create safe and open spaces, but it's definitely been a hard balance to maintain these days.

Thanks for all your o...

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Originally posted by Omonoms

And how would you suggest I address stuff for which there's still not a solution planned (and might never be)?

A common feeling that got so many people to quit over time is:

Players were more ambitious about the game's future than the devs were.

Time and time again we asked on Discord to have the future of the game illuminated. I was told directly by YaW and TMTrainer that we would not get that type of information because then "where would the surprise be?". It's terrible communication all around and makes the players feel like the devs have a very short term vision for the game.

An MMO does not survive without clear and ambitious vision from the devs. It really just felt to most players that you were going to do the kickstarter/previously stated stuff.. and then move on. I still have yet to see any indication that isn't the case. Thus, players have always been more ambitious about where they want the game to go than the de...

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The issue with Temtem from the beginning was what you just mentioned, that our expectations and the players misaligned along the way. Temtem is not meant to be an MMO like WoW, Tera or FFXIV. For a team like us, that'd be delusions of grandeur, and we consider Temtem to be a miracle with the resources and experience we had. We've also very often encouraged people who only want to play the campaign and then drop off. It was first mentioned in our Kickstarter's FAQ.

So I agree with you on that point, but I also think knowing one team's limits and having a sensible vision is a good thing for devs. I understand why players are ambitious, we are always after that perfect game, but imposing one's expectations on someone else's game will always end up in bitterness and frustration. How would you propose we close that gap in ambition without changing our idea for the game, or our budget, time, resources and teams, and without antagonizing the community?

I understand why you...

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Originally posted by AndyMazaky

I will try to address both challenges in my way of thinking, of course I don't know how internally the company works so I will not have assumptions and just to think the most simple way about it:

I think that the first problem would be a little more troublesome to address, but at same time I think that you forwarding to the team is already the right direction and maybe the solution would be a compromise from the whole team, and the company, of a couple hours per week to read said feedback forwarded by you and give their thoughts/opinions on the matter back, so someone (I don't know if could also be you) could make a compilation and come back with the feedback that the team provided.

Thus It would also address the second point, like Lyefyre already talked, knowing what feedback was take, be it in "We will look towards it and try to implement in the future" or "This is not be possible because of X or Y" without being something that is defined only internally and the c...

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Hi! Sorry about the delay, got busier. I like the first idea, but as I said in some other post, it's not my time alone to compromise so I can't say if it'll happen. Feedback ends up having to go through many teams to see if it's doable.

As for devlogs, I really like the idea, but I know in practice some of them would be very boring, like "we're still developing the 3rd Mythical, we're still working on a secret feature that we want to keep a secret from you until release". The old roadmaps still work in terms of features, and with Seasons there's a lot more info on dates, themes, and all that. I'm also, personally, worried about spoiling too much about upcoming features before the right time. I've seen it happen and didn't like the result.
But the one, true, actual issue I see with this is that I fear the community won't feel heard unless their feedback has been implemented, not acknowledged or discarded.

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Originally posted by AndyMazaky

I think that is different in terms of "hoping and dreaming" if we are talking about artwork and when we are talking about technical feedback, the reality is that if a feedback was already decided internally as a "no" and no matter how much the community discuss that thing will never get touched then is better for them to just say it instead of community waiting for months to years without a word about the subject, since it directly correlated to the players overall experience of the game, while artwork is also part of player overall experience, will not impact directly the fundamental mechanics of the game.

For example the so much discussed Player Cam Toggle, it's something that direct affect player experience, they have acknowledged it but still don't communicate enough with the community and since there is no clear answer people will keep insisting since some people can't even play the game at all because of it.

And like I talked a little I don't think people expe...

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Hmm I think flat-out saying we haven't said a word on the subject is unfair, and the kind of argument that only cause damage and disconnection from the community. We've (I've) said in multiple occasions that the team is aware and considering the need, but until a decision has been made and it's ready to be publicly shared, we cannot give a yes or a no. When I asked you before, you said our reply should be more balanced towards doing it in the future or not doing it, but at the time of gathering the feedback no one can tell me that. That comes much later, that internal definition.

DRG has an open development-type of approach, and we had that too during Early Access, but like we've said in the past, the current stage is a bit different. I stay in contact with the community daily, but I don't have feedback approval or public news daily. I liked your idea of setting aside a couple hours, but even if the design team says yes, the coding team and art team have to say yes too, and...

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28 May

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    /u/xYaW on Reddit - Thread - Direct

Congrats!!