Temtem

Temtem Dev Tracker




18 May

Post

Hello, Tamers! Season 3 is still in full-blown, but, following community feedback, we're showing you the end-of-season rewards a bit earlier this time, so you're encouraged to aim for the rank you want.

This Season's rewards are themed around victory and glorious laurels, to commemorate the competitive theme of the Clash of Tamers Season.

Season 3's Ranked Banners

Season 3's Ranked Seals

These rewards will be given out when Season 3 ends and Season 4 begins, ...

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16 May

Comment

Originally posted by StrawMapleZA

Okay will do that this evening. Thanks for the reply. Will have to check that setting , however very rarely (like 5% of the time) it will actually send a request but it's extremely rare. Before linking my Steam and Xbox accounts it worked every time.

Will try the communication suggestion, if it doesn't help I'll make a big report for it.

Great! Thanks, we'll take a look. Please include your logs, video, as many detail as you can...

Comment

Originally posted by StrawMapleZA

I can't seem to hand in the first event quest for finding 5 statues.

Trying to redeem the points does nothing and then moving to another quest causes input to get locked.

On pc you can get around this by using the mouse to click back but controller players have to relog and cannot claim these points.

Happened to me on PC and my wife on XSX.

Side note, since attaching my Steam account to my Xbox account for cross progression I can no longer invite my wife who plays on Xbox. I always get "X is busy". She can invite me just fine, but I cannot request coop or trade from my end.

Hi! Could you please make a bug report for the statues issue on crm.gg/bugs?
As for the Xbox one, make sure your Xbox settings allow communication. Those settings affect Temtem and will prevent you from reaching other players. Let me know!

Post

Long gone are the times when being a geek was something to be ashamed of!

Geek Pride event

The Geek Pride event will last until June 4th, and it's your chance to achieve nostalgic and familiar exclusive rewards:

👾 A super game-y Holo

👾 A Holo to remind you of where you started this journey.

👾 A delightful retro Seal.

👾 The cutest pop statue of your first Temtem friends.

👾 An emote for those days when you feel a little... invaded.

👾 An awesome retro backpack.

You can access the even from the Crown tab in your menu, and it's of course free!

...

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10 May

Comment
    /u/xYaW on Reddit - Thread - Direct

We're actively working on improving the game on Switch (we've been doing so ever since the release and keep working on it still), so you can still expect some improvements.

However, the Switch is very limited (specially with Unity as a middleware) so if expect a comparable experience as with the PC or one of the bigger consoles, it's not gonna happen.

The current version has reduced a lot the crashes. They still happen from time to time but it's something we're actively trying to improve. The good thing in Temtem is that crashes don't make you lose anything (other than the loading times), since you reconnect right where you were.

In terms of FPS I think it works pretty well overall, we're happy on that front. The main problem is memory issues and that leads to longer loading times (which will always happen) and crashes from time to time if the memory consumption gets big enough.


09 May

Comment
    /u/xYaW on Reddit - Thread - Direct

Challenge modes are a "different" save so you don't have the items you have in your main account.


04 May

Comment
    /u/xYaW on Reddit - Thread - Direct

Originally posted by Phoresis

1.4 arcade bar which doesn’t look at all like my original idea for the arcade bar to the point that it doesn’t make sense it is called arcade bar now

Direct quote from YaW, so I wouldn't get my hopes up for the arcade bar.

Screenshot (source from discord)

Personally, I've lost hope for an interesting arcade bar (like the rest of PvE content) and I'm convinced the only reason they're still making one is because they made a promise in their kickstarter goals so they have no choice but to make it anyway.

I don't know why people use that quote to imply something terrible for the Arcade Bar?

It just means simply that our original vision for it couldn't be done, so we had to tweak it several times to make sense of the feature in Temtem. Now the idea makes it something closer to a collection of party games instead of a collection of "arcade" games, but I still think the change is good and will be better now. For sure, it requires more work on our part so we're not doing the change just because we want to push the feature as soon as possible as you are implying.

Post

Fixes

All platforms

  • Fixed a softlock occurring when a Trait that is activated when a Temtem faints is triggered.
  • 👥Fixed getting softlocked when using certain techniques with Striking Transmog Mimit during a Randomlocke run.
  • Fixed a softlock after scrolling down in the Showdown’s Tempedia if the Temtem shown filled exactly one entire row.
  • Fixed Scent effects being transferred from the main file to the Challenge Mode save.
  • Fixed swapping a Temtem for another in a Showdown team would show the Techs of the previous Temtem on the new one.
  • Fixed Zaobian/Arachnyte being banned on the TemSafari if they’d changed their secondary Type through their traits, and it ended up matching one of the banned Types.
  • Fixed Status Condition order not being the same in battle and in the Squad Menu.
  • Fixed having the mount animation be displayed if a Player entered a cableway while on a mount without an a...
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03 May

Comment
    /u/xYaW on Reddit - Thread - Direct

I'm open to this but it is a bit complicated with all the translations already done. I'll see what we can do.

Comment
    /u/xYaW on Reddit - Thread - Direct

Temtem Plus is tied to your Nintendo Account so you'll have it forever, no matter what you do with your save/character in Temtem.

Post

Hello Tamers! We are bringing you a mid-Season update on the upcoming balance plans for Season 4 and patch 1.4. We have been working on this patch for some weeks and there's already a lot of progress on it, so we’d love to share some of it with you.

We previously announced that the focus for this patch would be on Stall, and that has not changed: we’ve practically reviewed all Temtem with a primary usage in Stall. Overall, the key to making Stall more interactive is to strike balance between defensive and offensive strategies, and to keep the opponent on their toes by introducing unexpected moves and tactics.

During these past weeks we have also started reviewing every support and some bulky offense Temtem. Our approach has been to establish a set of “rules” or checks shared amongst all of them, to ensure that they are all seen under the same light.

These rules/checks, explained below, cover overlapping effects, high hold techniques...

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30 Apr

Comment
    /u/xYaW on Reddit - Thread - Direct

The main problem with an activity having regular battles (6v6 no comp) and without any restrictions is that a perfect strategy will appear instantly and everyone would relentlessly only do that. The moment there are rewards and an optimal strategy is possible, people only do that (see freetem for example). We initially tried that for both TemSafari and GritArena and had to include all the current restrictions and randomized options they have now because the team could break both activities in a matter of hours.

There are too many good combinations with a premade team that make it impossible to balance any activity that uses that.

Also about the unique rewards per activity, it goes against the basic design for Tamer's Paradise which is to have a unified currency (feathers) which you can spend on whatever you want.


24 Apr

Comment
    /u/xYaW on Reddit - Thread - Direct

You can purchase it ingame, go to your Settings and there should be a link there.


21 Apr


20 Apr

Comment

It's a known bug and we're working on getting it fixed. Problem is it requires a client patch. We'll be sending it today or tomorrow and hopefully platform holders will give us the green light to publish it soon!

Comment

Originally posted by DapperDlnosaur

Even if I wasn't banned from the discord, you're nuts if you think I'm going to use the moves I know are broken and cause myself to lose matches. At this point so many things have been reported as broken that I'm not playing any competitive at all until the fixes come.

That's okay. I'm just informing everyone.

Post

Hey peeps! Quick round of information. Some bugs have surfaced with version 1.3.1 that require further action from us.

  • There will be a server restart tomorrow to fix all the issues that are server-side. Pre-maintenance will start at 6 AM UTC/ 2 AM EDT.
  • These bugs affect competitive play the most. For this reason, and to prevent any sudden changes that could affect tournament players, this season's TemCS tournaments have been delayed by one week, starting with the AMER Regional Open from this very weekend. Please keep an eye on temcs.gg for any extra information.
  • We will also be sending a build for patch 1.3.2 to get it reviewed and approved, so as to correct all the issues that the server restart won't...
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18 Apr

Comment

Originally posted by Glittering_Choice_47

Understandable and if you guys are getting hate it's natural that not everyone is happy with every change or lack of things changing. I've been playing since the very early stages and I've enjoyed every bit. Thank you guys for working on and really making a game that has been great for many people. I definitely appreciate the hard work that I've seen get pushed through over time. Battle pass could be a little easier to progress though during the story though. Not much else really needs changed since I got my crystal skates back I'm happy now.

Thank you for the kind words <3