Temtem

Temtem Dev Tracker




11 Jul

Comment
    /u/xYaW on Reddit - Thread - Direct

What are your specs?


09 Jul


08 Jul


07 Jul

Comment
    YaW on Steam Forums - Thread - Direct
The requirements are not wrong.

The game (currently) runs fine on w7 but we're not going to support it officially, only w10 (or higher in the future).

If you run the game on w7 and run into any problem you're on your own.
Comment
    YaW on Steam Forums - Thread - Direct
We're not asking 35$ for the Alpha, you're paying that for the full game and getting access to the Alpha as a bonus.

And we're not adding any monetization yet. There's nothing similar to a Luma boost.

Lumas are purely cosmetic stuff and they're supposed to be super rare. Even with the current numbers there's A LOT of them in relation to the number of players.

02 Jul

Comment
    YaW on Steam Forums - Thread - Direct
There's an option inside the settings of the game to reset your character.
Comment
    YaW on Steam Forums - Thread - Direct
Yeah, both platforms have cross-play and they will also have cross-save in the future.

01 Jul


29 Jun


28 Jun

Comment
    /u/xYaW on Reddit - Thread - Direct

Try the latest patch. If that doesn't work for you best scenario is probably to ask for a refund on Discord seeing your problems and your attitude towards them and not considering this is an Alpha.

Comment
    Jeb on Forums - Thread - Direct
Enjoy them Jeb!  
Post
    YaW on Forums - Thread - Direct
IMPROVEMENTS
  • The reset character option will now display an informative popup if used when the option is not yet ready.
  • Arrow keys should now work for player movement.
  • While using a gamepad, the start button will open the menu.
BALANCE
  • Sophia has been buffed in its Dojo combat.
  • Piraniant
    • DEF increased from 65 to 85.
    • SPDEF increased from 30 to 37.
    • SPD increased from 50 to 55.
    • New learnset: Noxious Bomb (TC).
FIXES
  • Fixed incorrect high memory consumption on the game. This should also solve several crashes happening on loadings.
  • Fixed even some more cases where untamed Temtem knock out themselves.
  • Fixed relearned techniques not correctly registering in battle. (...
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Comment
    /u/xYaW on Reddit - Thread - Direct

Thank you for playing and for supporting us buying the Alpha <3


27 Jun

Comment
    YaW on Steam Forums - Thread - Direct
No, there's no Linux support planned sadly. Sorry.
Comment
    /u/xYaW on Reddit - Thread - Direct

Originally posted by Daiteach

This has an explanation. If all temtem would evolve at a certain level (thus probably lowering the needed level) it would make so at late-game islands, any unevolved temtem you'd encounter, would evolve instantly by gaining 1 level, even evolving twice in the course of 2 levels. Thus, you wouldn't even have the chance to bond with their unevolved form. I for one are happy that my Temtem don't just evolve at the first sight, and at least you play with their pre evolutions for the first island.

This doesn't really solve anything, and introduces new problems. The Pokemon franchise figured this out decades ago - you just make it so that creatures that are encountered for the first time later in the game evolve at levels that are somewhat - but not egregiously - higher than the level at which you encounter them. Right now, in Temtem, the system works worse (or at least no better) for any creature configuration that's possible.

1) For unevolved ...

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The way Pokémon handles it only relies on having crappy Pokémon in the first routes and more stronger or more intimidating Pokémon in the latest routes.

Temtem is not like that, each island has its own habitat. You're not going to find crappy Tems in the first island and super powerful Tems in the latest island. So making each and every Tem in the sixth island evolve at level 70 just because they appear on the sixth island doesn't make any sense.

Comment
    /u/xYaW on Reddit - Thread - Direct

Originally posted by Vulcannon

Have you not finished the Alpha?

One is literally not even a puzzle. You can just walk in on these slow moving platforms.

The second one can barely be considered a puzzle either. It's the exact same mechanic as the other one except for a single part where they just sped up the platforms to the extreme, and it's completely RNG whether you'll even be able to cross because the right tiles don't always show up in time.

There's absolutely zero RNG involved in those puzzles.