Try the latest patch. If that doesn't work for you best scenario is probably to ask for a refund on Discord seeing your problems and your attitude towards them and not considering this is an Alpha.
Thank you for playing and for supporting us buying the Alpha <3
Read moreThis has an explanation. If all temtem would evolve at a certain level (thus probably lowering the needed level) it would make so at late-game islands, any unevolved temtem you'd encounter, would evolve instantly by gaining 1 level, even evolving twice in the course of 2 levels. Thus, you wouldn't even have the chance to bond with their unevolved form. I for one are happy that my Temtem don't just evolve at the first sight, and at least you play with their pre evolutions for the first island.
This doesn't really solve anything, and introduces new problems. The Pokemon franchise figured this out decades ago - you just make it so that creatures that are encountered for the first time later in the game evolve at levels that are somewhat - but not egregiously - higher than the level at which you encounter them. Right now, in Temtem, the system works worse (or at least no better) for any creature configuration that's possible.
1) For unevolved ...
The way Pokémon handles it only relies on having crappy Pokémon in the first routes and more stronger or more intimidating Pokémon in the latest routes.
Temtem is not like that, each island has its own habitat. You're not going to find crappy Tems in the first island and super powerful Tems in the latest island. So making each and every Tem in the sixth island evolve at level 70 just because they appear on the sixth island doesn't make any sense.
Have you not finished the Alpha?
One is literally not even a puzzle. You can just walk in on these slow moving platforms.
The second one can barely be considered a puzzle either. It's the exact same mechanic as the other one except for a single part where they just sped up the platforms to the extreme, and it's completely RNG whether you'll even be able to cross because the right tiles don't always show up in time.
There's absolutely zero RNG involved in those puzzles.