Temtem

Temtem Dev Tracker




18 Apr


16 Apr


15 Apr


12 Apr

Post
    YaW on Steam - Thread - Direct
We love giving our community the chance to name new Temtem, and you already helped us name a few:

  • Nessla, Ampling and Amphatyr
  • Umishi and Ukama
  • Kalazu and Kalabyss

And today, we bring you a new contest!



#037 evolves into #038. Both #037 and #038 are common inhabitants of the areas around the Anak Volcano in Omninesia. Also both are pure-fire type.

As usual, we're running the contest in our Discord server[discord.gg]. We will be accepting new name suggestions up until Monday, then we will chose our favorites and we'll let the community vote on the final... Read more

10 Apr


09 Apr


05 Apr


01 Apr


29 Mar


25 Mar

Comment
    YaW on Steam Forums - Thread - Direct
What do you mean by broken graphics? If you didn't finish the character creation phase you should still be there when you reset the game. If you're having some problems you can report the bugs in our forum: https://www.playtemtem.com/forums/forums/bug-reports.11/

We're going to include a reset option in the next patch, but currently there's no way to do that.

23 Mar

Comment
    Jeb on Forums - Thread - Direct
I said I would, but not getting lumas is getting kinda old now:(  

20 Mar

Comment
    YaW on Forums - Thread - Direct
VoxelHeart said: I assume this means no Luma Oceara, Nessla, Loali, or Kalabyss?
They're not planned right now. We will keep adding Luma on and after the Omninesia patch.  

18 Mar

Comment
    Jeb on Forums - Thread - Direct
What about the low encounter rate pewki bug :)  
Post
    YaW on Forums - Thread - Direct
Read more

14 Mar

Comment
    YaW on Steam Forums - Thread - Direct
It looks like you're talking about other different game :)
Post
    YaW on Forums - Thread - Direct
IMPROVEMENTS

  • Improved how the player interact against walls or diagonal obstacles when running.
  • Swimmer NPCs on the Aguamarina Caves will now cast reflections in the water.

FIXES

  • Fixed Ukama converting into big chunky Ukama after failing to capture it.
  • Swimmer NPC Tamers will now only stop you if you are surfing.
  • Fixed some strange behaviours with player movement on cinematics.
  • Marina in the Aguamarina Caves will now give you an Ether+ instead of an Ether++.
  • Fixed some typos.
  • Improved how the sliding mechanic works in order to avoid some situations where it could get stuck. (Report: ...
Read more

12 Mar

Post
    YaW on Steam - Thread - Direct
Work never stops at Crema, so one more week we're here with a new patch for the Alpha!

Aguamarina Caves
The Aguamarina Caves are a complex of caverns that run deep under the Thalassian Cliffs. The better-known entrance is through the Sillaro River, but they're so huge they even cross the whole cliffs and connect the river to the upper area of the Indigo lake.



The Caves have five different floors and they include a new gameplay feature: the crystal areas. We don't want to spoil too much, so you'll need to go ahead and discover it by yourself. The crystal areas affect how the player moves through the terrain and they will be very present along the whole Archipelago.



Right now the Caves are a totally optional area to explore and they don't have too much in terms of interesting new Temtem or items. In t... Read more