Temtem

Temtem Dev Tracker




12 Jun


11 Jun


10 Jun


07 Jun

Post
    YaW on Steam - Thread - Direct
Omninesia is almost ready to host new visitors. In just a week our backers will be walking along Nanga, buying goods and preparing their travel through the Canopath, discovering new Temtem species and, even more importantly, making new friends along the way.

Alpha 0.2 will launch next Thursday, June 13th.



This new content update for our on-going Alpha is huge: a whole new Island, new set of Temtem, new battle mechanics (Gears & Traits), several unannounced new features, lots of quality of life improvements and a million bug fixes.

We've poured our souls making it and we're very eager to see your reactions and opinions about it.



... Read more

06 Jun


04 Jun


30 May


29 May

Comment
    /u/xYaW on Reddit - Thread - Direct

No, not planned. We prefer to focus on one single platform while we develop the Early Access.


25 May

Comment
    /u/xYaW on Reddit - Thread - Direct

There's going to be a pre-order store in June (no exact date yet) where you will be able to buy the game and get instant access to the alpha as a bonus.


22 May


19 May

Comment
    /u/xYaW on Reddit - Thread - Direct

Just for reference, there are over 250 unique dialogues just on the first island alone (the content available right now on the Alpha) and this kind of references are not something common or recurrent.


17 May

Post
    YaW on Steam - Thread - Direct
This update is written by Damian Sanchez, our composer.

Today, we’re talking about Temtem’s music!

This is not going to be an update talking about divine inspirations, musical notes, scales or chords. Instead, we will focus on the process of making music as part of a really busy development schedule.

I hope this text will bring some light on what’s the production process behind any of the music tracks.

Don’t start a long trip without proper baggage preparation.
So far Temtem has around 55 minutes of in-game music. And that is not counting alternate melodies (we’ll come back to that later) and night versions, which could easily add double the length. And remember we are still in Omninesia (which is the second island of the six planned). The final soundtrack, considering only main tracks, will probably end up having over 2 hours of music, so I had to create a fluid workflow and prepare the tools to meet the deadlines without compromising q... Read more

14 May


09 May


07 May