Temtem

Temtem Dev Tracker




04 Feb

Comment
    YaW on Steam Forums - Thread - Direct
We will add a reset option in the future :)

01 Feb


31 Jan

Post
    YaW on Steam - Thread - Direct
New year, new update!

After launching 8 updates in less than a month after Alpha's release, we've decided to decrease a bit the rhythm and spend some more focused time with the next big patches. Over this past month we've been working simultaneously on three different big patches:

  • An update focused on improving the battle flow.
  • An update including the content missing right now from Deniz (houses interiors and the Aguamarina Caves).
  • Alpha 0.2: including a full new island (Omninesia) and a set of new Temtem.

Today we're bringing you the first one.

Improved battle flow
As we talked about in our previous update, one of the most frequent requests from the Alpha feedback was to improve how battles feel. We didn't have a lot of time to review battle times before releasing the Alpha so the feedback was totally right, battles felt super sluggis... Read more
Post
    YaW on Forums - Thread - Direct
NEW STUFF
  • Luma Saipat is now available!
  • Added new combat music against other Tamers.
IMPROVEMENTS
  • Vastly improved the battle flow. We've revisited each action in battles and made them quicker so battles won't feel sluggish.
  • Improved a lot of the UIs shown in battles.
  • Already visited dialog options will now be grayed out.
  • NPC Emotes should now display better positioned.
  • Effectiveness circle will not appear anymore while using Status type techniques.
  • Several improvements on the Learn Technique UI.
  • Improved the feel while doing a huge damage Technique on a Temtem with very low health.
  • Added a visual UI indicator when a Temtem is using a Technique.
  • Improved the Squad UI when swapping a Temtem so you get more info on what's happening.
  • Added a different message when a wild Temtem is re...
Read more

28 Jan


23 Jan

Post
    YaW on Steam Forums - Thread - Direct
So, what is Temtem?

Temtem is a massively multiplayer creature-collection adventure inspired by Pokémon.

I want to play the game now. Pretty please?

Only backers from the Kickstarter campaign are able to access the private Alpha right now. We're considering adding a pre-order store where you could get access to the Alpha but right now there's no way to get access.

Stay tuned to our Twitter and Discord Server[discord.gg] to keep up to date with new opportunities to access... Read more

17 Jan


16 Jan


08 Jan


29 Dec

Comment
VoxelHeart said: That, and if "all content" means fighting every NPC + finishing the side quests, this number also seems high.
I asked on the Discord.

Assuming this information is correct.

I suppose directly talking to the Thank You Message™ NPC is what flags Alpha completion.  

28 Dec

Post
    YaW on Steam - Thread - Direct
Although it seems we launched our Alpha yesterday, today marks the first month of it being available.

Whew! We want to take a look back at this month in this update, see what happened during this time, share some fun data and talk about what’s coming next.

So, how was the launch?
The launch was amazing! We managed to deliver the Alpha on time without any delays (although we were very very close) and achieving that has been a huge achievement for our team.

One of the things we were more interested in looking at during the Alpha was how the server performed and how our infrastructure for multiplayer, instances, sharding… was working. So far it’s been great, we haven’t had any major problems with the server and it has been holding up the current player base effortlessly.



Also, we... Read more
Post
    YaW on Forums - Thread - Direct
Although it seems we launched our Alpha yesterday, today marks the first month of it being available.

Whew! We want to take a look back at this month in this update, see what happened during this time, share some fun data and talk about what’s coming next.

So, how was the launch?

The launch was amazing! We managed to deliver the Alpha on time without any delays (although we were very very close) and achieving that has been a huge achievement for our team.

One of the things we were more interested in looking at during the Alpha was how the server performed and how our infrastructure for multiplayer, instances, sharding… was working. So far it’s been great, we haven’t had any major problems with the server and it has been holding up the current player base effortlessly.

...
Read more

27 Dec